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Microsoft files patent for "ad-credit" system to show ads on PC and Xbox without disrupting gameplay
Microsoft has filed a patent for an "ad-credit" system that would display advertisements during PC and Xbox gameplay by pausing the game during natural breaks like loading screens. Players would earn credits for ad-free playtime after viewing ads. This follows earlier reports of Xbox considering ads for cloud gaming and recent tests of ad-supported streaming sessions.
Games Inbox: Will the PS6 release be delayed?
Readers discuss the upcoming console generation, with skepticism regarding the PlayStation 6's 2027 release due to cost and component shortages, suggesting a delay to 2028. There's also commentary on Xbox's strategic shifts, potential studio closures, and the future of the Xbox brand as a more PC-centric platform. Additionally, discussions touch on game design choices in Fire Emblem and the importance of character design in the Sonic the Hedgehog franchise.
Halo needed to change, but Activision faces a huge challenge to fix it
Microsoft has transferred control of the Halo franchise from 343 Industries to Activision, a move met with skepticism due to Activision's track record with Call of Duty. While 343 Industries had successes like Halo Infinite's multiplayer and art direction, they struggled with campaign storytelling and consistent releases. The author questions Activision's ability to preserve Halo's unique identity while attempting to revitalize its relevance in the current shooter landscape.
RTS legend laid off after 16 years at Microsoft as Xbox guts Age of Empires studio World's Edge: "We had some…
Microsoft's ongoing "reset" has led to significant layoffs at the Age of Empires studio World's Edge, with studio creative director Adam Isgreen confirming that "just under half the studio was let go." Isgreen, who spent 16 years at Microsoft working on various titles including Age of Empires 4, expressed disappointment about the unfulfilled plans for the franchise's future. This follows a broader trend of job cuts across Xbox and the integration of some Xbox studios under Activision Blizzard.
Gears of War: E-Day Story Director Laid Off Just Before Launch
Juan Vaca, the story director for Gears of War: E-Day, was laid off from The Coalition as part of recent Xbox job cuts. Vaca announced his departure after the game reached its gold milestone, stating he is seeking new opportunities. This follows a larger wave of layoffs impacting Xbox Game Studios, with further cuts expected at Blizzard.
New publisher PUBLSH launches with Disco Elysium-inspired title Pera Coda
A new game publisher, PUBLSH, has launched with the goal of providing publisher-level leadership without excessive control. Co-founded by Ben Granados and Samuel Clarke, PUBLSH's first title is the episodic murder mystery Pera Coda, developed by Turkish studio Elyzio. The company plans to publish four to five games per year with development budgets under $20 million.
Gears of War: E-Day director laid off days after completing development as Xbox cuts reach The Coalition
Juan Vaca, the story director for the upcoming Gears of War: E-Day, has been laid off by Microsoft as part of its ongoing job cuts. This news comes just days after Vaca celebrated the game going gold, and it follows a larger wave of redundancies across Xbox studios, including Halo Studios. The reasons for Vaca's dismissal, particularly so close to the game's October 2026 release, remain unclear.
Age of Empires studio World's Edge reportedly lose nearly half their staff and a new game project in mass Xbox layoffs
World's Edge, the studio managing the Age of Empires franchise, has reportedly lost nearly half its staff due to Microsoft's Xbox consolidation and layoffs. A new game project was also allegedly cancelled as part of these changes, which are part of a wider 'reset' of Microsoft's games business.
Games Inbox: Are you still an Xbox fan?
Readers express deep concern over recent layoffs at Xbox and the perceived decline of the brand's relevance and developer support. While some praise Capcom's successful year and positive employee treatment, others question Microsoft's strategy and the future of its studios.
Does Microsoft really want to save Xbox or have they already given up?
Microsoft's recent wave of job cuts within Xbox, affecting hundreds of developers, raises serious questions about the company's commitment to its gaming division. The article suggests these layoffs, coupled with studio restructuring and a lack of clear hardware strategy, indicate a potential winding down of Xbox's ambitions, possibly leading to its eventual sale as a third-party publisher.
