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Creative Assembly

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Rock Paper Shotgun

Total War: Shogun 2's Complete Edition adds 50 minor factions in return for breaking your mods, but fear not, players who stick to the old version will get legacy DLC for free

Creative Assembly is releasing Total War: Shogun 2 Complete Edition on October 13th, featuring over 50 minor factions, updated graphics, and modernized controls. This edition includes the Rise and Fall of the Samurai expansions and will be available on Steam, Epic Games Store, Microsoft Store, and GOG. Existing owners of the original game will receive a 75% discount on the Complete Edition, and those who stick with the older version will get legacy DLC for free.

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Escapist Magazine

SHOGUN 2 Complete Edition Bundles DLC and Major Upgrades

SEGA and Creative Assembly announced Total War: SHOGUN 2 Complete Edition for PC, launching October 13. This edition bundles the base game with all DLC, including Rise of the Samurai and Fall of the Samurai campaigns, alongside significant technical upgrades like improved visuals, full Japanese voice acting, and over 50 new minor factions. The package will be available on Steam, Epic Games Store, and Microsoft Store.

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Gaming Bolt

Total War: Shogun 2 Complete Edition Announced. Launches for PC on October 13th

Creative Assembly and Sega have announced the Total War: Shogun 2 Complete Edition for PC, launching October 13th. This package includes the base game and all previously released downloadable content, featuring support for 1440p and 4K visuals, modernized controls, and over 50 new playable factions.

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PC Gamer

The best Total War game is getting a remaster with 50 newly playable factions, modern visuals, and a full Japanese…

Creative Assembly has announced a remaster of Total War: Shogun 2, set to release on October 13th. This remastered edition will feature improved visuals, modernized controls, 1440p and 4K UI scaling, ultrawide monitor support, and over 50 newly playable factions across its three campaigns. Existing owners of the original game will receive a loyalty discount.

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FZ.se

Utmaning i ISK#6 - Hitta alla referenser i Justin Wack!

This article compiles various gaming news, reviews, and discussions. It features reviews for "Justin Wack and the Big Time Hack," "Marvel's Wolverine," and "NHL 27," alongside news on game delays, new releases, and industry trends.

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PC GamesN

The Emperor would approve of Total War Warhammer 40k, Creative Assembly says. I can't help but agree.

Creative Assembly's Total War: Warhammer 40,000 aims to distill the vast Warhammer 40,000 universe into manageable, immersive campaigns. The game focuses on specific segments of the galaxy, allowing players to experience granular battles with meaningful stakes, reminiscent of Helldivers 2. The preview highlights accessible gameplay for newcomers and deep customization options, drawing inspiration from Space Marine 2.

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FZ.se

Creative Assembly tror inte på myten att RTS och handkontroll inte hör ihop

Creative Assembly believes the myth that Real-Time Strategy games cannot work well with a controller is false, and their implementation for Total War: Warhammer 40,000 on PlayStation 5 and Xbox Series X/S proves it. The developers stated that the control scheme and combat system were developed concurrently, and they are proud of the technical achievements.

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Tech Radar

Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby

Creative Assembly has revealed that player customization was a crucial 'must-have' feature for Total War: Warhammer 40,000, aiming to replicate the tabletop hobby experience. Battle product owner Dave Petry emphasized the importance of allowing players to tell their own stories and personalize units, even incorporating real-life Games Workshop paint colors. The game is set to launch in 2027 for PlayStation 5, Xbox Series X/S, and PC.

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PC Gamer

Playing RTS with a controller? Total War: Warhammer 40,000 dev says it 'really does work' in their game:…

Creative Assembly, the developer behind Total War: Warhammer 40,000, believes it is a myth that Real-Time Strategy games cannot work well with controllers. Studio representative Dave Petry stated that the team has developed a control scheme that "really does work" for consoles, citing Halo Wars 2 as a successful example. The studio aims to make the RTS experience accessible to players who prefer using a gamepad.

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Rock Paper Shotgun

"We want to invite people into this big tent with this grimdark setting": Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000

Creative Assembly aims to make Total War: Warhammer 40,000 approachable for new players with two tutorial campaigns that introduce systems gradually. The developers want to welcome newcomers to the grimdark setting while showcasing what makes the Total War series great, with plans for ongoing updates rather than sequels.

