Cinder City
News, coverage and analysis tracking Cinder City across the outlets.
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Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year
Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.
Cinder City confirms a roster of five characters, monetization model, and upcoming test plans
NCsoft's post-apocalyptic shooter MMO, Cinder City, will launch with five characters and a box price model, supplemented by a cosmetics shop and battle passes. Upcoming testing includes pre-alpha for EU, South America, and Asia, followed by alpha in Q4 and beta. The game is slated for a PC launch first, with consoles to follow, and crossplay status is undecided.
Cinder City Will be a Buy-to-Play Game With Live-Service-Style Post-Launch Support
BigFire Games' upcoming MMO shooter Cinder City will be a Buy-to-Play title with post-launch support in the style of live-service games, including cosmetic microtransactions and battle passes. The game is currently PC-only at launch, with a console release planned for later, leaving cross-platform play undecided. Developed with Unreal Engine 5, Cinder City is slated for the second half of 2026.
Betawatch: ArcheAge Chronicles plans a network test for next weekend
ArcheAge Chronicles is planning a network test for September 12th, continuing its development journey. The article also rounds up other MMO news, including updates on Guild Wars 3, Farhaven, and Aion 2, alongside a lengthy list of games currently in various stages of testing and development.
MMO Week in Review: Gamescom, Asura, and Ascension
Gamescom was the dominant event this week, bringing news for numerous MMOs including launch dates for Aion 2 and Path of Exile 2, and trailers for Dune Awakening, Sea of Remnants, and Cinder City. Star Citizen's Squadron 42 received another delay into 2027, while Guild Wars 3 revealed its Asura, and Blizzard shut down another World of Warcraft private server. Other news included updates for Throne and Liberty, Ultima Online, and The Division 2, alongside discussions on game design, AI training lawsuits, and the shutdown of the Project Ascension World of Warcraft emulator.
Gamescom 2026: NCsoft’s trailers for multiplayer Like or Die and Cinder City
NCsoft revealed new trailers for its upcoming multiplayer titles Like or Die and Cinder City at Gamescom's Opening Night Live. Like or Die, formerly Project Bonfire, is a team-based survival shooter where players act as streamers, utilizing a 'Block Action' system to reshape the battlefield. Cinder City, which recently had a pre-alpha test, is set in a 21st-century world invaded by aliens, with its new trailer showcasing different character perspectives.
Everything announced at Gamescom Opening Night Live 2026 — from Heroes of Might and Magic 3 Remake to The Witcher…
Gamescom Opening Night Live 2026 showcased numerous game announcements, including a Heroes of Might and Magic 3 Remake and The Witcher 3: Wild Hunt Remastered with new content. The show featured reveals for Ananta, The Witcher 3 Songs of the Past DLC, Nodus Fall, Rainbow Six Tactics, Gears of War: E-Day, and many more titles across various genres and platforms.
Cinder City Announces First Pre-Alpha Playtest From August 14th to 16th
Cinder City is opening up for a pre-alpha playtest from August 14th to 16th for registered users in the United States who are 16 or older. The dystopian open-world game features real-life versions of Seoul and Korean landmarks overrun by a criminal organization, with players taking on the role of a Knight called Cinder using futuristic tech to search for their missing daughter. A release date is planned for later this year.
Statistically, your PC probably doesn't come close to the recommended RAM requirement for this third-person…
The upcoming third-person shooter Cinder City will hold a pre-alpha playtest for US-based players aged 16 and over from August 14-16, requiring participants to sign an NDA. While an initial high RAM requirement of 64GB was corrected to a still substantial 32GB minimum, the developer NC and publisher Big Fire Games state that final system requirements may be lower due to ongoing optimization efforts.
Sci-fi MMO Cinder City is getting a pre-alpha playtest later this month so you can put its RAM hogging requirements to the test
Big Fire Games is holding a pre-alpha playtest for its sci-fi MMO Cinder City from August 14th to 16th, exclusively for US-based players over 16. The game, set in a near-future Seoul, features Cinderknights battling monsters and super soldiers in an open-world PvE environment with dungeons and raids. Initial reports of extreme RAM requirements have been revised, though the exact specifications are still being clarified.
NC's tactical shooter, Cinder City, is running its first-ever playtest
NC is holding its first-ever pre-alpha playtest for its tactical shooter, Cinder City, in North America from August 14-16. The game is set in a near-future, post-apocalyptic Seoul and blends horror, sci-fi, and traditional FPS mechanics. Participants must be 16 years or older and located in North America.
MMO Week in Review: I want to believe
This week's MMO news roundup covers updates and announcements for numerous titles including Stars Reach, EverQuest Legends, Elder Scrolls Online, and Final Fantasy XIV. Key stories include Stars Reach's official early access date, Elder Scrolls Online's post-layoff roadmap, and Guild Wars 3 revealing its composers. The article also touches on game development, business practices, and player sentiment across various MMORPGs.
Betawatch: Stars Reach sets course for early access, EverQuest Legends successfully launches
Stars Reach has announced its paid early access will begin on August 18th, while EverQuest Legends has officially launched. The article also provides updates on Guild Wars 3's music, Cinder City's pre-alpha testing, and Reaper Actual's free weekend, alongside a comprehensive list of games currently in various stages of testing and early access.
NCsoft’s shooter MMO Cinder City schedules a pre-alpha weekend test for August 14, with sign-ups now open
NCsoft and BigFire Games are holding a pre-alpha weekend test for their upcoming shooter MMO, Cinder City, from August 14-16 exclusively for U.S. residents. Sign-ups are now open, with selected applicants receiving further instructions on August 12th under an NDA. The game is projected for a 2026 release.
Cinder City reviderar krav på 64 GB RAM – kräver nu bara 32 GB
Big Fire Games has revised the system requirements for their upcoming PvE open-world game, Cinder City. Initially listed with a demanding 64 GB of RAM, the developer has clarified that only 32 GB is now recommended, though this is still higher than the typical 16 GB for new releases. The recommended graphics card has also been upgraded from an RTX 4060 to an RTX 4070.
MMO Week in Review: EverQuest rising
This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.
Cinder City Won’t Require 64 GB of RAM, But You’ll Need a Stronger GPU
Big Fire has clarified the system requirements for their upcoming game, Cinder City, reducing the recommended RAM from 64 GB to 32 GB and noting it may decrease further with optimization. While GPU requirements have increased, with a GeForce RTX 4070 recommended, the studio apologized for any initial disappointment. The game is targeting a release in the second half of 2026.
Independence Weekend Tech Bits
The game Cinder City has reportedly lowered its RAM requirement to 64GB while increasing its GPU requirement, according to a report from Eurogamer.net. This change comes amidst ongoing hardware-related player complaints.
As the memory crisis continues and players begin to complain, Cinder City drops 64GB RAM requirement and ups GPU requirement instead
Developer NC has adjusted the PC system requirements for the upcoming co-op shooter Cinder City following player complaints about its high RAM demands. The minimum and recommended RAM requirement was lowered from 64GB to 32GB, while the recommended GPU was increased from an RTX 4060 to an RTX 4070. The developer stated that final requirements may be lower after further optimization.
Seoul-set MMO shooter Cinder City halves its RAM requirements, after initial specs listed 64GB of memory
The upcoming MMO shooter Cinder City has significantly reduced its RAM requirements on its Steam page, dropping from a recommended 64GB to 32GB. Publisher NC has not yet provided clarification on the system specifications, which are considered placeholders by the author due to the game's lack of a release window and other spec inconsistencies.