Creative Assembly
Creative Assembly business and news from across the web.- Total War Warhammer 3's new attempt at fixing its campaign AI woes promises a "more dynamic and interesting" late gameCreative Assembly has released update 8.1 for Total War: Warhammer 3, introducing significant improvements to the campaign AI to create a more dynamic late game. The update addresses issues with idling armies and introduces new prioritization mechanisms to encourage expansion and competition among AI factions. Additionally, the patch includes new landmarks and technologies for Grand Cathay and buffs for its Tiger Warriors units.
- Alien: Isolation 2 devs address what took so long to get to the sequelCreative Director Al Hope and Animation Director Simon Ridge of Creative Assembly discussed the decade-long gap between Alien: Isolation and its sequel, Alien: Isolation 2. They explained that the studio has been busy with other projects and felt now was the right time to return to the franchise. The interview also touched upon the challenges of moving the xenomorph's hunting ground outdoors for the sequel.
- Total War: ATTILA Relaunched for macOSFeral Interactive has announced the relaunch of Creative Assembly's Total War: ATTILA for macOS, featuring native Apple Silicon support and improved performance. The game and its eight DLCs are now available on Steam with a 66% discount until July 9th. Previous owners can upgrade to the Apple Silicon native version for free, with a separate Mac App Store release planned for later in July.
- Total War: Warhammer 3 is getting new endgames, individual victory conditions, a Vampire Counts rework, and…Creative Assembly has detailed upcoming changes for Total War: Warhammer 3, including Update 9.0 and the Lords of the End Times DLC. The update will introduce new endgame scenarios themed around The End Times, rework victory conditions for each legendary lord, and overhaul the Vampire Counts faction. The DLC will add new legendary lords and units, including Nagash, the Glottkin, and potentially Thanquol.
- Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empiresCreative Assembly has revealed the initial six playable factions for Total War: Medieval 3, including the Kingdoms of France and England, the Kingdom of Jerusalem, the Sultanate of Rum, the Byzantine Empire, and the Holy Roman Empire. The developers are also allowing players to vote on 23 other potential factions to be added to the game's roster, with the final selection based on factors like historical significance, uniqueness, and player feedback.
- Total War: Medieval III asks players to vote on which playable factions they wantCreative Assembly is allowing the Total War community to vote on which playable factions will be included in Total War: Medieval III at launch. Players can cast four votes each from a shortlist of 23 additional factions, with six core factions already confirmed. While community feedback will heavily influence the decision, the studio reserves the right to exercise creative control.
- Total War: ATTILA Relaunching for macOS on July 2ndFeral Interactive announced that Total War: ATTILA will relaunch for macOS on July 2nd with native Apple Silicon support and improved performance. The relaunch includes all eight DLCs and will be available on Steam, with a Mac App Store release planned for later in July. The game is set in the Western Roman Empire during the Migration Period and features strategic gameplay focused on survival and conquest.
- "Characters will come and go": Total War: Medieval 3 won't have skill trees because Creative Assembly want you to think in terms of dynastiesCreative Assembly has revealed that Total War: Medieval 3 will not feature skill trees, opting instead for a focus on emergent character traits and dynasties. This design choice aims to reduce repetition and busywork, encouraging players to think about the long-term progression of their ruling families rather than individual characters. The studio also confirmed an upcoming livestream focusing on playable factions.
- How a 12 year wait made Alien Isolation 2 a better sequelCreative Assembly is developing Alien: Isolation 2, a sequel to the acclaimed 2014 survival horror game. Creative director Al Hope and animation director Simon Ridge discussed how the 12-year gap and the original game's growing audience have informed their approach to the sequel, which will feature new environments and a new protagonist on a remote colony world. The game aims to evolve the tense cat-and-mouse gameplay of its predecessor with both indoor claustrophobia and outdoor vulnerability.
- 12 years later, Alien Isolation 2 leads want better tech and more space to sear the horror sequel into your memory:…Creative Assembly developers Ana Sopikova and Al Hope discuss Alien: Isolation 2, highlighting the use of Unreal Engine 5 and custom systems to enhance the horror experience. The sequel will feature both claustrophobic interiors and exposed outdoor environments on a colony planet, aiming to create a memorable and systemic survival horror journey.
