Digital Foundry
Digital Foundry business and news from across the web.- GTA 6 won’t run at 60fps even on PS5 Pro say experts despite rumoursExperts at Digital Foundry believe Grand Theft Auto 6 will not achieve 60 frames per second, even on the PlayStation 5 Pro, due to its demanding graphical fidelity and dense open world. While rumors persist of a 60fps mode, Digital Foundry suggests this is likely boilerplate text and that Rockstar Games typically prioritizes high fidelity at 30fps, as seen with previous titles like Grand Theft Auto 5 and Red Dead Redemption 2.
- ‘60FPS feels like a bridge too far’: GTA 6 is likely to only run at 30fps on PS5 consoles due to CPU limitations, tech analysts say — but there’s hope that ‘a 40fps mode would be a good option if 60 is off the table’Tech analysts at Digital Foundry predict that Grand Theft Auto 6 will likely launch with a 30FPS frame rate on current-gen consoles, including the PlayStation 5 and Xbox Series X/S, due to significant CPU limitations. While a 60FPS mode is considered unlikely even for the PlayStation 5 Pro, a 40FPS option might be feasible. Rockstar Games previously released 60FPS updates for Grand Theft Auto 5 and Red Dead Redemption 2 on current-gen consoles, suggesting a similar post-launch update for Grand Theft Auto 6 is possible.
- Final Fantasy 7 Rebirth Nintendo Switch 2 tech analysis, including frame rate and resolutionDigital Foundry has conducted a technical analysis of Final Fantasy 7 Rebirth on the Nintendo Switch 2, comparing its performance to the PlayStation 5 and Xbox Series S. The analysis details adjustments made to texture quality, shadow draw distances, object detail, and resolution, noting that while some aspects are scaled back, the Switch 2 version offers a crisper image than the Xbox Series S at a dynamic 540p to 1080p resolution when docked, targeting 30 FPS.
- 007 First Light Tech Analysis Reveals Just How Far Ahead PS5 Pro IsDigital Foundry's technical analysis of 007 First Light reveals significant graphical improvements on the PlayStation 5 Pro compared to the base PlayStation 5. While the base PS5 struggles with low internal resolutions and image reconstruction artifacts, the PS5 Pro offers a cleaner, sharper 60fps experience utilizing Sony's PSSR upscaling technology.
- Video: Digital Foundry Delivers Its Tech Verdict For Indiana Jones On Switch 2Digital Foundry has released a technical analysis of Indiana Jones and the Great Circle on the Nintendo Switch, praising its visual fidelity and performance. The game utilizes advanced graphical features like ray-traced global illumination and DLSS to achieve a 1080p resolution when docked, often surpassing the Xbox Series S. While some performance drops occur in busy environments, the overall experience is considered remarkable for the hybrid console.
- Indiana Jones and the Great Circle Nintendo Switch 2 tech analysis, including frame rate and resolutionDigital Foundry's technical analysis of Indiana Jones and the Great Circle on Nintendo Switch 2 reveals a solid port that retains graphical features like ray tracing and screen space reflections. The game targets 30 FPS with dynamic resolution ranging from 540p to 1080p when docked, and 360p to 720p in portable mode, utilizing DLSS. While some compromises are made in shadow quality, object detail, and draw distances compared to the Xbox Series S version, the Switch 2 version's resolution is generally better, though it struggles more with aliasing and can see frame rate drops into the mid-20s during intense action.
- Pragmata Looks Best on PS5 Pro, Says Tech ExpertsTechnical experts at Digital Foundry have concluded that Pragmata performs and looks best on the PlayStation 5 Pro, utilizing its PSSR2 upscaling technology. While the base PlayStation 5 version uses FSR1 for upscaling from 1080p, the PS5 Pro can upscale from 864p to 2160p with enhanced image quality, and also offers a 120fps mode.
- Digital Foundry Delivers Its Tech Review Of Pragmata On Switch 2Digital Foundry's technical review of Pragmata on the Nintendo Switch 2 reveals mixed results, with the console utilizing DLSS to upscale internal resolutions to 1080p in docked mode and 720p in handheld. While the Switch 2 version offers a competitive picture against the Xbox Series S and boasts impressive visuals in some aspects, it exhibits noticeable cutbacks in lighting, shadows, and textures compared to the PlayStation 5 version. Performance is inconsistent, with an unlocked framerate fluctuating between 30-50fps.
- The Crimson Desert story isn’t great, but that’s on brand for the genreDigital Foundry's analysis reveals that Crimson Desert on the PlayStation 5 Pro offers significant graphical and performance improvements over the base PlayStation 5. The Pro version utilizes PSSR for enhanced image quality and achieves better frame rates, with its 30fps mode featuring ultra-quality ray tracing and native 4K rendering.
