Vague Patch Notes: Resenting structure and blaming guidance in MMOs
This article analyzes the evolution of game structure and guidance in MMOs, contrasting early titles like Final Fantasy XI with more modern experiences like Final Fantasy XIV. It discusses how the 'bump method' of exploration in older games has been replaced by more direct questing and guidance, and how this shift impacts player experience and perception of game openness.
Massively Overpovered
- Entities
- Final Fantasy XI
- Blizzard Entertainment
- Guidance
- Enix
- Dragon Quest
- MMOs
- World of Warcraft
- Square
- Game Design
- Square Enix
- Final Fantasy XIV
- Final Fantasy
Original source
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