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The Witcher 3 Songs of the Past Is an Expansion, Not DLC, CD Projekt Insists While Using IGN Interview With Idris Elba to Make the Point
CD Projekt staff are clarifying that 'The Witcher 3 Songs of the Past' is an expansion, not downloadable content (DLC). They referenced an IGN interview with Idris Elba, star of Cyberpunk 2077, to emphasize this distinction.
Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game
A modder has recreated Geralt's new sword from the upcoming 'Songs of the Past' expansion for The Witcher 3: Wild Hunt and added it to the base game. The mod, inspired by promotional art for the expansion, was released shortly after CD Projekt officially announced the DLC. The article also briefly mentions that Cyberpunk 2077 will not receive additional expansions.
The Witcher 3: Wild Hunt Tops 65 Million Sales, As “Fresh Adventure” is Teased in Songs of the Past
CD Projekt announced that The Witcher 3: Wild Hunt has surpassed 65 million in sales, with an additional five million units sold in the first quarter of 2026. The company also teased "Songs of the Past," a new expansion for The Witcher 3, and mentioned ongoing development for The Witcher 4 and Cyberpunk 2.
The Witcher 3: Wild Hunt Minimum Requirements Set to Change Ahead of Songs of the Past Expansion
CD Projekt has announced that the minimum system requirements for The Witcher 3: Wild Hunt will be updated prior to the release of its upcoming expansion, Songs of the Past. This change indicates potential adjustments to the game's technical demands.
The Witcher 3: Wild Hunt - Songs of the Past Expansion DLC Announced, First Details Confirmed
CD Projekt has announced a new expansion for The Witcher 3: Wild Hunt titled Songs of the Past. This marks the third expansion for the acclaimed RPG, with initial details about its content confirmed.
CD Projekt Announces Official The Witcher 3: Blood and Wine Special Anniversary Stream as DLC Rumors Swirl
CD Projekt has announced an official anniversary stream for The Witcher 3: Wild Hunt's expansion, Blood and Wine. This announcement has fueled speculation among fans that the studio might tease new downloadable content for the game.
Witcher 3's heaviest scene stunned its devs into silence, but Cyberpunk 2's associate director says it was crucial for 'understanding the craft' of quest design
Paweł Sasko, associate director on Cyberpunk 2 and former lead quest designer for The Witcher 3: Wild Hunt, discussed the impact of Vesemir's death scene on developers. He stated that the scene, which stunned the development team into silence, was crucial for understanding the craft of quest and narrative design. Sasko also mentioned that he enjoyed working on such impactful moments.
Diablo 4 lead says games like Clair Obscur: Expedition 33 are "a great example of what a passionate team of junior…
A lead engineer for Diablo 4 highlighted Clair Obscur: Expedition 33 as an example of what junior developers can achieve, emphasizing the need for a balance of experience and new talent in game development teams. The discussion arose from concerns about fewer junior roles and higher expectations in the AAA space, contrasting with the success of smaller, AA-sized games like Clair Obscur.
"Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants
Diablo 4 lead engine engineer Marcin Undak stated that AAA game development cycles are lengthening, often reaching seven to eight years. This trend leads to fewer junior positions being available as companies prefer to hire less experienced staff at the beginning of projects. Undak emphasized that balanced teams with all seniority levels are crucial for success, bringing both fresh ideas and seasoned expertise.
Struggling Witcher spinoff brings acclaimed Destiny 2 narrative veteran onboard as new lead writer
Kwan Perng, formerly of Bungie where he served as narrative lead for Destiny 2's The Final Shape, has been hired as the new lead writer for Project Sirius, a Witcher spinoff game. Perng announced his move to CD Projekt's troubled project, which has undergone several reboots since its initial announcement. He expressed excitement about working in The Witcher universe, though details about the game remain scarce.
