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Hasbro takes $56 million hit over multiple game cancellations, but it's still talking about how Baldur's Gate…
Hasbro reported a $56 million non-cash impairment due to the cancellation of several video games slated for release in 2028 and beyond. The company is refocusing its digital investment on key franchises like Magic: The Gathering and Dungeons & Dragons, aiming to reduce overall digital spend by 25% annually by 2028.
Star Wars: Knights of the Old Republic remake might be re-revealed this year, a new report suggests
A new report suggests that the Star Wars: Knights of the Old Republic remake, currently in development at Saber Interactive, may be re-revealed later this year. Sources indicate that development has been progressing smoothly since Saber began the project from scratch, with a potential release window of 2027 or 2028. The original game, released in 2003 by BioWare, is considered a classic RPG.
Star Wars: Knights of the Old Republic – Remake Might be Revealed in Late 2026 – Rumor
A new report suggests that the remake of Star Wars: Knights of the Old Republic is progressing well under Saber Interactive, with a potential reveal planned for late 2026, though this could be pushed to 2027. Development was initially handled by Aspyr before being transferred to Mad Head Games, working with Saber Interactive. The original 2003 RPG was developed by BioWare.
Games Inbox: What new Fallout game will be the best?
Readers discuss the future of the Fallout franchise, expressing excitement for potential remasters and a sequel to Fallout: New Vegas, while also lamenting the long wait for new entries. The conversation touches on Microsoft's influence, studio management, and the broader state of game development and preservation.
The toughest choices in PC games
This article explores some of the most challenging moral and narrative choices presented to players in PC games, spanning titles from Ultima 4 to Frostpunk. It highlights how games like Star Wars: Knights of the Old Republic, The Walking Dead, and The Witcher 3: Wild Hunt force players into difficult decisions with significant consequences.
Vague Patch Notes: Long-term content vs. short-term content in MMORPGs
This analysis explores the distinction between short-term and long-term content in MMORPGs, using examples from Final Fantasy XIV, Star Wars: The Old Republic, and Warframe. It argues that both types of content are crucial for player engagement and game longevity, with short-term content providing immediate experiences and long-term content offering sustained engagement.
Studio founded by former Star Wars: Galaxy of Heroes GM lays off staff
Azra Games, a studio founded by former EA executive Mark Otero, has laid off an unspecified number of employees less than two years after raising $42 million in investment. The studio stated the staffing reduction is a shift from a production phase to optimization and polish for its upcoming game, UnGodly. This news follows reports of other studios, including 11 Bit Studios, also undergoing layoffs.
With PS3 and Vita digital stores closing, I've unearthed the best physical games to add to your collection before…
Sony is closing the digital storefronts for PlayStation 3 and PlayStation Vita on August 9, 2024, impacting the availability of digital-only games and DLC. This closure is expected to increase the value and scarcity of physical game releases for these platforms. The article highlights several key physical titles across PS3, PS Vita, and PS2 that players should consider acquiring before prices potentially rise significantly.
Ex-BioWare lead writer would take the series to a 'dark and dangerous' place given the chance, while also going 'back to the basics of what made Dragon Age appeal to so many people in the first place'
Former Dragon Age lead writer David Gaider believes the series is unlikely to have a future under Electronic Arts and BioWare. However, he expressed interest in returning to the series' roots to create a dark and dangerous new installment that appeals to the core fanbase.
Former BioWare Writer Says EA Always Favored Mass Effect Over Dragon Age
Former BioWare lead writer David Gaider believes Electronic Arts consistently favored the Mass Effect series over Dragon Age, contributing to Dragon Age: The Veilguard's potential cancellation. Gaider suggested that EA perceived Mass Effect as a more marketable 'modern RPG' while viewing Dragon Age as an 'old-fashioned' IP whose successes were considered flukes.
