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CD Projekt Red

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Gaming Bolt

The Witcher 3 – Songs of the Past Confirmed for Gamescom Opening Night Live on August 25th

CD Projekt RED has confirmed that The Witcher 3: Wild Hunt – Songs of the Past, the first paid expansion since Blood and Wine, will be showcased at Gamescom Opening Night Live on August 25th. While only a "glimpse" is expected, there's hope for a release date announcement, potentially within its 2027 window. The expansion is described as being similar in scope to Blood and Wine.

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PC GamesN

The Blood of Dawnwalker's total freedom of choice is essential: "You need to accept that people will not see everything"

The Blood of Dawnwalker aims to deliver unparalleled player freedom in its branching-path RPG design, allowing choices to significantly impact the protagonist Coen and the world. Director Konrad Tomaszkiewicz emphasizes that players will not see everything in a single playthrough, fostering replayability and unique experiences. The game's combat system offers both advanced directional mechanics and a more accessible neutral block option, catering to different player styles.

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Retro Gamer

Skyrim and The Witcher 3 have both sold 65 million copies, but CD Projekt Red got there faster than Bethesda

The Elder Scrolls V: Skyrim and The Witcher 3: Wild Hunt have both achieved 65 million copies sold. While Skyrim was released in 2011 and The Witcher 3 in 2015, CD Projekt Red's title reached this sales milestone faster than Bethesda's RPG. Bethesda also provided updates on future titles like The Elder Scrolls 6.

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FZ.se

The Blood of Dawnwalker har gått guld inför släppet i september

Developer Rebel Wolves announced that The Blood of Dawnwalker has gone gold, meaning it is ready for disc pressing ahead of its September 3 release. The game, which features former The Witcher developers, will launch on PC, Xbox Series X/S, and PlayStation 5. While not a direct copy of The Witcher, it introduces unique mechanics such as time management as a resource.

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PC Gamer

Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray'

Original Witcher designer Artur Ganszyniec discussed the challenges of remaking the first game as an open-world RPG. He explained that the linear design of the original allowed for precise player event triggering, a luxury not afforded in open-world titles. Ganszyniec, who also consulted on The Thaumaturge for Fool's Theory (the studio developing the remake), expressed that while he might enjoy an open-world Witcher as a player, the design complexities make him apprehensive.

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Gaming Bolt

The Blood of Dawnwalker Goes Gold: “Vale Sangora Awaits”

The open-world action RPG The Blood of Dawnwalker, developed by Rebel Wolves, has officially gone gold ahead of its September 3rd worldwide release. The game, set in the medieval fantasy region of Vale Sangora, follows Coen, a young farmer turned vampire who can still venture out during the day. The Blood of Dawnwalker will be available on Xbox Series X/S, PlayStation 5, and PC.

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Retro Gamer

OG CD Projekt dev says The Witcher remake can't be open-world because "the pace and scale of the entire…

Original The Witcher lead story designer Artur Ganszyniec believes the upcoming remake should not be open-world, arguing that it would fundamentally change the game's pace and scale. He suggests that a more focused, linear design better preserves the original's narrative power and deliberate pacing, questioning the profitability of endlessly expanding open worlds.

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Retro Gamer

The Witcher lead isn't "ashamed" of the RPG's infamous sex cards, but admits they "did not…

Artur Ganszyniec, lead story designer at CD Projekt Red, discussed the infamous 'sex cards' in the original The Witcher game. He explained that the cards were a resource-saving measure to represent romance, which is present in the books, when full animated cutscenes were not feasible. While acknowledging some moments were absurd and didn't work well, Ganszyniec stated he is not ashamed of the feature, which was accepted by players due to the game's overall nature.

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Gaming Bolt

The Elder Scrolls 6 Is Looking More Troubled Than Ever

Recent layoffs at Xbox-owned studios, including Bethesda Game Studios, are raising concerns about the development of The Elder Scrolls 6. The article suggests that the removal of experienced personnel and reliance on contractors could lead to further delays and negatively impact the game's quality. This situation is viewed as a "spreadsheet decision" by Xbox, prioritizing cost-cutting over the franchise's long-term success.

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Gaming Bolt

The Witcher Remake’s Open World Will Need Changes for Pacing, Says Original’s Lead Story Designer

Artur Ganszyniec, the original lead story designer for The Witcher, believes the upcoming remake's transition to an open-world structure will require significant adjustments to narrative pacing. He highlights how the original game's linear design allowed for precise control over story beats, a challenge that will need careful consideration in the remake developed by Fool's Theory using Unreal Engine 5.