"It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes
CD Projekt is implementing new documentation processes for The Witcher 4 and Cyberpunk 2 to avoid past mistakes that hindered development on titles like Cyberpunk 2077 and its Phantom Liberty expansion. The company learned that comprehensive internal documentation is crucial for long-term project success and knowledge transfer, especially with a growing global workforce. This new approach emphasizes maintaining up-to-date records from the outset to streamline future development and prevent the loss of critical information.
Today I learned the real reason why Geralt calls all of his horses Roach
The reason Geralt names all his horses Roach has been revealed in the latest Witcher novel, Crossroads of Ravens. Originally released in Polish, the novel's English translation explains that Geralt's horses are mares, and the name Roach is a humorous comparison to a less desirable fish, similar to how a customer might choose a mare over a stallion.
Cyberpunk 2077 gets a whole new ending thanks to a mod aimed at folks keen on riding off into the sunset with potential partner Judy Alvarez
A new mod for Cyberpunk 2077, created by modder Deceptious, offers players a happier ending, particularly for those who romanced Judy Alvarez. This mod, titled 'Happier Tower Ending (Judy)', provides an alternative conclusion to the Phantom Liberty expansion's NUSA ending, allowing V to leave Night City with Judy. While requiring some suspension of disbelief and potentially containing bugs, it impressively uses existing assets to create a new narrative path.
Gaming’s Collective Memory Loss: How Cyberpunk 2077 and Starfield Got Second Chances
This article discusses the phenomenon of "gaming revisionism," where games like Cyberpunk 2077 and Starfield, initially met with criticism for technical issues and unmet promises, are now being re-evaluated and praised by content creators. It explores how narratives about games are shaped and potentially rewritten over time, influencing collective memory and the perception of industry accountability.
Heroic Games Launcher Gets Steam Deck Overhaul With Big Picture Mode
The Heroic Games Launcher has received a significant update for Steam Deck users, introducing a new fullscreen interface that mimics Steam's Big Picture Mode. This overhaul aims to improve usability for handheld and couch gaming, alongside new features like GOG achievements, a deals page, an improved Wine manager, and SteamGridDB integration.
Alexander Morton, the voice of Geralt's pal Zoltan in The Witcher games, has died
Alexander Morton, the actor who voiced Zoltan Chivay in The Witcher 2 and The Witcher 3, has passed away at the age of 81. CD Projekt shared their condolences, thanking Morton for his memorable portrayal of the beloved character. Morton also had credits in other games like Fable 2 and Heavenly Sword, and was known for his role in the TV series Monarch of the Glen.
AI Yi-Yi!
The CEO of Blood of Dawnwalker defended the studio's use of AI voice placeholders, citing previous experiences with CD Projekt. This practice is being employed to save development time.
Cyberpunk 2077's funkiest vehicle modder has resurrected a cut police gunship from the RPG's very first trailer
A modder named Oranje3 has resurrected a cut police gunship, the NCPD Night Hunter, from Cyberpunk 2077's original 2013 trailer. This weaponized flying vehicle includes custom features like its own HUD, animations, and various weapons, and can be unlocked via a short in-game quest. The mod requires several other Cyberpunk 2077 mods and the Phantom Liberty DLC to function.
"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time
Rebel Wolves CEO Konrad Tomaszkiewicz defended the studio's use of AI-generated voice placeholders during early development of The Blood of Dawnwalker, citing cost and time savings experienced on The Witcher 3 and Cyberpunk 2077. He stated that all AI voices have been replaced with human actors for the final game, which will feature voiceovers in multiple languages.
The Blood of Dawnwalker’s Director is Comfortable With Comparisons to The Witcher 3
Konrad Tomaszkiewicz, game director for Rebel Wolves' upcoming RPG The Blood of Dawnwalker, is comfortable with comparisons to The Witcher 3: Wild Hunt, citing his own past work on the latter and Cyberpunk 2077. He expressed confidence in the game's unique story-driven, open-world design and the studio's vision to push AAA RPG boundaries while maintaining a small, communicative team size.