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Blizzard Entertainment

Blizzard Entertainment business and news from across the web.

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Massively Overpovered

Casually Classic: Basking in the glow of World of Warcraft Forever

The author expresses immense excitement for Blizzard Entertainment's announcement of World of Warcraft Forever, a new iteration of World of Warcraft Classic. This new version is seen as a thoughtful evolution that retains the core Classic feel while incorporating modern features like transmog and account-wide perks, promising a long-term home for players weary of retail's endgame.

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PC Gamer

Overwatch's newest hero is yet another example of how Team 4 is on a generational run

Overwatch's newest hero, Doctrine, has been unveiled as a Support character with unique abilities that boost allies' attack and healing. The article praises Team 4's continued creativity and innovation, highlighting Doctrine as the best new hero since the game's rework.

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Gamespot

Diablo 5 Will Have The Most Classes Of Any Game In The Series

Diablo 5 will launch with more classes than any previous game in the franchise, according to game director Joe Shely. Blizzard aims for nine or ten classes at launch, including familiar ones like the Demon Hunter and new additions like the Plague Knight. This announcement was made during a BlizzCon 2026 panel, which also revealed a Spring 2029 release window for Diablo 5.

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Massively Overpovered

BlizzCon 2026: Overwatch breaks down the vampiric Doctrine and reworks for Sombra and Roadhog

At BlizzCon 2026, Blizzard Entertainment detailed new content for Overwatch, including the introduction of a new hero named Doctrine and significant reworks for Sombra and Roadhog. Doctrine is a support hero with abilities that can heal allies and harm foes, while Sombra receives a rework that includes direct healing and AoE healing skills. Roadhog's changes involve the removal of his alt-fire and a new 'Trash Compactor' ability.

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Retro Gamer

Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"

Blizzard has announced Diablo 5, which will return to procedurally generated dungeons and overworld areas, moving away from Diablo 4's open-world design. The game aims for "constant discovery" with no safe towns and a focus on the unknown. Diablo 5 is slated for release in 2029.

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Retro Gamer

Overwatch boss promises turning Sombra into a support hero won't remove "her identity," says he knows everyone found her "anti-fun" and "frustrating"

Overwatch game director Aaron Keller announced that the hero Sombra will be moved from the damage role to the support role in Season 5. Keller acknowledged that Sombra has been considered 'anti-fun' and 'frustrating' by players for a long time, and the rework aims to retain her identity while making her more team-oriented.

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Retro Gamer

Diablo 5: Everything you need to know about the next era of Diablo

Blizzard Entertainment has officially announced Diablo 5, slated for a Spring 2029 release, aiming to usher in a new era for the franchise. The game will feature a post-apocalyptic Sanctuary where Diablo has already won, with procedural landscapes and a new class called the Plague Knight. Development is in its early stages, with Blizzard planning to involve the community throughout the process.

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PC Gamer

Talent calculators have already been assembled for World of Warcraft: Forever, and there's some real interesting…

Online talent calculators for World of Warcraft: Forever are already available, compiled from streams and datamined information. These tools offer insights into potential class changes, such as Arms Warriors gaining Searing Strike and Retribution Paladins receiving Holy Twist, though the developers note that these are early designs and subject to change before the game's November release.

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Massively Overpovered

World of Warcraft Forever aims to combat dungeon boosting, says ‘no plans’ for WoW Tokens

Blizzard Entertainment has stated that its upcoming World of Warcraft Forever will not include the WoW Token or paid character boosts, at least for now. The developers have also significantly reduced XP gained from killing monsters in dungeons, while increasing XP from completing dungeon quests to combat instance spamming and paid boosting services.

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Gamespot

StarCraft: Release Date, Gameplay, And Everything We Know

Blizzard Entertainment has revealed a new StarCraft game, shifting from its real-time strategy roots to an open-world shooter. The game is targeting a 2030 release and will focus on single-player and co-op experiences, with players stepping into the role of a Dominion Marine. While platforms are unconfirmed, PC is a safe bet, with potential for next-generation consoles like PlayStation 6 and its Xbox successor.

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Massively Overpovered

BlizzCon 2026: StarCraft confirms a single-player focus but is also seeking devs with multiplayer know-how

Blizzard Entertainment confirmed that the upcoming StarCraft shooter will primarily focus on a single-player experience with a defined beginning, middle, and end. While job postings suggest potential multiplayer or live service elements, the game is currently slated for a 2030 release with a focus on the 'Marine fantasy'.

