DMA Design
DMA Design business and news from across the web.- Sony almost released a battery-powered PS1 inside a DualShock controller, but it was cancelled due to royalty disputes…Sony had plans for a battery-powered PlayStation 1 integrated into a DualShock controller, intended for the Brazilian market to circumvent import restrictions. This 'PlayStation PUGA' prototype, developed by Brian Watson, was cancelled due to unresolved royalty disputes between Sony's licensing departments and third-party developers, despite its functional prototype and potential for 20 hours of battery life.
- Are these the 100 most influential games of all time?Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
- A History Of Grand Theft Auto Box Art, From GTA 1 To GTA 6This article traces the evolution of Grand Theft Auto cover art from the original game to the upcoming Grand Theft Auto 6. It highlights how Rockstar Games, and previously DMA Design, have maintained a consistent visual identity while adapting to new game settings and artistic trends, with Stephen Bliss being a key artist in establishing the iconic mosaic style.
- Our Nightmare Society Isn’t Ready For GTA 6’s LaunchThe upcoming launch of Grand Theft Auto 6 is discussed in the context of the current volatile sociopolitical climate and the history of video game controversies. The article posits that while the world may not stop for GTA 6, its release will likely spark significant discussion and potential outrage, amplified by modern media and social platforms. It explores how past games, including previous Grand Theft Auto titles, have been flashpoints for moral panic and how this might play out with GTA 6, especially given its potential for social commentary and satire.
- Dev rewrites GTA 3 source code to reveal what Rockstar was hiding and show how Liberty City fit on a PS2Game journalist and developer Mark Brown has rewritten sections of Grand Theft Auto 3's source code to demonstrate how Rockstar Games (then DMA Design) managed to fit the expansive Liberty City within the PlayStation 2's limited 32MB of memory. The analysis highlights techniques like asset streaming and the use of lower-detail models for distant objects, which are still relevant in modern game development.
- How the video games industry will finally destroy itself - Reader's FeatureThis reader's feature argues that the video game industry is unsustainable due to a financial system that disincentivizes innovation and leads to conservatism and consolidation. The author suggests that increasing costs, reliance on finance capital over productive labor, and the rise of AI threaten the industry's long-term survival, potentially leading to a crisis similar to broader economic issues.
- 50 Best Nintendo 64 Games Of All TimeThis article ranks the 50 best games released for the Nintendo 64, celebrating the console's 30th anniversary. It highlights genre-defining classics and influential titles that showcased the system's capabilities in the early 3D era, from Super Mario 64 to The Legend of Zelda: Ocarina of Time.