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Arkane Studios

Arkane Studios business and news from across the web.

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Retro GamerPositive

When Valve killed its Ravenholm game, Arkane founder says "we did not understand" its thinking: "It all came down to the economics behind Half-Life 2 and how the DLCs were selling"

Arkane founder Raphaël Colantonio discussed the cancellation of the Ravenholm game, a Half-Life 2 spin-off, stating that Valve's decision was based on the economics of DLC sales. Colantonio reflected on the decade-long pain of the cancellation but now understands Valve's business reasoning. He also mentioned that the project led to close collaboration with Half-Life 2's art director, Viktor Antonov.

GamespotNeutral

Why GTA Games Are A “Stab In The Heart,” But Also Amazing, For Ex-Dishonored Dev

Former Dishonored developer Raphaël Colantonio views Grand Theft Auto games as a "stab in the heart" for immersive sim enthusiasts, praising Rockstar's surface-level simulation and sandbox execution while lamenting the lack of lasting consequences for player actions. He contrasts this with games like Skyrim, where choices have meaningful, long-term impacts, and expresses his personal preference for deeper player agency over GTA's mission-instance approach. Colantonio looks forward to Grand Theft Auto 6 to see how Rockstar pushes its instant simulation further.

PC GamerVery positive

Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game's co-creator: 'I think we had four months of money left'

Dishonored co-creator Harvey Smith revealed that the game was a last-ditch effort for Arkane Studios, which was facing financial collapse with only four months of funds remaining. The studio had been taking on various contract work, but ultimately decided to focus on their passion project, which became a critical and commercial success. This experience solidified Smith's belief in pursuing creative passion, a principle he is applying to his new studio, Black Pony Immersive.

Rock Paper ShotgunPositive

"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead

Dishonored director Harvey Smith, alongside fellow leads Ben Horne and Ricardo Bare, discusses the current state and future of immersive sims. Smith questions whether the constant questioning of the genre's viability creates a self-fulfilling prophecy, while Horne emphasizes focusing on creative vision rather than chasing trends. They acknowledge the success of titles like BioShock and Deus Ex, and Smith pushes back against the notion that first-person games don't sell.

PC GamerPositive

Former Arkane vets' new studio isn't going to try 'trend chasing', and in hindsight, thank God

Harvey Smith and Ben Horne, former Arkane developers, have founded a new studio called Black Pony Immersive. They aim to avoid chasing industry trends and instead focus on creating immersive sim games that excite them and their target audience, citing the continued cultural and financial success of titles like BioShock and Dishonored as evidence of the genre's viability.

Shack NewsNeutral

Evening Reading - August 19, 2026

This edition of Evening Reading covers various gaming news, including updates on Stalker 2: Heart of Chornobyl, Tekken 8, and Subnautica 2. It also highlights the launch of a new studio by former Arkane leads and mentions upcoming titles like Kingdom Hearts 4 and The Witcher 4. The article includes links to reviews and discussions on other internet content.

Retro GamerPositive

"Arkane was about to go under" before it committed to Dishonored, former lead says: "We had 4 months of…

Former Arkane Studios lead designer Harvey Smith revealed that the studio was close to closure before committing to the development of Dishonored. The studio was working on multiple projects with dwindling funds before refocusing on the immersive sim, which became a critical and commercial success. Smith has since co-founded a new studio, Black Pony Immersive, to continue making single-player immersive sim games.

EngadgetNeutral

Deus Ex and Dishonored designer Harvey Smith has a new studio making immersive sims

Harvey Smith, known for his work on Deus Ex and Dishonored, has co-founded a new studio called Black Pony Immersive. The studio aims to create immersive simulation games and features veteran talent from Arkane Studios, Insomniac Games, and Epic Games.

Shack NewsPositive

Former Arkane Studios leads Harvey Smith & Ben Horne launch Black Pony Immersive game studio

Former Arkane Studios leads Harvey Smith and Ben Horne have launched a new game studio called Black Pony Immersive, which will focus on developing immersive simulation games. The studio aims to push the genre's limits, drawing on their experience with titles like Dishonored and Prey. Despite acknowledging challenging market conditions, the team is committed to creating ambitious games.

GamespotNegative

Redfall Bosses Explain What Happened With The Failed Xbox Exclusive

Former Arkane directors Harvey Smith and Ben Horne, now heading Black Pony Immersive, discussed the challenges and missteps in the development of the Xbox exclusive Redfall. They cited the industry's focus on live-service games and external factors like the COVID-19 pandemic and the great resignation as contributing to the game's difficulties and poor reception. Despite the studio closure and layoffs, a small team returned to release a significant update, 1.4, which improved the game.

