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Crimson Desert PS5 Pro Performance Mode “Surprised” Digital Foundry “By How Good it Was Overall”
Digital Foundry has analyzed the performance modes of Crimson Desert on the PlayStation 5 Pro, noting its surprising overall quality and ability to target 60 FPS in Performance mode. While the game offers Performance, Balanced, and Quality modes with varying frame rates and resolutions, some demanding scenes can cause frame rate drops. The analysis also touched upon the image upscaling technology and its current artifacts, with expectations for improvement at launch.
Crimson Desert PS5 Pro Footage Revealed, Performance Mode “Puts Up a Good Fight” to Hit 60 FPS
Digital Foundry has analyzed the performance of Crimson Desert on the PlayStation 5 Pro, revealing three distinct graphical modes: Performance, Balanced, and Quality. The Performance mode targets 60 FPS with upscaled 4K visuals and raytracing, though frame rates can drop in busy scenes. The analysis also noted that the current build's image upscaling quality may improve with a planned update for launch.
First Crimson Desert PS5 Pro Analysis Calls It 'A Phenomenal Experience'
An analysis of Crimson Desert running on the PlayStation 5 Pro reveals a 'phenomenal experience' with multiple graphical modes including performance, balanced, and quality settings, all featuring ray tracing. While the PS5 Pro's PSSR upscaler works well, minor artifacts are present, though expected to be improved with PSSR2. The game generally maintains solid performance, with occasional dips in CPU-intensive areas, but is not considered poorly optimized.
We Finally Have Our First Look at Crimson Desert Running on PS5 Pro — but We're Still Waiting on Base PS5 and Xbox Series X and S - IGN
Digital Foundry has provided the first look at Crimson Desert running on the PlayStation 5 Pro, showcasing its ray tracing features and targeting 60fps in Performance Mode. While the Pro version appears impressive, the game's performance on base PlayStation 5, Xbox Series X, and Xbox Series S has yet to be revealed. The developer, Pearl Abyss, has assured fans that optimization is ongoing ahead of the March 19 release.
The Sunday Papers
This week's Sunday Papers roundup highlights various articles from gaming publications. It touches on farewells to Eurogamer staff, the reunion of a former dealsman with Digital Foundry, and new game design articles from Eteo. The piece also includes discussions on Grand Theft Auto V's satire, venue design at Calgary's Scotiabank Saddledome, the 'Finance Broification' of armed conflict, and the soundtrack of extraction shooters.
Resident Evil 7 and Village Nintendo Switch 2 tech analysis, including frame rate and resolution
Digital Foundry has released a technical analysis of Resident Evil 7 and Resident Evil Village on Nintendo Switch, examining frame rate and resolution. Resident Evil 7 generally performs well at 60 FPS, while Resident Evil Village experiences more notable dips, especially in exterior areas, though its image quality is considered better than on Xbox Series S.
Capcom Pulls Enigma DRM From Resident Evil 4 Remake, Following Performance Complaints - IGN
Capcom has removed the Enigma DRM from Resident Evil 4 Remake following widespread player complaints about performance degradation. The controversial DRM, which replaced Denuvo anti-piracy protection, was found to cause significant frame rate drops, particularly in cutscenes. Fans and performance analysts have criticized the decision to add DRM to an older game, leading to Capcom's apparent reversal.