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'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just…

AdHoc Studio's Nick Herman and Dennis Lenart discuss the development of their game Dispatch, particularly its approach to Quick Time Events (QTEs). Despite initial reservations, the team found ways to make QTEs engaging by setting a low bar for quality and making them optional, drawing inspiration from games like This is the Police.

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