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Cute Critters Come to the Cloud: ‘Aniimo’ Launches on GeForce NOW
Pawprint Studio's free-to-play creature-catching RPG Aniimo has launched on GeForce NOW, allowing players to explore the world of Idyll across various devices without downloads. The service also added 007 First Light with path tracing, Gaijin Network's Active Matter, and Annapurna Interactive's Outer Wilds, among other titles.
Major Upcoming & Unannounced PlayStation 5 Games Spoiled in Big Leak
A significant leak has revealed details about upcoming and unannounced PlayStation 5 games, including a free-to-play RPG expected in 2026. The leak has caused concern among players and industry observers.
Uncanyon Looks Like A Dream, But You’ll Need To Think Your Way Through It
Annapurna Interactive and Graceful Decay have revealed Uncanyon, a puzzle adventure game set to launch in 2027 for Xbox, PlayStation 5, Nintendo Switch 2, and PC. Players will manipulate multiple realities to solve puzzles and uncover the mysteries of a forgotten world.
Uncanyon revealed for Nintendo Switch 2
Annapurna Interactive and Graceful Decay have revealed Uncanyon, a puzzle-first adventure game set to debut in 2027 for the Nintendo Switch. Players control Sonia, a young woman who discovers a forgotten world between realities, uncovering its secrets and her destiny as a prophesied hero. The game features puzzle-filled ruins and the ability to reshape environments by awakening fragmentstone devices.
PlayStation State of Play live report - all of today's news from Sony's September 2026 showcases
Sony held two State of Play showcases, one focusing on upcoming PlayStation 5 titles and another dedicated to Japanese games. The events revealed new trailers and release dates for titles including Marvel's Wolverine, Final Fantasy 7 Revelation, Grand Theft Auto 6, and Until Dawn 2.
GamesRadar+ Fall Preview 2026: Your next favorite games make up our hefty Most Wanted list
GamesRadar+ has released its Fall Preview list for 2026, highlighting anticipated games across various genres. While Grand Theft Auto 6 is mentioned, the list focuses on other titles like Marvel's Wolverine, Control Resonant, Silent Hill: Townfall, Gears of War: E-Day, and Castlevania: Belmont's Curse, among many others.
Silent Hill Townfall's atmosphere is spot-on, but slow-burn terrors leave a tepid first impression
Silent Hill Townfall captures the oppressive atmosphere of the series with its Scottish-inspired island setting and deserted streets. However, the preview highlights slow pacing and a lack of enemy encounters, leaving a tepid first impression despite its gorgeous visuals and immersive sound design.
Silent Hill Townfall taps back into analog horror, but its tech is "never going to lie to you"
Screen Burn's Jon McKellan and Konami's Motoi Okamoto discuss Silent Hill: Townfall's approach to analog horror and its unique CRTV mechanic. The game, set in 1996 Scotland, utilizes a first-person perspective and a pocket television to create an immersive and unsettling experience, with the CRTV serving as a reliable tool for players. The developers emphasized Konami's trust in Screen Burn's creative vision for the new installment.
The 5 top games you need to play in September 2026
This article highlights the top five games releasing in September 2026, chosen from a wave of titles aiming to avoid the November release of GTA 6. Featured games include the dark fantasy vampire RPG The Blood of Dawnwalker, Insomniac Games' action-adventure Marvel's Wolverine, the Switch 2 exclusive Fire Emblem: Fortune's Weave, the horror title Silent Hill: Townfall, and Remedy's Control Resonant.
The '90s are a "perfect time for horror," says Silent Hill: Townfall dev who wants the game to make you…
Silent Hill: Townfall writer Jon McKellan explains that the game's 1996 setting was chosen to evoke a sense of discomfort, reflecting the socio-economic climate of the UK at the time and the limitations of technology. The absence of smartphones and readily available digital maps contributes to the intended atmosphere of unease and isolation for players.
Silent Hill: Townfall's new gameplay trailer quietly confirms how long its PS5 exclusivity will last
A new gameplay trailer for Silent Hill: Townfall reveals that the game will be a PlayStation 5 console exclusive until at least six months after its release, suggesting a potential PC and other console release around March 2027. The trailer showcases protagonist Simon exploring the game's eerie environments. Konami producer Motoi Okamoto also commented on the franchise's revival, emphasizing the importance of maintaining a strong psychological horror narrative while allowing for experimental gameplay.
