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Resident Evil Director Makes Surprising RE Remake Admission
Director Zach Cregger revealed his favorite Resident Evil games, surprisingly ranking the remakes of Resident Evil 4 and Resident Evil 2 at the top. While he has spent more time with the remakes, his preference is noted as a surprise given the original charm of older titles. Cregger is directing an upcoming Resident Evil movie set in Raccoon City.
"I wish physical media was here to stay": As Sony reports 82% digital PlayStation sales, ex-Blizzard boss says "the purchasing trend from consumers is clear"
Sony reported that 82% of its PlayStation game sales are now digital, a trend former Blizzard president Mike Ybarra finds significant, despite his personal preference for physical media. Industry analyst Daniel Ahmad noted Xbox's digital ratio exceeds 90%, and Capcom anticipates 95% digital sales by next year, highlighting a clear consumer shift away from physical discs.
Weekend Console Download Deals for July 31: PlayStation Summer Sale Part 2
The PlayStation Summer Sale has entered its second phase, featuring discounts on games like Saros and Ghost of Yotei, alongside first-time deals on Saros and LEGO Batman: Legacy of the Dark Knight. The Nintendo eShop also has sales on Bethesda, Capcom, and Annapurna Interactive titles. Xbox Game Pass deals are available for subscribers, and general sales are open to all Xbox users.
Dragon's Dogma 2: Dark Arisen will include Hard Mode difficulty setting
Capcom has announced that the upcoming Dragon's Dogma 2: Dark Arisen expansion, set for October 2026, will include a new Hard Mode. This difficulty setting is designed for experienced players approaching the level cap, aiming to provide a satisfying challenge. Developers Naoto Oyama and Kento Kinoshita confirmed the mode during a Steam Q&A, though its exact release window relative to the expansion is still to be determined.
Dragon's Dogma 2 devs confirm what everyone was asking about: "We're working on a Hard Mode"
Capcom developers have confirmed that Dragon's Dogma 2 will receive a Hard Mode, designed to challenge players who have reached the level cap. This feature, along with expansion content like Forsaken Dominion and Lost Rites, aims to preserve the series' challenging nature. Release details for Hard Mode are forthcoming.
Sony will “cautiously” continue to kill physical games media
Sony plans to cautiously discontinue physical game media for PlayStation consoles in 2028, citing the overall progression of digitalization. Despite receiving significant community feedback and understanding the concerns, the company believes this move will increase profitability by shifting sales to the PlayStation Store. While digital sales accounted for 78% of PlayStation games in FY2025, the company acknowledges that some regions and single-player games still show a strong preference for physical copies.
Resident Evil Movie Will Have “F**ked Up” Imagery, Director Says
Director Zach Cregger has teased that his upcoming Resident Evil movie will feature "f**ked up and weird" imagery and is the most violent project he has ever worked on. Cregger stated he had "total freedom" and "final-cut" privileges for the film, which he describes as a non-stop thrill ride. The movie, starring Austin Abrams, is set to release on September 18.
20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Twenty years after its release, Dead Rising's unique approach to open-world design, featuring a strict time limit and dynamic events, is highlighted as a missed opportunity for innovation in modern games. Unlike contemporaries like Oblivion, Dead Rising's world progressed independently of player actions, creating a sense of urgency and replayability through its New Game+ system. While many open-world games have since adopted a more static, player-driven timeline, Dead Rising's time-sensitive structure and focus on emergent gameplay remain a fertile ground for fresh ideas.
Double Fine cuts staff, Xbox's revenue decline, and Leon Kennedy pays off - Patch Notes #63
Double Fine has laid off 23 employees following its transition to independence from Xbox. Meanwhile, Xbox reported a $1.7 billion revenue decline for fiscal year 2026, attributed to decreased content, services, and console sales. The article also touches on the erosion of institutional knowledge due to layoffs and the continued sales success of Capcom's Resident Evil series.
Remakes are the backbone to Capcom's success as they provide 'financial resources' for new Resident Evil games or standalone ideas like Pragmata
Capcom's producer Masachika Kawata explains how remakes are crucial for the company's financial success, providing resources for new Resident Evil titles and original IPs like Pragmata. While remakes like Resident Evil 4 are highly successful, Capcom aims to balance them with new game development to foster innovation and hone developer skills.
