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The Most Epic Fantasy & Science Fiction Site in Reality
Starfield Portal, operated by Gfinity Digital Media, aims to provide comprehensive guides and news for Starfield fans. The editorial team consists of passionate Bethesda enthusiasts with extensive experience in games like Fallout and The Elder Scrolls, ensuring meticulously researched and hands-on content.
The Most Epic Fantasy & Science Fiction Site in Reality
Starfield Portal is a website dedicated to providing guides and news for the game Starfield, created by editors passionate about Bethesda games. The content is developed by staff with extensive playtime and research, adhering to high editorial standards and maintaining independence.
Bethesda’s Todd Howard Says Arkane is “Doing a Really, Really Good Job” With Marvel’s Blade
Bethesda's Todd Howard stated that Arkane Studios is making significant progress on Marvel's Blade, expressing optimism about the upcoming vampire-slaying game. While a release window remains unannounced, Howard's recent comments suggest development is proceeding well despite potential industry-wide layoffs.
On The Elder Scrolls 6, Todd Howard says "we know we need to get it right and it's been a long time"
Todd Howard, game director for The Elder Scrolls 6 at Bethesda Game Studios, acknowledged the long development time for the highly anticipated title. He stated that the studio knows they "need to get it right" and that the majority of the studio is working on the project. Xbox CEO Asha Sharma is reportedly keen on shortening development cycles, while Xbox chief content officer Matt Booty has seen the game in motion and described it as "amazing."
Todd Howard On The Elder Scrolls 6: “We Need To Get It Right”
Todd Howard, director at Bethesda Game Studios, stated that the majority of the studio is focused on The Elder Scrolls 6, acknowledging the long development time and the need to "get it right." The game was previously announced over eight years ago and has only shown a title reveal. Microsoft's Matt Booty indicated that the game was not shown at a recent showcase to ensure it is presented at its best when it is ready to be revealed.
Bethesda Boss Todd Howard Saw Marvel's Blade in May, Says Arkane 'Doing a Really, Really Great Job'
Bethesda Game Studios head Todd Howard provided an update on Marvel's Blade, stating that Arkane Studios is making significant progress. Howard recently saw a build of the game in May and expressed confidence in Arkane's work.
The Elder Scrolls Online Prepares to Set Sail for Adventure with High Seas of Tamriel, Its Most Ambitious Experiment in Years
The Elder Scrolls Online is preparing for its ambitious "High Seas of Tamriel" in-game event, which will introduce naval combat and underwater exploration as part of its new seasonal update model. Game Director Nick Giacomini and Associate Design Director Jason Barnes discussed how this event represents a significant experiment for the game, moving away from traditional event structures to offer a more destination-focused experience with both solo and group play options. The developers aim to blend familiar Elder Scrolls elements with new mechanics, with the potential for successful features to be expanded upon in the future.
Ori Studio Head Says Game Pass Would Have Worked if Xbox Could “Understand What’s a Good Game”
Moon Studios CEO Thomas Mahler believes Xbox Game Pass could have succeeded if Microsoft had focused on quality over quantity, comparing it unfavorably to premium streaming services. He criticized Xbox's first-party output, citing Starfield as an example of a game that failed to meet the potential of its predecessor, and suggested that Xbox leadership needs a better understanding of what constitutes a "good game" to truly connect with gamers.
One of the best ways to play Morrowind just got better with improved scripting support for magic mods and a host of…
The fan-made open-source engine OpenMW has released version 0.51.0, significantly improving support for The Elder Scrolls III: Morrowind. This update allows modders to create custom magic effects using the scripting API, enabling more complex mods to function within the OpenMW engine. The release also addresses various technical issues and annoyances, ensuring a smoother experience for players on modern hardware.
Dishonored review (2012)
This 2012 review praises Dishonored as a gorgeous, complex, and slick assassination simulation with fascinating systems and huge open levels. It highlights the game's freedom in approaching objectives, its unique steampunk-inspired world of Dunwall, and the effectiveness of its stealth mechanics and supernatural powers like Blink. Despite some criticisms regarding its narrative direction and the limitations of non-lethal playstyles, the game is lauded for its depth, aesthetic flair, and PC-specific features.
