Boss Key Productions
Boss Key Productions business and news from across the web.- The Sunday PapersThis article discusses various gaming-related topics from recent publications. It touches on the struggles within the game development industry, the personal journey of Cliff Bleszinski after the closure of Boss Key Productions, and explorations of queerness in games like Elden Ring and Disco Elysium. It also briefly mentions themes of labor and slavery in relation to AI films.
- Industry veteran Arjan Brussee announces plans to build European-based games engineIndustry veteran Arjan Brussee, co-founder of Guerrilla Games, has announced plans to develop a new European-based game engine called the Immense Engine. Brussee aims to create an alternative to existing engines like Unreal and Unity, emphasizing European hosting and compliance with local regulations, and plans to integrate advanced AI features into the development process.
- Gears Of War Creator Lays Out Vision For A New Game, And It Sounds IntriguingGears of War creator Cliff Bleszinski has outlined his vision for a new game called "Hollow Point." The proposed two-player cooperative title would blend elements of John Wick, Carrie, and Lovecraft Country, featuring an ex-Marine with guns and a young woman with psychic powers battling Lovecraftian monsters in a New England town during a hurricane.
- Guerrilla Games co-founder developing European game engine to rival Unreal and UnityGuerrilla Games co-founder Arjan Brussee is developing 'The Immensive Engine' as a European alternative to Unreal and Unity, emphasizing European hosting and compliance with local guidelines. The engine will integrate AI from the ground up, aiming to offer studios more choice and leverage AI for efficient development. Separately, Dragon Quest creator Yuji Horii discussed the potential of AI companions in games, envisioning them as friends to players and confirming Dragon Quest 12 is still in development.
- Highguard Joins The List Of Live-Service Games Axed Within Weeks Of LaunchSeveral live-service games, including Highguard, Concord, and RumbleVerse, have been shut down shortly after launch due to issues with player retention and funding. This article examines various titles that failed to sustain their player base or business models, leading to premature closures or development halts.