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Eurogamer

Total War: Warhammer 40k is aiming to be the most complex and most accessible game Creative Assembly has ever made - here's how the devs managed both

Creative Assembly aims to make Total War: Warhammer 40,000 both the most complex and most accessible game in the series. Developers Joy Dey and Dave Petry explain how new systems, detailed combat simulation, and a robust tutorial campaign are designed to cater to both veteran players and newcomers to the Total War and Warhammer franchises.

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Tech Radar

Creative Assembly says it wanted to 'authentically simulate' the Warhammer tabletop experience for Total War: Warhammer 40,000 by adding references, lore, and more

Creative Assembly aims to authentically simulate the Warhammer tabletop experience in Total War: Warhammer 40,000 by incorporating lore and references, rather than a direct system recreation. The developers collaborated closely with Games Workshop to capture the essence of the universe for the upcoming strategy game, which is set to launch in 2027 for PlayStation 5, Xbox Series X/S, and PC.

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Tech Radar

Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer'

Creative Assembly developers Joy Dey and Dave Petry discussed the accessibility of Total War: Warhammer 40,000, emphasizing that its tutorial is designed to onboard both newcomers to the Total War series and fans of the Warhammer 40,000 universe. The game is slated for release in 2027 on PlayStation 5, Xbox Series X/S, and PC.

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Retro Gamer

Total War: Warhammer 40K will include Traitor Guard "causing trouble" at launch, confirms dev

Creative Assembly has confirmed that the Traitor Guard will be present in Total War: Warhammer 40,000 at launch, functioning as enemies that cause trouble and uprisings during campaigns. While their exact gameplay differences from the Imperial Guard remain unconfirmed, their presence suggests potential for unique mechanics or future playable faction additions.

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Games Industry

Capcom says it will focus on reviving dormant IPs after Onimusha: Way of the Sword's breakout launch

Capcom plans to revive dormant intellectual properties following the successful launch of Onimusha: Way of the Sword, which sold over one million copies on its first day. The publisher aims to maximize corporate value by leveraging its back catalog. Meanwhile, Sega has canceled its ambitious "Super Game" live-service initiative due to high risks and operational challenges, though its president still sees business opportunities in the genre. Tencent, however, remains committed to live-service games, viewing them as a "holy grail."

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Games Industry

Sega cancelled its "risky" Super Game project as it "would have to grow enormously to match the scale of the service"

Sega has cancelled its ambitious "Super Game" initiative, citing the project's excessive risk and the enormous scale of investment and operations required to match a live-service model. President and COO Shuji Utsumi stated that while the company still sees a business opportunity in live-service games, the current challenges made the Super Game project too risky to pursue. Sega continues to operate live-service titles and remains committed to the genre, unlike some other companies facing similar difficulties.

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Tech Radar

Creative Assembly says its new Warcore engine has allowed it to take Total War: Warhammer 40,000 into space and build 'a bigger play area for all the planets, all the solar systems, the whole galaxy — 'I think that's the biggest thing for campaign'

Creative Assembly has detailed how its new Warcore engine significantly enhances Total War: Warhammer 40,000, enabling a galactic scale for campaign gameplay and improving rendering, animations, and the handling of numerous projectiles. The engine's advancements are crucial for the game's vision, allowing for faster development and higher quality.

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Tech Radar

'We're all keen to keep evolving' — Creative Assembly says Total War: Warhammer 40,000's controller support was developed alongside the game's battle system and doesn't believe the 'myth' that a gamepad can't work with RTS games

Creative Assembly's Dave Petry stated that controller support for Total War: Warhammer 40,000 was developed concurrently with the game's battle system, aiming to dispel the myth that real-time strategy games cannot effectively utilize a gamepad. The team believes they have achieved a functional and evolving implementation, drawing on experience from Halo Wars 2.

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FZ.se

Blizzard frestar med något Starcraft-relaterat inför helgens Blizzcon

Blizzard Entertainment is expected to announce something Starcraft-related at BlizzCon, with rumors pointing towards a new shooter or real-time strategy game. Hidden messages on the official Starcraft website hint at new content, while speculation suggests potential involvement from developers like Creative Assembly.

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Rock Paper Shotgun

"I'm a massive fan of Aliens, but it is a very different beast": Why Creative Assembly are still ignoring every movie but the original in Alien Isolation 2, despite heading planetside

Creative Assembly is focusing Alien: Isolation 2's design solely on the original 1979 film and its own predecessor, deliberately ignoring sequels like Aliens. This approach emphasizes pure horror and disempowerment, with developers Archie Whitehead and Ana Sopikova detailing how they meticulously recreate the original film's aesthetic and technology for an immersive, authentic experience.

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