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Eurogamer

In a big change for Blizzard, it sounds like the new StarCraft shooter won't be a live-service game

Blizzard has revealed that the new StarCraft game, slated for release in 2030, will be a narrative-driven, open-world shooter with a definitive beginning, middle, and end, departing from the company's recent focus on live-service titles. Project leader Dan Hay described it as a 'box product' that players can purchase and experience fully, with opportunities to explore the world and engage in activities at their own pace between story missions. While acknowledging StarCraft's legacy as an RTS, Blizzard is carefully considering future directions for the franchise.

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Massively Overpovered

The Daily Grind: How are you feeling about WoW Forever’s Skyborne race being stuffed into store bundles?

Blizzard Entertainment has controversially placed the WoW Forever Skyborne race and its associated content behind a $30 minimum bundle purchase, separate from the regular World of Warcraft subscription. This decision has drawn criticism for its aggressive monetization strategy within the MMORPG genre.

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Retro Gamer

Blizzard's new StarCraft shooter is "not a seasonal game," says lead: "The story has a beginning, a…

Blizzard Entertainment has revealed that its new StarCraft game will be a narrative-driven, open-world first-person shooter, not a seasonal live-service title. Lead Dan Hay stated the game will be a 'box product' with a definitive beginning, middle, and end, drawing comparisons to Far Cry and Borderlands.

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Rock Paper Shotgun

A StarCraft open-world shooter that's "Deadwood in space", Diablo 5, and a new classic-ish World of Warcraft branch out this year make up Blizzard of reveals

Blizzard Entertainment revealed several upcoming titles at BlizzCon, including a StarCraft open-world shooter set for 2030, Diablo 5 in 2029, and World of Warcraft: Forever, a new branch of the MMO launching November 4th. The StarCraft game, led by former Far Cry producer Dan Hay, is described as "Deadwood in space," while Diablo 5's announcement aims to gather early fan feedback. Support for Diablo 4 will continue, but no further expansions are planned.

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PC Gamer

World of Warcraft: Forever devs say a direct sequel like Guild Wars 2 is unlikely: 'Why would you throw that away…

World of Warcraft: Forever principal designer Kris Zierhut explains why a direct sequel like Guild Wars 2 is unlikely, citing the value of World of Warcraft's continuously developed engine and infrastructure. The article discusses the merits of remaking classic WoW versus starting anew, touching on technical debt and the appeal of older MMO design philosophies.

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Games Industry

New StarCraft title to launch in 2030, will be an open-world FPS

Blizzard Entertainment announced at BlizzCon 2026 that the next StarCraft title will be an open-world first-person shooter, scheduled for release in 2030. This marks a significant departure from the franchise's real-time strategy roots. The game will feature a standalone story with a definitive ending, and Blizzard also revealed Diablo 5 for Spring 2029 and World of Warcraft: Forever.

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Eurogamer

Diablo 4 was basically an MMO, will Diablo 5 follow suit? Blizzard is being coy for now

Blizzard Entertainment has revealed details about Diablo 5, which is slated for a 2029 release. While senior game director Joe Shely confirmed it will support both solo and multiplayer modes, the specifics of its multiplayer structure, which may differ from Diablo 4's MMO-like approach, are yet to be detailed. The game will feature procedural generation for dungeons and the overworld, similar to Diablo 3.

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FZ.se

Mer info om Diablo V – inklusive klasser, föremål och karavaner

Blizzard Entertainment provided more details on Diablo V during a BlizzCon panel, revealing it will feature more classes at launch than any previous Diablo title, including the new Plague Knight. The game is set in Westmarch, with players relying on a mobile caravan and facing a constantly present Diablo. The loot system will be inspired by Diablo II, featuring equipment sets, runes, and runewords.

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Retro Gamer

World of Warcraft: Forever devs have "no plans" to implement Tokens or level boosts, confirms Blizzard, as…

Blizzard Entertainment has confirmed that World of Warcraft: Forever will not feature WoW Tokens or purchasable experience boosts at launch. Associate production director Clayton Stone emphasized the importance of the leveling journey, stating there are currently no plans for such microtransactions. Despite Blizzard's assurances, some players on social media express skepticism about the long-term commitment to this monetization-free approach.

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