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Onimusha: Way of the Sword has a hard mode, but it isn't unlocked from the start
Onimusha: Way of the Sword features multiple difficulty settings, including a "Carnage" hard mode that is only unlocked after completing the game. Players can switch between "Story" and "Action" difficulties at save points, with additional adjustable tweaks for prompts, tips, and UI icons.
Onimusha Way of the Sword fast travel locations
This guide details the fast travel locations, known as Spirit Mirrors, within Onimusha: Way of the Sword. These mirrors are crucial for navigating areas like Eastern Kyoto, Kiyomizu-dera Temple, Oni Refuge, Nijo-jo Castle, Underground Laboratory, Kyoto Imperial Palace, and Mount Oe, and also serve as upgrade points.
Onimusha on Steam Deck is the definition of 'playable': Surprisingly pleasant, so long as 30 fps isn't a…
Onimusha: Way of the Sword is surprisingly playable on the Steam Deck, maintaining a stable 30-40 fps with some graphical tweaks. While not as optimized as some other Capcom titles, it offers a pleasant handheld experience, even if the performance doesn't rival a high-end PC.
Best Oni Armaments in Onimusha Way of the Sword and how to get them
This guide details the best Oni Armaments in Onimusha: Warlords, focusing on the Wind-Whipper, Earth-Shakers, and The Flashing Void for their effectiveness in combat. It also provides locations for all six obtainable armaments, including those that can be missed during main story progression.
How to get into the Oni Refuge in Way of the Sword
This guide explains how to access the Oni Refuge in Onimusha: Way of the Sword. Players need to use the Oni Bow to shoot the padlock on the other side of the locked gate through a hole in the fence, allowing them to open it from their side.
Monster Hunter Wilds: Ascendance Trailers Detail Boosted Actions and New Great Sword Abilities
Capcom has released new trailers for Monster Hunter Wilds: Ascendance, showcasing "Boosted Actions" and new Great Sword abilities. These new mechanics, exclusive to the Boost Bracer, allow for unique combat tactics and devastating charged attacks. A new showcase is scheduled for September 16th, potentially revealing a release date for the expansion, which is rumored to launch early next year alongside the Nintendo Switch 2 version.
Monster Hunter Wilds: Ascendance Shows Off Its Fearsome Dragons In New Trailer
A new trailer for Monster Hunter Wilds: Ascendance showcases the expansion's dragons and new gameplay moments, including aerial combat and new weapon types like the Greatsword. The trailer also hints at a mysterious parasite affecting local fauna. The expansion is slated for a 2027 release on Nintendo Switch.
We played Dragon’s Dogma 2: Dark Arisen on Nintendo Switch 2, here are our thoughts
A preview of Dragon's Dogma 2: Dark Arisen on a Nintendo Switch 2 dev kit highlights smoother gameplay and improved visuals compared to the original Dragon's Dogma. The demo showcased engaging combat and exploration, leaving a positive impression despite initial reservations about the series.
Over 600 Unused Voice Lines From Resident Evil 4 Leak Online, Showing That Capcom Intended to Connect the Game to Village
Over 30 minutes of unused voice lines from Resident Evil 4 Remake have leaked online, revealing Capcom's original intention to connect the game to Resident Evil Village. The leaked audio suggests a more direct narrative link between the two titles.
Devil May Cry co-creator understands why physical games are dying, but wants IP holders to prioritize game preservation
Devil May Cry co-creator Hideki Kamiya expresses concern over the decline of physical games and the industry's apparent lack of commitment to game preservation. While understanding the shift to digital, Kamiya urges IP holders to ensure older titles remain accessible for future generations, citing examples like PlayStation's phasing out of discs and Microsoft's layoffs.
Monster Hunter Wilds: Ascendance's new combat gimmick is putting some Devil May Cry stink on hitting dinosaurs with…
Capcom has detailed the new Boost Bracer mechanic for the upcoming Monster Hunter Wilds: Ascendance expansion, drawing comparisons to the Devil May Cry series. This new system allows hunters to enter a 'Boost state' with enhanced attacks and defensive capabilities, potentially altering the combat flow significantly. While the author is withholding final judgment, they are pleased with the intuitive nature of the system compared to previous mechanics like the Clutch Claw.
