What Does Elegance Mean in Game Design?
This article explores the concept of elegance in game design, defining it as the creation of significant depth from a minimal set of rules. It uses examples like Rayman Jungle Run, Into the Breach, and Celeste to illustrate how elegance can be achieved through subtraction or concentration of mechanics. The author reflects on how this understanding is shifting their own approach to game development, prioritizing depth over adding more features.
Super Jump Magazine
- Entities
- Elegance
- Systems Design
- Game Mechanics
- Game Design
- Frogger
- Into The Breach
- FTL: Faster Than Light
- Celeste
- Rayman Jungle Run
Original source
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