- Creative Assembly had ideas about an Alien: Isolation sequel before it finished developing the first game — 'Take what we love, what people love, and evolve with it'Creative Assembly's Al Hope revealed that ideas for an Alien: Isolation sequel were conceived during the development of the first game. The sequel would evolve the core survival mechanics, introducing new environments and a new protagonist while maintaining the systemic gameplay that made the original a success. Potential platforms include PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.
- Creative Assembly is developing its own custom technology for Alien: Isolation 2 'to really fine tune the experience and create exactly the best Alien experience'Creative Assembly is developing Alien: Isolation 2 using Unreal Engine 5, and is creating custom lighting and audio technology to enhance the player experience. Creative Director Al Hope highlighted the benefits of real-time feedback in modern game development for faster iteration. The game is confirmed for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.
- Tabletop Tavern transforms Total War's tactical skirmishes into a fast-paced indie roguelikeTabletop Tavern is a new indie roguelike game that draws inspiration from the tactical skirmishes of the Total War series. Developed by solo dev TJ, it offers a more bite-sized strategy experience with a familiar roguelike structure. The game is available now on Steam with a launch discount and a free demo, and future updates are planned to include new factions and multiplayer.
- 'I think that combination of interior and exterior will create these moments that really live long after the player puts down the controller' — Alien: Isolation 2 is designed to 'really stay' with players and be 'unforgettable', says Creative AssemblyCreative Assembly aims for Alien: Isolation 2 to be an unforgettable experience, building on the first game's horror. Creative Director Al Hope stated the sequel will feature both claustrophobic interiors and vulnerable exteriors, allowing the alien to adapt its hunting tactics in new ways. The game is planned for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC, though a release date has not yet been announced.
- Alien Isolation 2 Is Custom-Building Your Next Heart AttackCreative Assembly is developing Alien: Isolation 2, set to release in 2027 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. The sequel will expand gameplay beyond confined spaces into exterior wilderness environments on planet LV-921, with the Xenomorph dynamically adapting to player actions. The game will also feature custom audio technology developed by the original sound design team to enhance immersion and atmosphere.
- Alien: Isolation 2 creative director confirms the sequel will draw inspiration from the original movie — 'Authenticity is the lens we do everything through'Creative Assembly's Al Hope confirmed that Alien: Isolation 2 will take place months after the original game and will draw inspiration from the first Alien movie, emphasizing authenticity in its design. The sequel is in development for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC, aiming to expand the universe while staying true to the spirit of the original film.
- Alien Isolation 2 really ramps up the tension, but it hasn't scared me yetCreative Assembly's upcoming Alien Isolation 2 aims to ramp up the tension with improved atmosphere and AI for the Xenomorph. While the prologue demo showcased a familiar survival horror experience with enhanced environmental details and sound design, it did not yet deliver outright scares. The game's intelligent alien AI, which learns player tactics, promises to keep players on edge.
- The 9 games we're most excited about after Summer Game Fest's showcase bonanzaFollowing Summer Game Fest, PC Gamer staff have highlighted nine highly anticipated games, including Persona 6, Alien: Isolation 2, and Guild Wars 3. The list showcases a diverse range of genres and developers, reflecting the broad appeal of the event's announcements.
- Total War: Warhammer 40K is getting a closed beta in 2026, and after its latest reveal I'll be first in lineCreative Assembly announced that Total War: Warhammer 40,000 will receive a closed beta in 2026. The game, set in the Warhammer 40,000 universe, will feature real-time battles with a focus on both ranged and melee combat, and a more urban battlefield environment compared to previous titles. The developer also showcased new gameplay footage at the PC Gaming Show 2026.
- Ta en titt på inledningen av Alien Isolation 2Creative Assembly has released new gameplay footage from the opening of Alien: Isolation 2, showcasing familiar environments and hinting at new gameplay mechanics. The sequel will feature both indoor and outdoor exploration and is slated for release soon on PlayStation 5, Xbox Series X/S, PC, and Nintendo Switch 2.