The Stream Team: Hawthorne, SpiritVale, Caved In, Trine 6, and more Steam Next Fest multiplayer demos
Massively OP's MJ Guthrie will be showcasing various multiplayer game demos from Steam Next Fest, including Hawthorne, SpiritVale, Caved In, and Trine 6. Hawthorne is notably developed by former employees of Bethesda, BioWare, and Naughty Dog. The stream will focus on multiplayer and MMORPG titles, with a mention of interest in single-player games like Chonky Cat and Where We Used to Play.
Bethesda doesn't know if Fallout 76 will ever move beyond America, but does give "a special shout-out" to…
Bethesda Game Studios discusses the recent 'Infestations' update for Fallout 76, which reclaims nearly 40 locations for players to retake from enemies. Creative director Jon Rush and production director Bill LaCoste also touch on the importance of player feedback in evolving game features and the franchise's signature blend of dark humor and retro-futurism. They acknowledge the fan-made Fallout London mod and express uncertainty about future expansions beyond America, emphasizing the importance of the Americana theme.
We are watching the end of Xbox in real-time and it’s heartbreaking - Reader’s Feature
A reader expresses concern over the current state of Xbox, suggesting Microsoft's management and strategy, including the costly Game Pass model and lack of console exclusives, have led to significant studio closures and layoffs. The author fears this marks the beginning of the end for the Xbox brand as a major console player, drawing parallels to Sega's transition to a third-party publisher.
3D Realms co-founder reveals more about Zenimax redundancies
3D Realms co-founder George Broussard revealed details about impending layoffs at Zenimax, suggesting that studios not directly working on Fallout or The Elder Scrolls are at risk. He indicated that new Microsoft management is prioritizing profitability, potentially leading to significant job losses across various Zenimax-owned studios like Arkane and Machine Games. While initial reports suggested closures, further information points to layoffs occurring after the fiscal year ends on June 30.
Games Inbox: What’s the point of pre-ordering GTA 6?
This article discusses the purpose and value of pre-ordering Grand Theft Auto 6, questioning the benefits of pre-ordering digital downloads and the potential impact of pricing on consumer interest. It also touches on related topics like the legacy of physical game purchases, the perceived necessity of PlayStation 5 Pro for future titles, and the quality of various James Bond games.
EA Has Started Informing Staff of Layoffs, Will Affect Multiple Divisions – Rumor
Electronic Arts has reportedly begun informing staff of layoffs across multiple divisions, though the initial round may be small. This news comes amid wider industry trends of job cuts, with Microsoft also expected to implement significant layoffs, particularly affecting studios not directly tied to major franchises like Fallout and The Elder Scrolls. Developers at BioWare had already expressed concerns following EA's acquisition by an investor consortium.
Elder Scrolls and Fallout developer Bethesda "will be fine" as "they make all the money," but layoffs for the rest of ZeniMax "have begun," Duke Nukem co-creator says
George Broussard, co-creator of Duke Nukem, has confirmed that layoffs have begun at ZeniMax Media, the parent company of Bethesda Game Studios. While Bethesda is reportedly unaffected due to its profitability, other studios under ZeniMax may face deeper cuts. Broussard attributes these issues partly to mismanagement and recent changes within Microsoft's Xbox division.
Xbox’s Biggest Problems May Still Be Ahead
Xbox is facing significant internal challenges despite a recent showcase of upcoming games like Gears of War: E-Day. CEO Asha Sharma admitted to substantial financial losses and poor investment returns over the past five years, citing issues with funding franchises and inadequate infrastructure. Reports suggest impending layoffs and potential restructuring, including spinning off Xbox as a subsidiary or forming joint ventures, as Microsoft seeks to make its gaming division a sustainable business.
Anyone Not Working on The Elder Scrolls or Fallout at Bethesda is Being Laid Off – Rumor
Reports suggest that ZeniMax Media, including studios like Bethesda Game Studios and id Software, is undergoing significant layoffs, with employees not working on The Elder Scrolls or Fallout projects being particularly affected. This comes amid broader Xbox restructuring and potential studio closures for titles like Hellblade and South of Midnight, as executives cite revenue losses and rising hardware costs.
Xbox is Punishing its Studios For Following Previous Orders – Report
A report indicates that Xbox is punishing its studios for following previous directives, leading to significant layoffs and studio closures. This follows major investments like the Activision Blizzard acquisition and the push for Game Pass, with some studios being criticized for prioritizing the subscription service over individual game sales. The situation has created an environment of fear and uncertainty, impacting game development.