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Massively Overpovered

The MOP Up: EVE Online cracks down on cheaters, episode 94835298345

EVE Online has banned nearly 5,000 players for cheating, fraud, and RMT. The article also rounds up other MMO news, including an Apex Legends collaboration with Cyberpunk, a player achieving a unique World of Warcraft Classic feat, updates for Throne & Liberty and NosTale, and news from Albion Online, RuneScape, Synduality Echo of Ada, Sea of Thieves, Ark: Survival Ascended, and Odin Valhalla Rising.

IGN

'I'd Take It in a Second' — Cyberpunk 2077 Player Resurgence Has Fans Calling on CD Projekt to Change Its Mind and Release More DLC

Following a resurgence in player numbers driven by a sale and hype for the Cyberpunk: Edgerunners anime, fans are urging CD Projekt Red to reconsider its decision and release more downloadable content for Cyberpunk 2077. This sentiment is amplified by the ongoing support and additional DLC for The Witcher 3: Wild Hunt.

Retro Gamer

The Blood of Dawnwalker director compares the RPG's excellent fantasy combat to Max Payne and Guitar Hero: "Oh…

The Blood of Dawnwalker director Konrad Tomaszkiewicz discusses the RPG's unique combat system, comparing it to Max Payne and Guitar Hero. Rebel Wolves aims for an immersive, reactive combat experience that emphasizes player observation and learning, distinct from the isometric RPGs like Baldur's Gate and Fallout.

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Retro Gamer

The Blood of Dawnwalker star was "slightly too excited" in his audition to veteran Witcher 3 and Cyberpunk 2077 devs: "I probably shouldn't have looked that up"

Actor Will de Renzy-Martin, who voices Coen in The Blood of Dawnwalker, discusses his audition and the challenges of portraying the vampire protagonist. He highlights the game's development by Rebel Wolves, a studio co-founded by veterans from The Witcher 3 and Cyberpunk 2077. De Renzy-Martin expresses excitement about the depth of the character and the ambitious scope of the RPG.

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Playstation Lifestyle

Upcoming PS5 RPG Will Please The Witcher Fans, Potential GOTY

The upcoming PlayStation 5 RPG, The Blood of Dawnwalker, developed by Rebel Wolves (featuring former CD Projekt RED veterans), is generating significant excitement with early previews. Comparisons to The Witcher series are frequent due to the development team's background. The game is slated for a September 2026 release and is being praised for its narrative execution, quest design, and combat system.

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Retro Gamer

"We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG: "We…

Developers at Rebel Wolves, a studio founded by veterans of CD Projekt Red, discuss their upcoming RPG, The Blood of Dawnwalker. Game director Konrad Tomaszkiewicz and environment artist Adam Payet share their personal journeys into game development and their vision for the genre, emphasizing the importance of deep lore and player immersion. They aim to carve out their own identity within the RPG space, moving beyond strict genre labels.

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Gamespot

Was This Duck Trying To Get Secrets About The Witcher 4?

A mother mallard duck chose CD Projekt Red's Warsaw headquarters to lay eight eggs, which later hatched. The studio ensured the duck and her ducklings had a peaceful nesting period before relocating them to a local park. The incident occurred at the developer's architecturally acclaimed office, known for its large green wall.

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Gamespot

Some Of The Most Impressive Gaming Tech Ever Wasn’t Enough To Save Devs From Xbox Cuts

Microsoft's recent layoffs at id Software have raised concerns about the future of its proprietary id Tech engine, with reports indicating a significant portion of the studio's coding talent was let go. This follows a trend of major studios, including 343 Industries and potentially MachineGames, moving away from internal engines towards Unreal Engine, potentially hindering technological innovation in the gaming industry.

Rock Paper Shotgun

Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event

Apex Legends is launching a new event featuring characters and themes from Cyberpunk Edgerunners and Cyberpunk 2077. The event will include a revamped E-District map, new in-game items like the Sandevistan and Blackwall Breach, and character skins based on David Martinez, Lucy, Rebecca, Royce, Lizzy Wizzy, Panam, and male and female V. The crossover event begins on July 14th and concludes on August 4th.

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Metro UK

The Blood Of Dawnwalker hands-on and interview - 'for me it's a piece of art'

The Blood Of Dawnwalker, an open-world RPG from Rebel Wolves, co-founded by The Witcher 3's Konrad Tomaszkiewicz, is set to release on September 3, 2026. The game features a unique protagonist who is human by day and a vampire by night, with a narrative-driven approach to development. Director Konrad Tomaszkiewicz and environment artist Adam Payet discussed the game's design, its original IP, and the studio's philosophy on efficient development and artistic integrity.

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