Gnome Stew
Published
·
When Play does not go to Prep
This article discusses how Game Masters (GMs) should handle deviations from prepared game sessions in tabletop role-playing games like Blades in the Dark. It emphasizes that player-driven actions, even if unexpected, are a natural and enjoyable part of the hobby, encouraging GMs to embrace improvisation rather than strictly adhering to pre-planned scenarios.
▸ entities in this article