Monster Hunter Wilds shares video previews of the boost bracer mechanic arriving with its next expansion
Capcom has released preview videos showcasing the boost bracer mechanic for the upcoming expansion of Monster Hunter Wilds. The boost bracer allows players to temporarily enhance moves, utilize new combos, and improve their guarding abilities mid-fight. The videos offer a general overview and a specific look at its implementation with the greatsword weapon.
GamesRadar+ Fall Preview 2026: Your next favorite games make up our hefty Most Wanted list
GamesRadar+ has released its Fall Preview list for 2026, highlighting anticipated games across various genres. While Grand Theft Auto 6 is mentioned, the list focuses on other titles like Marvel's Wolverine, Control Resonant, Silent Hill: Townfall, Gears of War: E-Day, and Castlevania: Belmont's Curse, among many others.
Konami och Capcom utannonserar egna spelshower denna månad
Konami and Capcom have announced their own upcoming game shows. Konami Press Start will air tomorrow, showcasing titles like Silent Hill: Townfall and Castlevania: Belmont's Curse, while Capcom Spotlight will take place on September 16th during Tokyo Game Show, featuring Monster Hunter Wilds and Street Fighter 6.
Monster Hunter Wilds Ascendance is turbocharging combat, and the new Boost Bracer will either save or damn its legacy
The upcoming "Ascendance" DLC for Monster Hunter Wilds introduces the "Boost Bracer," a new combat tool that could significantly evolve the series' gameplay. While the tool promises enhanced moves and defensive options, there's concern it might become an essential crutch, similar to the divisive Clutch Claw from Monster Hunter World: Iceborne. Director Takuro Hiraoka's experience offers hope that the feature will be well-integrated.
Resident Evil Requiem is "way too scary" says Resident Evil 2 director Hideki Kamiya, who'd rather Capcom put paper bags over all the enemies' heads: "It's not a joke"
Legendary Resident Evil 2 director Hideki Kamiya believes newer Capcom horror titles like Resident Evil Requiem are excessively scary and lack non-horror modes for players who are sensitive to frights. Kamiya expressed a desire for options like putting paper bags on enemy heads or having pleasant mood lighting to make the games more accessible.
Resident Evil 2's director believes Capcom has become 'completely numb to how scary' recent games have…
Resident Evil 2 director Hideki Kamiya believes Capcom has become desensitized to the horror in its recent games, finding titles like Resident Evil Requiem not scary enough. He suggests that giving players guns inherently reduces fear and even proposed a "not scary mode" with cute zombies and cheerful music. Kamiya expressed a personal difficulty in playing recent Resident Evil titles due to their intensity, even for someone who directed the original Resident Evil 2.
RE-veteranen Hideki Kamiya vill att Resident Evil ska ha valfri skräck
Resident Evil 2 director Hideki Kamiya expressed a personal dislike for horror, suggesting Capcom should implement an optional horror-free mode for games like Resident Evil. He compared this to Bayonetta's accessibility options, proposing features like paper bags on zombies or brighter environments.
Monster Hunter Wilds: Ascendance shows off the new Boost mechanic, and every Devil May Cry fan is thinking the same…
Capcom has showcased the new Boost Bracer mechanic in Monster Hunter Wilds, which allows players to charge their weapons for enhanced attacks, drawing immediate comparisons to Nero's Exceed system from Devil May Cry. Fans are excited about the new moves and potential collaborations, with one creator expressing extreme enthusiasm for a double offset slash.
Capcom quietly releases new trailers for Monster Hunter Wilds' Ascendance, teasing changes to how all 14 weapon types
Capcom has released new trailers for Monster Hunter Wilds' upcoming expansion, Ascendance, detailing changes to all 14 weapon types. The expansion, due in 2027, introduces 'Boosted Actions' which allow for enhanced combos and attacks, encouraging a more aggressive playstyle. These changes will be showcased further at the Tokyo Game Show.