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Valve considered making a new VR game for the Steam Frame, before tackling the "ludicrous" task of getting Half-Life: Alyx running standalone

Valve considered developing a new VR game for the Steam Frame headset but ultimately decided to focus on making Half-Life: Alyx run in standalone VR. This decision was driven by the desire to showcase existing VR titles and the invaluable development knowledge gained from optimizing Alyx for the new hardware. The process revealed significant performance improvements applicable to other Steam Frame games.

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