Halo: Campaign Evolved Cinematics Director Says He Was Promoted Shortly Before Being Laid Off
Xbox's cinematics director for Halo: Campaign Evolved, Josh Daniels, was promoted and then laid off in the same week as part of new job cuts affecting 268 workers at Halo Studios. Xbox EVP Matt Booty confirmed the layoffs are part of a larger plan to eliminate around 1,600 roles. Activision will now take over leadership for the Halo franchise, with its president Rob Kostich aiming to "make the greatest Halo game ever."
Xbox is Avoiding its Layoff Target of 1,600 More Cuts by End of Fiscal Year – Rumor
A report suggests Xbox will miss its target of 1,600 layoffs by restructuring divisions and divesting studios instead. Companies like Double Fine, Ninja Theory, Undead Labs, and Compulsion Games are becoming independent or being sold. This comes after 268 roles were eliminated, with further consolidation and potential studio closures, including Ninja Theory, being discussed.
What the Hell is Going on With Halo and Xbox?
Xbox Game Studios has announced significant layoffs at Halo Studios, formerly 343 Industries, with 268 roles eliminated. A smaller team will continue to support existing Halo titles, while a new, separate team under Activision will develop the next mainline Halo installment. This move is part of a broader strategy to accelerate franchise output and streamline development, though it has led to widespread criticism regarding job security and studio management.
Blizzard confirms StarCraft "won't be exclusive" to Xbox and refuses to elaborate
Blizzard Entertainment has confirmed that the upcoming StarCraft game will not be exclusive to Xbox platforms. While the exact platforms remain undisclosed, a spokesperson stated that referring to it as an "Xbox-exclusive" would be incorrect. This decision comes after Microsoft's acquisition of Activision Blizzard, and despite Xbox's stated strategy of prioritizing exclusive titles for platform growth.
StarCraft Doesn’t Sound Like An Xbox Exclusive
Blizzard Entertainment's upcoming StarCraft shooter will not be an Xbox exclusive, though the exact platforms remain unclear. While Blizzard stated it's incorrect to call it an Xbox exclusive, they did not confirm PlayStation availability beyond PC. This announcement comes amidst Microsoft's acquisition of Activision Blizzard and a recent shift by Xbox towards console exclusives for some of its franchises.
What Is Xbox Game Studios At This Point?
Recent changes and layoffs within Xbox have led to a significant restructuring of its studios, questioning the identity and purpose of the 'Xbox Game Studios' brand. With only four studios remaining under its direct banner and others absorbed into Bethesda or Activision Blizzard, the publisher's internal structure has become complex and its future branding uncertain.
Xbox Layoffs Are Not Done Yet
Microsoft has announced an additional 268 layoffs within its Xbox division as part of a broader business reset. Xbox CEO Asha Sharma cited factors like underperforming Game Pass investments and industry hardware crises for the restructuring. Further staff reductions are expected as the company continues its overhaul.
Xbox's consolidation plans might mean you get a new Halo sooner, but history shows production line development makes for boring games
Xbox's strategy of consolidating studios and pushing for more frequent releases, exemplified by the Activision Blizzard acquisition and changes to the Halo team, risks creating a future of formulaic and uninspired games. The author argues that while such consolidation might seem efficient, history shows that annual releases and a focus on existing franchises often stifle creativity and lead to a homogenization of game design, potentially resulting in a less exciting gaming landscape.
Xbox confirms 268 more layoffs, further studio closures, and Obsidian's shift to Bethesda as major restructuring continues
Xbox has confirmed 268 additional layoffs and further studio closures as part of its ongoing restructuring. This follows previous significant job cuts, with some studios facing proposed closure and others being reorganized under different leadership, including Bethesda overseeing Obsidian Entertainment.
Activision prepares to "make the greatest Halo game ever" as it takes control of the franchise from Halo…
Xbox has announced a significant restructuring of its first-party studios, transferring stewardship of the Halo franchise from 343 Industries to Activision Blizzard. Rare and World's Edge will also operate under Activision Blizzard, impacting franchises like Sea of Thieves and Age of Empires. This move involves substantial layoffs and a new team being assembled to develop the next Halo game, with a stated goal to "make the greatest Halo game ever."