GamespotVery positive

Dishonored Director Announces New Studio, And Fans Should Be Very Excited

Veteran game developers Harvey Smith and Ben Horne have announced the formation of Black Pony Immersive, a new studio focused on creating first-person action-RPGs in well-realized worlds. Smith, a co-creator of the Dishonored series, aims to continue the legacy of immersive sims, a genre that has seen fewer releases in recent years. The studio will be based in Austin, Texas, the same location as Arkane Studios.

Games IndustryPositive

"We chose the worst time in history" – Harvey Smith on starting his own studio after Arkane

Former Arkane Studios director Harvey Smith has co-founded a new studio called Black Pony Immersive with Ben Horne, aiming to create immersive sim games. Smith acknowledges the challenging timing for starting a new studio due to the current game business landscape but expresses a desire to build games their way, focusing on player-driven experiences and creative tools. The studio has already reunited several former Arkane colleagues and is working on its first project.

Rock Paper ShotgunPositive

"Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims

Harvey Smith, a veteran developer from Arkane Studios, has announced the formation of Black Pony Immersive, a new studio focused on creating imaginative first-person action RPGs and immersive sims. The studio, which includes other former Arkane developers, aims to build single-player games that reward player creativity and exploration. This announcement comes during a period of industry volatility, with Microsoft having recently closed Arkane Austin and currently negotiating the future of Arkane Lyon.

PC GamerVery positive

You can now play the secret best immersive sim in coop thanks to this mod

A new mod called Prey Coop allows up to 16 players to experience Arkane Studios' immersive sim Prey together on PC. The mod synchronizes campaign progression, story choices, and world physics, though it is still in alpha with some known issues. This unofficial addition enables cooperative play for a game traditionally designed for solo experiences.

PC GamerPositive

Thief designer says that the immersive sim audience is too small for AAA games: 'There's quite a few of us who…

Designer Randy Smith Evergreen, known for his work on Thief and System Shock 2, argues that the immersive sim genre is too small for AAA development. He believes that the increasing budgets and scope required for AAA games are misaligned with the niche audience for immersive sims, leading to commercial disappointments like Arkane's Dishonored 2 and Prey. Evergreen suggests that a more viable path for immersive sims is through smaller, AA or indie budgets, citing the original Thief's modest budget as a successful model.

PC GamerNeutral

Bethesda 40th anniversary sale knocks 50% off Doom: The Dark Ages - Revelations just a month after launch

Bethesda is celebrating its 40th anniversary with a major sale on Steam, featuring discounts of up to 67% on many of its titles, including subsidiaries id Software and Arkane Studios. Notably, the recently released Doom: The Dark Ages - Revelations expansion is 50% off, just one month after its launch. This sale occurs amidst recent layoffs at Bethesda Game Studios, Zenimax Online, and id Software, and concerns about Arkane Studios' future following Microsoft's acquisition.

PC GamerVery positive

10 expansions that were better than the actual game

This article ranks ten DLC expansions that are considered superior to their original base games. Titles like Dishonored's 'The Knife of Dunwall and The Brigmore Witches,' Fallout: New Vegas's 'Old World Blues,' and Mass Effect 3's 'Citadel' are highlighted for their significant improvements and compelling content.

PC GamerPositive

'The last time I liked everything about a game was probably Baldur's Gate 3': Raphael Colantonio, co-founder of Arkane Studios, talks us through the games installed on his PC

Raphaël Colantonio, co-founder of Arkane Studios and WolfEye Studios, discusses the games installed on his PC, highlighting Baldur's Gate 3 as the last game he "liked everything about." He shares his thoughts on current plays like Mewgenics and Cyberpunk 2077, his enduring love for immersive sims like Thief and Deus Ex, and his early PC gaming roots with Ultima 7.

Retro GamerNegative

Xbox Game Pass isn’t "viable" with so few subscribers, says former Forza lead bracing for more…

Former Forza Horizon 5 director Mike Brown stated that Xbox Game Pass is not viable due to insufficient subscriber numbers, leading to recent studio layoffs. He believes the service's player-focused concept, while well-intentioned, has not met the necessary financial targets. Journalist Jason Schreier also noted that some Xbox studio leadership detest Game Pass, viewing it as detrimental to game value and the industry.

The Xbox HubPositive

The Xbox Characters That Defined 25 Years of Gaming

This article examines the iconic characters that have defined Xbox's 25-year history, from Master Chief and Marcus Fenix to Minecraft Steve and Ori. These characters represent the evolution of Xbox from a console newcomer to a multi-platform gaming brand, highlighting shifts in game design, company acquisitions, and the importance of personality in brand identity.