You ever notice how much more crouch walking you do in games than real life
This article discusses the prevalence of crouch-walking as a stealth mechanic in video games, contrasting it with its impracticality in real life. It notes how games like Metal Gear have incorporated or evolved their stealth systems, and highlights Fallout: New Vegas and The Outer Worlds 2 for acknowledging the awkwardness of in-game crouching.
- Entities
- Topic: Stealth Mechanics
- Topic: Game Design
- Game: The Outer Worlds 2
- Game: Fallout New Vegas
- Game: Metal Gear Solid
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