Every YouTube video PlayStation posts has hundreds of comments about physical discs
Sony Interactive Entertainment is facing significant backlash on YouTube following its announcement to discontinue physical game disc production for PlayStation consoles starting January 2028. Despite a clear industry shift towards digital distribution, with 78% of PlayStation games sold digitally in FY25, many fans are expressing their dissatisfaction in the comments sections of Sony's videos. Senior Director Sid Shuman cited evolving consumer preferences as the reason for the transition.
How iGaming Software Developers Borrow DNA from Xbox Hits
The iGaming industry is increasingly drawing inspiration from console games, particularly Xbox titles, to enhance the player experience. Developers are replicating visual elements like neon HUDs and gritty menus, incorporating cinematic music, and adopting game mechanics such as progression bars and environmental unlocks. Major titles like Resident Evil, Call of Duty, and Street Fighter have also been licensed for official slot machine adaptations.
The New Street Fighter Movie Teaser Brings Blanka’s Electric Attacks To Life
A new teaser for the upcoming Street Fighter movie showcases a fight between Ryu and Blanka, highlighting Blanka's signature electric attacks and a brief glimpse of Ryu's Hadouken. The film, set in 1993, features characters like Ken, Chun-Li, and M. Bison, and is set to release in theaters on October 16, 2026.
Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time…
A survey of 5,400 Japanese players revealed the games they have spent the most time playing, with Final Fantasy 14 topping the list. Other notable entries include Monster Hunter Portable 2nd G, Animal Crossing New Horizons, and Minecraft, while surprisingly, no Pokemon titles made the top 20.
Intriguing Sega-Published PlayStation 5 RPG Gets Release Date
Sega has announced that the PlayStation 5 action RPG Stupid Never Dies, developed by former Capcom staff at GPTACK50, will be released on October 21, 2026. The game will be available in a standard edition for $49.99 and a Glorious Idiot Edition for $59.99, which includes the TickTock Teddies: Nonsense Overload DLC Pack.
Resident Evil 4 and Dragon's Dogma lead's stylish new action RPG gets an October release date, steering clear…
The new action RPG Stupid Never Dies, developed by GPTRACK50 and founded by Capcom veteran Hiroyuki Kobayashi, will be released on October 21, 2026. The game, which features inspiration from Suda 51's work and veterans from Dragon's Dogma and Devil May Cry, will be co-published by Sega worldwide and receive a PlayStation 5 physical release.
Pragmata devs almost gave Diana a bob cut to save on the time and money it would take to animate her hair
Developers for Capcom's Pragmata considered giving the character Diana a bob cut to reduce the significant time and cost associated with animating her long hair. Despite the animation challenges, the team ultimately decided to keep her original hairstyle, believing it suited her personality. The game has been a commercial success, selling over 2.5 million copies and increasing the likelihood of a sequel.
Capcom Reveal Why Video Game Remakes Aren't Going Away
Capcom's Masachika Kawata explained that video game remakes help the company maintain a consistent release schedule for franchises like Resident Evil and provide financial resources for new IPs. This strategy allows developers to hone their skills while leveraging existing assets, reducing the time and resources needed for story and world-building compared to entirely new titles.
Capcom: En Pragmata-uppföljare är "väldigt trolig"
Capcom has indicated that a sequel to their new title Pragmata is highly likely, following strong initial sales of 2.5 million units. The company hopes to establish Pragmata as one of its core, long-term revenue-generating series.
Evening Reading - July 29, 2026
This edition of Evening Reading covers several gaming industry updates, including a sequel in development for Wuchang: Fallen Feathers and a DLC release for Pokemon Pokopia. Financial reports from Capcom, SK Hynix, Electronic Arts, Facebook, and Microsoft are highlighted, with EA CEO Andrew Wilson's compensation increasing due to Battlefield 6's success. Additionally, Facebook's Reality Labs reported significant losses, while Silent Hill: Townfall is noted for its innovative use of outdated technology. The article also touches on streaming events and new content for Marvel's Spider-Man 2.