15 Massive Gamescom 2026 Announcements That Could Steal the Show
Gamescom 2026 is set to feature major announcements from various publishers and developers, including Xbox, Nintendo, and Bandai Namco. Anticipated reveals include potential updates for Final Fantasy 7 Remake, The Witcher 3: Wild Hunt, Cyberpunk 2077, Metro 2039, and a rumored Xbox sequel.
Silent Hill: Townfall Gameplay is Delightfully Unsettling, Reveals Puzzles and Signal Tuning
Konami and Annapurna Interactive have released nearly 19 minutes of gameplay for Silent Hill: Townfall, showcasing exploration, puzzle-solving, and combat mechanics. The trailer reveals the use of a CRTV for locating enemies and navigating the environment. Silent Hill: Townfall is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
9 Xbox Games That Put Photography At The Heart Of The Experience
This article highlights nine Xbox and PC games where photography is a central gameplay mechanic, not just a photo mode. Titles like Pupperazzi, TOEM, and Viewfinder utilize photography for professions, exploration, puzzle-solving, conservation, and even combat, demonstrating its diverse roles in gaming.
"Obvious tells and subtle hints" - Alien: Isolation's lead designer on the lethal variety of The Lost Wild's dinosaurs
The Lost Wild's lead designer Gary Napper discusses how the game will differentiate dinosaur behaviors to create unique gameplay challenges, drawing parallels to his work on Alien: Isolation. The game, developed by Great Ape Games and set in the early 2000s on an island owned by the corporation Idehama, aims to provide players with subtle hints and obvious tells to understand and evade the prehistoric creatures.
Jurassic Park Meets Alien In This Childhood Dream Turned Horror Game
The Lost Wild, a first-person horror game combining dinosaur encounters with survival horror elements, has been a 20-year passion project for Great Ape Games CEO Nick Gregory. Initially a mod for Crysis, the game evolved with a volunteer team before securing a partnership with Annapurna Interactive, allowing it to become the studio's full-time focus. Gregory emphasizes portraying dinosaurs as realistic animals rather than monsters, drawing inspiration from films like Jurassic Park and Alien: Isolation, and aims for a genuinely frightening experience that balances fear with awe and fascination.
D-Topia review: Slice of sci-fi life
D-Topia is a cozy simulation game from Annapurna Interactive and Matumittu Games that explores a future run by AI, but its themes feel underdeveloped. Players take on the role of Shiro, a Facilitator ensuring machines run smoothly and interacting with residents. While the game offers fun logic puzzles during work shifts and in maintenance modes, its narrative and character interactions, particularly the 'Brain Meeting' mechanic, lack depth and fail to fully explore its interesting sci-fi concepts. D-Topia is available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.
Indie Selects for August 2026: Adventure is Calling This Summer
Microsoft's ID@Xbox team has highlighted six indie games available in August, including "Deer & Boy," "Hell Clock," "D-topia," "Cozy Grove: Camp Spirit," "Backrooms: Escape Together," and "Moss: The Forgotten Relic." These titles span various genres from narrative adventures and roguelites to puzzle games and co-op horror, offering diverse experiences for players on Xbox platforms.
How Silent Hill: Townfall gets deep into its protagonist's headspace
Silent Hill: Townfall, developed by Screen Burn, aims to deliver a deeply immersive psychological horror experience through a first-person perspective. The game focuses on protagonist Simon Ordell's internal struggles and his search for his significant other in the eerie Scottish town of St. Amelia, incorporating social commentary and analog horror elements. Developers Jon McKellan and Motoi Okamoto emphasize a grounded narrative and character connections, drawing inspiration from intelligent thrillers and drawing parallels to games like Alien Isolation for its survival mechanics.
Silent Hill: Townfall's dev team wrecked old TVs with magnets to make its in-game gadget feel real
The development team behind Silent Hill: Townfall, Screen Burn, used old televisions and magnets to create an authentic analogue feel for the game's in-game gadget, the CRTV. Writer and director Jon McKellan explained that running gameplay footage through damaged hardware was key to achieving this realistic effect. The article also touches on the broader revival of the Silent Hill franchise and its focus on psychological horror narratives.