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Marathon Adds a PvE Version of Cryo Archive on July 21st; Season 3 Goes Live on September 22nd
Bungie announced that Marathon will receive a PvE version of Cryo Archive on July 21st, featuring a "Vault Breaker" mode with a unique progression system. Season 3 is scheduled for September 22nd and will introduce new content including a Runner Shell, weapons, equipment, and an overhaul of Perimeter.
Grand Theft Auto 6 Trailer 3 Could Drop Soon – Here’s Why
Speculation is mounting that a third trailer for Grand Theft Auto 6 could be released on June 25th, coinciding with the pre-order launch date. This theory is fueled by a cryptic comment from YouTube's official channel and historical marketing patterns from Rockstar Games, similar to Red Dead Redemption 2's release cycle. The article also touches on recent pricing details and industry rumors of layoffs.
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Bungie leadership reportedly rejected a proposal for a Destiny dating simulator. The article details internal discussions and the company's stance on such a project, highlighting a focus on the core gameplay experience.
Marathon's mid-season 2 update brings in an experimental PvE mode that will let solo and duo runners take on Cryo Archive
Bungie's Marathon is introducing a new experimental PvE mode called Vault Breaker in its mid-season update on July 21st. This mode allows solo, duo, or full crew runs through the Cryo Archive map, offering a progressively challenging experience with unique progression and a new currency, Vault Data, for upgrades. The update also includes the Cradle Evolution System and prepares for season 3's revamp of the Perimeter map.
Marathon's Vault Breaker PvE mode is coming in July, and here's the twist: You leave your loot behind
Bungie is introducing a new PvE mode for Marathon called Vault Breaker, set to launch on July 21. This mode allows players to explore the Cryo Archive map solo or in teams, facing escalating challenges without the risk of losing gear. Instead, players will earn Vault Data to upgrade their Sponsored Kits or purchase items for other modes, a design choice that has sparked mixed reactions among critics.
Bungie Developers Repeatedly Pitched a Destiny Dating Sim, but Leadership Rejected It
Bungie developers proposed a dating simulator set within the Destiny universe on multiple occasions. However, the studio's leadership consistently rejected these pitches, showing no interest in pursuing the concept.
"Truthfully, it's heartbreaking": Warframe dev on the hole that Destiny 2 leaves behind
Warframe's community director Megan Everett expressed sadness over the end of new updates for Destiny 2, stating it's "heartbreaking" and not a victory for Warframe. She emphasized that healthy competition benefits the industry and that players should show support for Destiny 2's developers, Bungie, despite past criticisms. Everett also clarified that Warframe is not a PvP game and cannot fulfill that specific player itch.
Warframe dev explains why it's not celebrating the end of its biggest rival, Destiny 2
Despite Destiny 2 ending its live support, Warframe's developers at Digital Extremes expressed sadness rather than celebration. Community Director Megan Everett stated that the news was "heartbreaking" and that competition is healthy for the gaming industry. The team views both games as distinct, catering to different player needs, and believes the presence of rivals like Destiny 2 pushes Warframe to improve.
Destiny 2 devs repeatedly pitched a dating sim, Bungie veterans say, "but leadership was very Hard No that nobody…
Bungie veterans revealed that developers repeatedly pitched a dating simulator inspired by 'Dream Daddy' for Destiny 2, but leadership consistently rejected the idea. While a prototype was created for an internal 'Carnival' event, full-fledged pitches were never approved, despite narrative designers believing it could have expanded the game's audience.
We could've had a 'very Dream Daddy-inspired' Destiny dating sim, but management said no fun
Former Bungie employees revealed that a dating simulator inspired by 'Dream Daddy' was developed internally for Destiny 2 but was rejected by leadership. The concept, which included potential romances with characters like Crow and Xur, was pitched annually but never greenlit as a full project. Other game jam prototypes, including a fighting game and a heavy metal concert concept, were also discussed.
