What happens when story serves art direction in Absolum - Narrative Notebook #2
This article explores how the narrative in Absolum serves its art direction, prompting players to engage with the environment for gameplay purposes. Developers Dotemu, Guard Crush Games, and Supamonks use environmental storytelling and quests that direct players to specific locations without UI navigation, encouraging close observation of visuals. This contrasts with games like Hades II, where narrative and art are less directly tied to moment-to-moment gameplay mechanics.
Gamedeveloper.com
- Entities
- Dotemu
- Absolum
- Art Direction
- Hades 2
- Nintendo Switch
- Mailville
- Maxime Mary
- Hivespark LLC
- Guard Crush Games
- Action Roguelite
- Narrative Design
- Supamonks
- Beat 'em up
- Gautier Knittel
- Supergiant Games
Original source
This article was reported and published by Gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.