Capcom
Capcom business and news from across the web.
Latest coverage
Monster Hunter Wilds Sales Really Have Fallen Off a Cliff
Despite setting launch records for Capcom in February 2025, Monster Hunter Wilds has seen a significant sales decline, selling only 132,000 copies in the last fiscal quarter. This performance is worse than its predecessor, Monster Hunter Rise, and its expansion, Sunbreak. Capcom hopes a planned large-scale expansion will help revitalize sales.
Capcom Is Excited About GenAI, Is Still Ramping Up Hiring
Capcom is actively exploring the implementation of generative AI to enhance development efficiency and productivity by streamlining routine tasks, allowing developers to focus on creative work. The company also plans to continue its annual hiring of over 100 new employees to foster a diverse workplace. This comes after a record year for Capcom in terms of game sales.
Capcom wants to "nurture" dormant game series like Devil May Cry and Dragon's Dogma with "sequels,…
Capcom is planning to revitalize dormant game series such as Devil May Cry, Dragon's Dogma, and Mega Man by developing sequels. The company aims to make these franchises as central to its portfolio as Street Fighter, Resident Evil, and Monster Hunter.
Resident Evil Requiem and Pragmata help Capcom to a ninth consecutive year of record profits
Capcom has achieved its ninth consecutive year of record profits, driven by strong sales of titles like Resident Evil 4 and Pragmata. The company reported a significant increase in digital content sales and is anticipating continued growth for the next fiscal year, potentially marking twelve consecutive years of operating profit growth. Future releases may include DLC for Resident Evil 4 and potential franchise development for Pragmata.
Capcom focussed on making sequels, remakes, ports for legendary franchises
Capcom has stated in its financial report that it is prioritizing its established franchises by focusing on creating sequels, remakes, and ports. Games like Mega Man, Onimusha, and Okami are mentioned as examples of existing series receiving new content. The company also noted the recent rating of Devil May Cry 5: Devil Hunter edition for the Nintendo Switch, suggesting further utilization of its intellectual properties.
Capcom secures ninth consecutive year of profit boosted by Resident Evil Requiem
Capcom has reported its ninth consecutive year of profit growth, driven by strong digital content sales, particularly from Resident Evil Requiem. The company achieved record unit sales and significant revenue increases across its gaming, esports, and arcade divisions. Capcom forecasts continued growth for the upcoming fiscal year, aiming for 100 million annual unit sales in its core digital business.
The Resident Evil Series Has Surpassed An Astonishing 200 Million In Unit Sales
Capcom has announced that the Resident Evil franchise has surpassed over 200 million units sold worldwide since its debut in 1996. The latest entry, Resident Evil Requiem, has contributed significantly to this milestone, while Resident Evil 5 remains the best-selling title in the series. Rumors also persist about potential remakes of Resident Evil 0 and Code Veronica.
Capcom Continues To Demonstrate Why Its The Current Industry Darling
Capcom has reported another record-breaking year, marking its 13th consecutive year of operating profit growth and achieving its highest consolidated sales and operating profit in FY2026. Key titles like Resident Evil 4 and Street Fighter 6 performed strongly, with the company also highlighting upcoming releases and its commitment to nurturing diverse franchises beyond Resident Evil and Monster Hunter.
Katsuhiro Harada Joins SNK to Head New VS Studio - GameHaunt
Katsuhiro Harada, the acclaimed producer behind the Tekken series, has officially joined SNK as CEO of the newly formed VS Studio SNK. This move marks the end of his 31-year tenure at Bandai Namco. The new studio, located in Tokyo, aims to develop skill-based action games with a focus on modern technology and open workflows, though Harada warns that major releases will take time.
Sega has canceled its live service 'Super Game' due to 'intensifying market competition,' and I really, really hope it's a sign that the industry is finally correcting itself
Sega has canceled its ambitious 'Super Game' project, which aimed to be a major live service title, citing intensifying market competition. The company is reallocating around 100 developers to traditional full-game development, signaling a potential shift away from free-to-play models. This decision is seen by the author as a positive sign for the industry, suggesting a move towards more sustainable and less risky game development practices.