Warframe dev says 'no one is celebrating' Destiny 2 winding down: 'A game is healthy when you have…
Warframe's community director Megan Everett expressed sadness, not celebration, over Destiny 2 winding down, emphasizing that healthy competition benefits the entire gaming industry. She believes that having strong competitors like Destiny 2 pushes games to improve, and it's a shame to see a game with a dedicated player base reach this stage, especially when support seems to have arrived too late.
How To Find The Secret Destiny 2 Exotic Mission And Get Cull’s Shadow
This guide details how to find the secret Exotic mission in Destiny 2 and obtain the Cull's Shadow fusion rifle. Players must complete specific steps involving Weapons of Sorrow and solving rune puzzles within strikes and on the Moon to unlock the Oblation: Bloodline mission. The guide also covers the steps to acquire the Soulfire Succor Exotic Catalyst for Cull's Shadow.
Evening Reading - June 22, 2026
This edition of Shacknews Evening Reading covers various gaming news and features. It includes reviews for The Adventures of Elliot and UFC 6, a preview of Rhythm Heaven Groove, and updates on Sega's new titles, Steam Machine components, and a potential Sea of Thieves live-action movie. The article also touches on Final Fantasy 7 Remake director's desire for original projects and the possibility of custom Steam Machines with an updated SteamOS.
Destiny 2's end is "earth-shattering," Warframe dev says, despite the competition between the 2 shooters: "To live in a reality where they're gone isn't a positive one"
Warframe's community director Megan Everett expressed sadness over the impending end of Destiny 2's development, calling the news 'earth-shattering.' Despite being competitors, she stated that no one in the Warframe team is celebrating Destiny 2's closure and that a healthy game market benefits from competition. Everett also noted the unfortunate timing of player support, which surged after the announcement of the game's end.
Bungie's at a crossroads: Should Destiny 3 be a live service, just a campaign, or something else entirely?
This article discusses the future of the Destiny franchise, questioning whether Destiny 3 should adopt a live service model, focus solely on a campaign, or return to a more traditional expansion-based release schedule. The author reflects on the pros and cons of Destiny 2's current live service approach and the challenges of sustaining such a model for Bungie and its aging player base.
Destiny 2 Players, Time Is Running Out To Melt Bosses With This Exploit
Players in Destiny 2 have discovered an exploit allowing for massively overpowered Super attacks by stacking artifact mods, particularly Thunderous Retort. Bungie has acknowledged the bug and plans to fix it in the upcoming weekly update, but has allowed players to use it for fun until then.
"No one is celebrating" - Warframe devs on Destiny 2's "earth-shattering" death, and why the genre is weaker for it
Developers from Warframe expressed sadness and respect regarding the end of support for Destiny 2, emphasizing that competition within the live service genre is healthy. Despite being direct competitors, the Warframe team views Destiny 2's conclusion as a loss for the genre and highlighted the importance of supporting games throughout their lifecycle, not just at their end.
Marathon dev Bungie thinks you're getting too much loot, and it wants to change that
Bungie is addressing an issue in Marathon where players are accumulating loot too quickly, leading to "bloated Vaults." The developer is investigating a bug causing higher rarity loot to drop more often than intended, which has resulted in players achieving the equivalent of three months' worth of progression in just two weeks. Bungie has implemented some fixes and progression tweaks, with plans to adjust the loot system further.
Weekend Discussion - June 21, 2026
This Weekend Discussion article reflects on the past week's content, including discussions on The Legend of Zelda: Ocarina of Time and Destiny 2. It also highlights Shacknews's commitment to avoiding AI-generated content and introduces Sam Chandler, Head of Guides.
After Years of Live-Service Chasing, Single-Player Games Are Winning Again
The article discusses the shift in the gaming industry from a strong focus on live-service games back towards single-player experiences. While live-service games can be highly lucrative, many publishers struggled to implement them successfully, leading to a resurgence in demand for complete, finished single-player titles. This trend is evident in recent showcases from Sony and Xbox, which highlight promising single-player games as key platform definers.