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Deloitte

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EGamers.io

AI Agents With Wallets Need Their Own ID Layer, Says BGA Report Backed by Deloitte and ADGM

A report by the Blockchain Game Alliance, with contributions from Deloitte and Abu Dhabi Global Market, highlights the need for a distinct identity layer for AI agents that control wallets and manage funds. The proposed 'Know Your Agent' and 'AI Control Tower' systems aim to provide authentication, authorization, and policy enforcement for these autonomous agents operating in virtual economies. This initiative is foundational to the newly launched AI & Agentics Council, which addresses the liability questions surrounding AI-driven transactions.

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EGamers.io

AI agent that works inside Unity heads to Gamescom as BGA stacks its Aug. 26 lineup

Bezi will demonstrate its AI agent, which operates within the Unity Editor to assemble scenes, edit prefabs, write scripts, and debug issues, at Gamescom on August 26. The Blockchain Game Alliance is promoting the session, which also features a ONEchain demo of an agent-driven gaming economy. Bezi's agent indexes entire Unity projects in real-time and applies changes directly, differentiating itself from tools that only offer suggestions.

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EGamers.io

Gamescom Gets a Live Look at ONEchain’s AI Agent Economy

ONEchain, run by Korean studio NEXUS, will demo an AI-native gaming economy at Gamescom on August 26th. The demonstration will feature autonomous agents that compete, create, trade, and earn on-chain, with the battle royale game ClawRoyale serving as a primary example. This event highlights the growing integration of AI and blockchain in the gaming industry, with the Blockchain Game Alliance playing a key role in promoting and establishing standards for these technologies.

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EGamers.io

Deloitte, DMCC and the Blockchain Game Alliance form a council to govern AI agents that control wallets

Deloitte, DMCC, and the Blockchain Game Alliance have launched the AI & Agentics Council to establish frameworks for AI agents that control digital wallets and execute transactions. Founding partners include Xsolla, SKALE, The Sandbox, and WAM. The council aims to address governed autonomy, human accountability, and economic participation for AI agents in gaming, with the goal of attracting institutional investment by creating clear and interoperable rules.

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8bit Digi

Everything We Saw at TechEx North America 2026

TechEx North America 2026, held at the San Jose Convention Center, showcased seven sectors of industrial and business technology. The event featured companies like HP Inc., TuxCare, and LG CNS, highlighting advancements in AI, IoT, and cybersecurity. Future events are planned for 2027, continuing the focus on networking and exploring industry solutions.

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Games Press

Krzysztof Krawczyk acquires a stake in G2A and becomes Chairman of the Advisory Board, strengthening the platform’s global growth strategy

Krzysztof Krawczyk has acquired a minority stake in G2A Group and assumed the role of Chairman of the Advisory Board. This strategic move aims to bolster the digital entertainment marketplace's global growth and operational scaling. Krawczyk's extensive investment experience will guide G2A's expansion, particularly in AI development and potential acquisitions.

Games Press

Krzysztof Krawczyk acquires a stake in G2A and becomes Chairman of the Advisory Board, strengthening the platform’s global growth strategy

Krzysztof Krawczyk has acquired a minority stake in G2A Group and assumed the role of Chairman of the Advisory Board. This strategic move aims to bolster G2A's global growth and operational scaling, leveraging Krawczyk's nearly 30 years of investment experience. The partnership also emphasizes G2A's transition towards an AI-native ecosystem and its expansion into new markets and digital categories.

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Games Industry

"You can't buy a BAFTA." Why commercial influence is a red line for the BAFTA Games Awards

BAFTA CEO Jane Millichip discussed the new headline sponsorship of the BAFTA Games Awards by Google Play, emphasizing that revenue is crucial for delivering the ceremony while maintaining editorial independence and a peer-voted judging process free from commercial influence. The conversation also touched upon BAFTA's efforts to increase representation within the games industry, particularly for women in technical roles, and the growing interest in transmedia adaptations of video game IP.

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