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BioWare

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Retro Gamer

Baldur's Gate 2 is reportedly getting a remake, and Wizards of the Coast likely isn't stopping there either

A remake of Baldur's Gate 2 is reportedly in development, with original lead designer Kevin Martens returning. The rumor suggests that Baldur's Gate 1 may also receive a remake, though no release window has been provided. Wizards of the Coast has also confirmed that a successor to Baldur's Gate 3 is planned.

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Eurogamer

"The live-action Smurfs movie paid for itself entirely through product placement" - Former Dragon Age boss suggests games can be funded another way

Former Dragon Age and Anthem executive producer Mark Darrah suggests that live service games could be funded through product placement, a model more common in film. He argues this approach could be more sustainable than current monetization strategies and prevent the overemphasis on certain genres. Darrah highlights the Smurfs movie as an example of a project fully funded by product placement.

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Gamespot

Product Placement Can Help Save The AAA Games Business, Former BioWare Dev Says

Former BioWare veteran Mark Darrah suggests that product placement could be a viable solution for the financial sustainability of AAA game development, arguing that an over-reliance on live-service models and microtransactions is limiting. He points to existing examples in games and other media, and questions why it isn't a larger part of the gaming industry's revenue streams. Darrah also expressed concerns about the impact of subscription services like PlayStation Plus and Xbox Game Pass on game design.

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PC Gamer

A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning

Wizards of the Coast is reportedly developing a remake of Baldur's Gate 2, with original co-lead designer Kevin Martens returning for the project. This potential remake could also include Baldur's Gate 1, with both games being developed concurrently. While details are scarce, the project aims to bring the classic RPGs to modern audiences.

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IGN

Video Games Could Have Movie-Style Product Placement to Counter Rising Costs, Ex-Dragon Age Boss Says

Former BioWare Dragon Age boss Mark Darrah suggests that incorporating movie-style product placement could help offset the escalating costs of big-budget video game development. This approach might provide a financial solution for studios facing increasing production expenses.

Niche Gamer

Former Dragon Age producer thinks product placement could replace microtransactions

Former BioWare producer Mark Darrah suggests product placement as a potential alternative to microtransactions in video games. He argues that relying heavily on in-game purchases can lead developers to design games around high-spending players rather than the overall player experience. Darrah believes product placement could help fund projects without pushing every game towards a live service model, potentially fostering more variety in game development.

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Gaming Bolt

Baldur’s Gate 2 Remake is in Development With Original Co-Lead Designer Involved – Rumor

Wizards of the Coast is reportedly developing a remake of Baldur's Gate 2, with original co-lead designer Kevin Martens involved. There are also rumors of a remake for the first Baldur's Gate. The article speculates on how these remakes could impact marketing for a potential Baldur's Gate 4.

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Retro Gamer

Dragon Age and BioWare veteran says games could learn a thing or two from how the movie business makes money

BioWare veteran Mark Darrah suggests the video game industry could learn from the movie business's diverse revenue streams beyond initial sales. He argues that an over-reliance on microtransactions and live services stifles other genres and proposes exploring avenues like product placement to diversify income and prevent a future dominated solely by live service AAA games.

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Invision Community

Insider Gaming Showcase 2026: Every Major Announcement, World Premiere & New Game Revealed | Invision

The Insider Gaming Showcase 2026 revealed 55 new titles across various genres including RPGs, roguelikes, shooters, horror, and strategy games. The showcase featured world premieres, debut trailers, and early gameplay for titles like Hawthorn, ZeroSpace, and Toypunk, highlighting a diverse range of indie and ambitious projects.

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Retro Gamer

While we wait for the new Witcher 3 DLC, here are the 7 best game expansions to play in 2026

This list ranks the seven best downloadable content expansions for video games, including titles like The Witcher 3: Blood and Wine, Elden Ring: Shadow of the Erdtree, and Cyberpunk 2077: Phantom Liberty. The article highlights how these expansions enhance their base games with new stories, areas, and gameplay mechanics.

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PC Gamer

14 years ago we published our Elder Scrolls 6 wishlist, and honestly? It still holds up

This article revisits a 2012 PC Gamer wishlist for The Elder Scrolls VI, noting how many of its predictions and desires still hold relevance 14 years later. It discusses potential features like returning to the Iliac Bay, exploring Akavir, and incorporating deeper NPC reactivity and companion systems, comparing them to elements found in Bethesda's later titles like Fallout 4 and Starfield.