Capcom Wants to Nurture Old IP Like Devil May Cry, Ace Attorney With “Sequels, Remakes, Ports”
Capcom plans to "nurture" classic intellectual properties like Devil May Cry and Ace Attorney through sequels, remakes, and ports. The company aims to expand its user base and improve performance by revitalizing these older franchises, alongside its core IPs of Resident Evil, Monster Hunter, and Street Fighter. While new games for Okami and Onimusha are in development, franchises like Breath of Fire, Darkstalkers, and Dino Crisis were not explicitly mentioned in these plans.
Dead Space 4 looks unlikely as "companies are looking for the next Fortnite," series producer says
Dead Space series producer Chuck Beaver suggests that a Dead Space 4 is unlikely because companies are now prioritizing live-service games like Fortnite over single-player experiences. Despite the critical success of the original games and the 2023 remake, poor sales figures and the high cost of development mean that Electronic Arts is unlikely to greenlight another installment. Beaver noted that while horror games have dedicated fanbases, their sales potential often has a ceiling, making them less attractive investments compared to perennial money-makers.
The 12 Resident Evil collectables worth saving Leon's credits for
This article rounds up various Resident Evil merchandise, including controller holders, medallion replicas, and board games, that fans might want to purchase. It also briefly mentions merchandise for The Legend of Zelda and Pokemon. The author's focus includes Nintendo Switch, gaming laptops, and PlayStation 5.
After Castlevania and Devil May Cry, Adi Shankar's friends have told him to adapt Pragmata next
Creative Adi Shankar, known for video game adaptations like Castlevania, has been asked by friends and GamesRadar+ about adapting Capcom's game Pragmata. While he has not confirmed an adaptation of Pragmata, he is exploring other directions for his future projects in the video game adaptation space.
Devil May Cry season 2 review: "This is a new and improved version of what's come before"
Devil May Cry season 2 elevates its action with heightened emotional stakes and family drama, building upon its video game origins. While some dialogue remains corny and story beats predictable, the season introduces Vergil and explores his complex relationship with Dante, offering a more mature and improved experience compared to the first season.
Tokyo Game Show 2026 Gets New Teaser Video Showcasing its Key Visuals
The Computer Entertainment Supplier's Association has released a teaser video for Tokyo Game Show 2026, which will run from September 17th to 21st and celebrate the event's 30th anniversary. The longest TGS to date will feature five days of activities, with applications for exhibitors closing on May 22nd. The association aims to maximize exhibition space and attract a wider range of participants, including international press and influencers.
Former Dead Space Producer Says The “Numbers Just Aren’t There” For a New Game in the Series
Former Dead Space producer Chuck Beaver stated that Electronic Arts is unlikely to greenlight a new entry in the series due to insufficient sales numbers, despite the success of the recent remake. Beaver indicated that EA now expects around 7 million units sold for a single-player game to be viable, a benchmark that the Dead Space franchise has not consistently met. While some developers at EA might hope for the IP to be sold, the company currently has no plans for the franchise.
Resident Evil Requiem’s Leon Must Die Forever is Fun, But It’s Not What Fans Really Wanted
Leon Must Die Forever, a new mini-game for Resident Evil Requiem, offers a fun roguelike experience with Leon S. Kennedy as the sole playable character. While enjoyable for a few runs, it falls short of fan expectations for modes like Mercenaries or Raid Mode, lacking variety and memorable campaign set pieces. The mode's structure feels like a remixed campaign rather than a distinct addition, with limited replayability despite its free availability.
Resident Evil Requiem had a merchant and side missions before they were cut
Datamined information from Resident Evil Requiem suggests significant cut content, including a merchant character, side missions similar to Resident Evil 4, and an investigation mechanic. These features were likely removed during development, with director Koshi Nakanishi having previously stated an entire early chapter was cut. Rumors also suggest Claire Redfield may be the protagonist for the next Resident Evil installment.
10 Best real-time combat RPGs if you don't like waiting your turn
This article lists and describes ten of the best real-time combat RPGs for players who prefer action over turn-based mechanics. The list includes titles like Elden Ring, Cyberpunk 2077: Phantom Liberty, and Stranger of Paradise: Final Fantasy Origin, highlighting their unique combat systems and gameplay vibes. Each entry is evaluated based on its combat complexity, build customization, and overall player experience.