- Pragmata interview: combat, hacking, resource management, and morePlayStation 5 lead system architect Mark Cerny confirmed that ML-based frame generation is coming to PlayStation platforms through a collaboration with AMD. He also discussed combat, hacking, and resource management in the upcoming game Pragmata.
- Crimson Desert's Performance Mode 'Not Recommended' on Base PS5, Here's 25 Minutes of Direct Capture FootageDigital Foundry's early analysis suggests that Crimson Desert's Performance Mode is not recommended on the base PlayStation 5 due to unstable frame rates and low resolution. Quality and Balanced modes offer more stable performance, while the PS5 Pro with its PSSR 2 upscaler targets 60fps with improved image quality. The game's visuals are described as 'rough' and 'fuzzy' on the standard PS5.
- Crimson Desert finally gets PS5 Pro footage and 'overall performance across the three modes is impressive' but…Digital Foundry has provided an in-depth look at Crimson Desert running on the PlayStation 5 Pro, praising its ray tracing technology across performance, balanced, and quality modes. While the performance mode generally achieves its 60fps target, occasional dips occur in densely populated areas. The analysis suggests that console performance is promising, despite the lack of official PS5 and Xbox Series X|S footage.
- Crimson Desert Console Gameplay Footage Finally Released, But There's A CatchNew console gameplay footage for Crimson Desert has been released, showcasing the PlayStation 5 Pro version. While the game performed well across various visual modes, concerns remain regarding CPU demands. Developer Pearl Abyss addressed player skepticism about console versions, emphasizing their commitment to transparency ahead of the March 19 release on Xbox Series X|S, PlayStation 5, and PC.
- Crimson Desert PS5 Pro Footage Revealed, Performance Mode “Puts Up a Good Fight” to Hit 60 FPSDigital Foundry has analyzed the performance of Crimson Desert on the PlayStation 5 Pro, revealing three distinct graphical modes: Performance, Balanced, and Quality. The Performance mode targets 60 FPS with upscaled 4K visuals and raytracing, though frame rates can drop in busy scenes. The analysis also noted that the current build's image upscaling quality may improve with a planned update for launch.
- Crimson Desert PS5 Pro Performance Mode “Surprised” Digital Foundry “By How Good it Was Overall”Digital Foundry has analyzed the performance modes of Crimson Desert on the PlayStation 5 Pro, noting its surprising overall quality and ability to target 60 FPS in Performance mode. While the game offers Performance, Balanced, and Quality modes with varying frame rates and resolutions, some demanding scenes can cause frame rate drops. The analysis also touched upon the image upscaling technology and its current artifacts, with expectations for improvement at launch.
- First Crimson Desert PS5 Pro Analysis Calls It 'A Phenomenal Experience'An analysis of Crimson Desert running on the PlayStation 5 Pro reveals a 'phenomenal experience' with multiple graphical modes including performance, balanced, and quality settings, all featuring ray tracing. While the PS5 Pro's PSSR upscaler works well, minor artifacts are present, though expected to be improved with PSSR2. The game generally maintains solid performance, with occasional dips in CPU-intensive areas, but is not considered poorly optimized.
- We Finally Have Our First Look at Crimson Desert Running on PS5 Pro — but We're Still Waiting on Base PS5 and Xbox Series X and S - IGNDigital Foundry has provided the first look at Crimson Desert running on the PlayStation 5 Pro, showcasing its ray tracing features and targeting 60fps in Performance Mode. While the Pro version appears impressive, the game's performance on base PlayStation 5, Xbox Series X, and Xbox Series S has yet to be revealed. The developer, Pearl Abyss, has assured fans that optimization is ongoing ahead of the March 19 release.
- The Sunday PapersThis week's Sunday Papers roundup highlights various articles from gaming publications. It touches on farewells to Eurogamer staff, the reunion of a former dealsman with Digital Foundry, and new game design articles from Eteo. The piece also includes discussions on Grand Theft Auto V's satire, venue design at Calgary's Scotiabank Saddledome, the 'Finance Broification' of armed conflict, and the soundtrack of extraction shooters.
- Resident Evil 7 and Village Nintendo Switch 2 tech analysis, including frame rate and resolutionDigital Foundry has released a technical analysis of Resident Evil 7 and Resident Evil Village on Nintendo Switch, examining frame rate and resolution. Resident Evil 7 generally performs well at 60 FPS, while Resident Evil Village experiences more notable dips, especially in exterior areas, though its image quality is considered better than on Xbox Series S.
- Capcom Pulls Enigma DRM From Resident Evil 4 Remake, Following Performance Complaints - IGNCapcom has removed the Enigma DRM from Resident Evil 4 Remake following widespread player complaints about performance degradation. The controversial DRM, which replaced Denuvo anti-piracy protection, was found to cause significant frame rate drops, particularly in cutscenes. Fans and performance analysts have criticized the decision to add DRM to an older game, leading to Capcom's apparent reversal.