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What happens when story serves art direction in Absolum - Narrative Notebook #2

This article analyzes how the game Absolum uses its storytelling techniques to draw player attention to the environment. The narrative elements are designed to serve the game's art direction, encouraging players to engage more deeply with the game's world.

Article tone: Neutral

This article was reported and published by gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at gamedeveloper.com ↗