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PC Gamer

I'll never love another RPG like I loved Neverwinter Nights

PC Gamer's Fraser Brown reflects on Neverwinter Nights as a groundbreaking platform for role-playing and modding, highlighting its persistent worlds and the freedom they offered players. Despite the success of other games and the resurgence of tabletop RPGs, Brown argues that no other title has successfully replicated Neverwinter Nights' unique blend of scale, freedom, and role-playing focus, attributing this to capitalism's influence on game development.

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Gamedeveloper.com

Layoffs imminent at Bungie, former BioWare devs launch new studio, and GTA VI still on for November - Patch Notes #53

Bungie is reportedly planning significant layoffs following the end of Destiny 2's active development, shifting focus to Marathon. Meanwhile, former BioWare and Inflexion Games developers have launched a new studio called Studio Reset. Grand Theft Auto 6 is still on track for a November 2026 release, though its price remains unconfirmed. Additionally, Embracer Group plans to spin off major franchises and studios, and Xbox has updated its adaptive thumbstick toppers.

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PC Gamer

A trio of former BioWare devs are making 'a neon-noir supernatural mystery game set in a stylized Canadian…

Former BioWare developers Kaelin Lavallée, Kris Schoneberg, and Francis Lacuna have founded Studio Reset to create a "neon-noir supernatural mystery game" set in a stylized Canadian cityscape. The studio aims for a smaller, more intentional approach to game development, focusing on original ideas and player-shaped experiences.

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Rock Paper Shotgun

Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"

Studio Reset, an independent Canadian studio founded by former BioWare veterans, has announced its debut project: a neon-noir supernatural mystery game. The studio, which includes lead narrative designer Kaelin Lavallée from Dragon Age: Inquisition and former Anthem creative director Kris Schoneberg, aims to modernize the adventure game genre with bold visuals and meaningful replayability, focusing on atmospheric storytelling and intuitive clue-solving.

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Games Industry

"Don't build a studio that requires a massive hit to survive" – Veteran BioWare devs form Studio Reset

Veteran developers from BioWare, Inflexion Games, and Timbre Games have formed a new studio called Studio Reset, focusing on sustainability and original intellectual property. The studio secured CAN$250,000 from the Canada Media Fund for its debut neon-noir supernatural mystery title, which emphasizes a perspective-led approach to gameplay design. Studio Reset aims to avoid the need for massive hits to survive by maintaining a smaller, intentional development model.

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PC Gamer

The Mass Effect-like Exodus 'is effectively D&D in space,' Hasbro CEO says

Hasbro CEO Chris Cocks described Archetype Entertainment's upcoming space opera RPG, Exodus, as 'D&D in space,' drawing comparisons to the Mass Effect series. While acknowledging the genre's appeal and the gap left by recent Mass Effect titles, Cocks highlighted Hasbro's experience with role-playing games. Exodus is slated for a 2027 release and will be showcased at upcoming gaming events.

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Gematsu

Studio Reset established – Canadian game studio by former BioWare, Inflexion Games, and Timbre Games staff

Studio Reset has been established as a new Canadian game development studio. It was founded by former employees of BioWare, Inflexion Games, and Timbre Games, indicating a strong foundation in experienced talent.

CGmag Online

Meet Studio Reset: A New Canadian Indie Studio Unveiled With Talent From BioWare, Inflextion & Timbre

Studio Reset, a new Canadian indie game studio founded by former BioWare, Inflextion, and Timbre Games developers Kaelin Lavallée, Kris Schoneberg, and Francis Lacuna, has been unveiled. The studio aims to create smaller-scale narrative-driven games and has shared a glimpse of its debut project: a neon-noir supernatural mystery game featuring a unique 'Parallax Deduction' narrative design.

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Gamedeveloper.com

Former BioWare, Inflexion Games, and Timbre Games developers launch Studio Reset

Studio Reset, a new Canadian indie studio founded by former developers from BioWare, Inflexion Games, and Timbre Games, has officially launched. The studio is working on a neon-noir supernatural mystery title and aims for a sustainable, lean operating model. Key founding members include Kaelin Lavallée, Kris Schoneberg, and Francis Lacuna, who have experience with major franchises like Mass Effect and Dragon Age.

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