Boss Key Studios
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The people of video games on what gives them cause for hope
Industry professionals share their reasons for optimism despite current challenges, highlighting the resilience of game developers, the innovation within the indie scene, the growing cultural impact of games, and the enduring passion of players. They emphasize community support, creative freedom, and the potential for new ideas to emerge from difficult times, suggesting a bright future for the medium.
Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle
Industry veterans Arjan Brussee, Sjoerd De Jong, and Michal Valient have founded Immens, a new company aiming to develop an AI-powered game engine to challenge established players like Unity and Unreal Engine. The engine will focus on extensibility and flexibility, allowing developers to customize workflows and integrate AI tools to streamline development and reduce costs. The team believes this approach is necessary to break the current cycle of increasingly expensive game development and foster more creativity and risk-taking in the industry.
MMO Business Roundup: CliffyB is back, a crackdown on Steam criming, and Palworld’s 30.5M sales
This MMO business roundup covers several industry developments, including Cliff Bleszinski's return with plans for a comeback after the failures of LawBreakers and Radical Heights. It also notes a temporary pause on the Warner Bros. buyout due to antitrust concerns, an indictment in Florida for malware injection into Steam games, and Palworld's continued sales success, reaching an estimated 30.5 million copies sold.
"LawBreakers tripped so Concord could faceplant": Gears of War designer Cliff Bleszinski looks back on his career so far and struggle with alcoholism
Former Gears of War designer Cliff Bleszinski discusses his struggles with alcoholism, which impacted his career and led to the failure of his studio Boss Key Productions and the game LawBreakers. Now sober for four months, Bleszinski is considering a return to game development, focusing on PvE experiences rather than PvP.
Gears of War Designer Cliff Bleszinski Reveals Struggle With Alcoholism, Discusses the Failure of LawBreakers and Potential Return to Video Game Development
Video game developer Cliff Bleszinski has opened up about his struggles with alcoholism, detailing how it impacted his work on Gears of War and contributed to the failure of his studio, Boss Key Productions, and its hero shooter LawBreakers. He also discussed a potential return to game development.
"The Gears of War trilogy was largely developed hungover by me" - Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
Game designer Cliff Bleszinski, known for his work on the Gears of War trilogy, has opened up about his past struggles with alcoholism and his journey toward recovery. Bleszinski, who previously founded Boss Key Productions, is now considering a return to game development, expressing interest in PvE experiences and potentially consulting on new projects.
Cliff Bleszinski says ego played a role in LawBreakers' failure: 'People are loyal to the game, but…
Cliff Bleszinski, co-founder of Boss Key Studios, attributes the commercial failure of LawBreakers to his own ego and a desire to make it 'his' show, rather than leveraging experienced collaborators like Rod Fergusson. He also cited issues with the publishing deal with Nexon, where the publisher lacked sufficient incentive due to favorable terms for Boss Key, and other contributing factors such as art direction, platform strategy, and personal struggles.