Dragon Age is "unlikely" to continue at EA, says former lead David Gaider, but if you gave him the keys to the RPG he'd take it somewhere "dark" and "do things that will make people upset"
Former Dragon Age lead writer David Gaider believes the series is unlikely to continue under Electronic Arts due to the company's historical dissatisfaction with its sales performance, despite generally positive reviews for recent titles like The Veilguard. Gaider expressed that if given the opportunity, he would steer the franchise in a darker, more provocative direction, focusing on the core appeal that resonated with fans.
Dragon Age creator reckons the series is dead following Veilguard flop, but that doesn't mean he wouldn't have another go at it if given the chance
Dragon Age creator David Gaider believes the series is likely dead following the poor commercial performance of Dragon Age: The Veilguard. Despite no longer being at BioWare, Gaider expressed interest in returning to the franchise to take it in a darker, more provocative direction if given the chance. He also commented on BioWare's current focus on Mass Effect 5 and the challenges facing game development under Electronic Arts.
Former Dragon Age Lead Writer Says BioWare's Fantasy Series is Unlikely to Ever Return Under EA — Though He Knows What He'd Do With Dragon Age 5 if He Made It
Former Dragon Age lead writer David Gaider believes the fantasy series is unlikely to return under Electronic Arts' ownership. However, he has ideas for a potential Dragon Age 5, should the opportunity arise.
Dragon Age's former lead writer thinks the series is probably dead, but he'd be happy to take it off EA's hands and 'go somewhere dark and dangerous' with it
Former Dragon Age lead writer David Gaider believes the series is likely dead under Electronic Arts, citing a consistent misunderstanding of the franchise's appeal and treatment compared to Mass Effect. Despite his past departure from the series, Gaider expressed interest in reviving Dragon Age if given the opportunity, provided it moves in a 'dark and dangerous' direction away from EA's current strategies.
David Gaider will never play Dragon Age: The Veilguard because he'd be 'wincing' the whole time: 'EA really did a number on them in terms of setting them up to fail'
Former BioWare lead writer David Gaider expressed that he would never play Dragon Age: The Veilguard, feeling that publisher Electronic Arts set the studio up for failure. Gaider, who considers the Dragon Age series his 'baby,' cited behind-the-scenes issues and EA's business practices as reasons for the game's struggles. He also touched upon his own studio's challenges with its game Stray Gods launching near Baldur's Gate 3.
Hasbro should stop looking for a Baldur's Gate 4 studio and take a leaf out of Larian's book by trying…
This opinion piece argues that Hasbro should not pursue a Baldur's Gate 4 and instead take inspiration from Larian Studios' approach to game development. The author suggests that the immense success and unique development path of Baldur's Gate 3 make it nearly impossible for any studio to replicate its quality or meet player expectations for a sequel. Instead, Hasbro should focus on nurturing talent and developing new IPs within the Dungeons & Dragons multiverse.
Dragon Age setting creator David Gaider is pitching a heist RPG that's 'make or break' for his studio
Dragon Age creator David Gaider is pitching a new heist RPG, but faces industry-wide funding challenges for new IPs. He discusses the difficulties smaller studios face in securing publisher investment in the current market. Gaider also reflects on his time at BioWare, criticizing the shift away from player-impacting choices in recent Dragon Age titles.
I love Baldur's Gate 3's queer representation, but triple-A games can still do so much more to explore lesbian stories with the depth they deserve
This article discusses the queer representation in Baldur's Gate 3, particularly focusing on lesbian stories and the limited options available in mainstream AAA games. While praising Baldur's Gate 3 for its characters like Shadowheart and the Isobel/Aylin romance, the author argues that games often fail to cater to a specific lesbian gaze, assuming lesbian sexuality aligns with heteronormative dynamics. The piece calls for more diverse and nuanced lesbian narratives in games, from indie titles to major blockbusters.
Leadership lessons from Mark Darrah’s days at BioWare
Former BioWare executive producer Mark Darrah shares leadership and game development lessons on his YouTube channel, drawing from his experience, particularly with the troubled production of Anthem. He discusses communication breakdowns and the importance of a unified vision in game development.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.