Skip to content
feed.gg
Company4 articles

Electric Saint

Electric Saint business and news from across the web.

Latest coverage

newest first, grouped by day
Games IndustryNeutral

"Crowdfunding is fundamentally a marketing and a community exercise" – What developers need to know about funding a game with Kickstarter in 2026

Crowdfunding, particularly on platforms like Kickstarter, remains a viable, albeit challenging, method for game developers to secure partial funding and build community. While headline figures have decreased since 2015, 2025 saw $26 million raised across 443 successful projects, with 55 exceeding $100,000. Success now requires a near-complete game, significant marketing, and an engaged audience, shifting crowdfunding's focus from a funding source to a marketing and community exercise.

Rock Paper ShotgunVery positive

Phasmophobia devs Kinetic Games mosey into publishing with a witchy delivery game, a parasitic Metroidvania, and more

Phasmophobia developer Kinetic Games is expanding into publishing, announcing several new titles. These include Crescent County, a magic-tech delivery game; Shellbound, a parasitic Metroidvania; Contact Protocol, a retrofuturistic spaceship security game; and Aether Wizard Life, a mage apprentice simulator. Kinetic Games also announced a partnership with Sam Barlow for his next game, featuring Brandon Cronenberg.

Nintendo EverythingVery positive

Crescent County revealed for Nintendo Switch 2

Kinetic Publishing and Electric Saint have revealed Crescent County, a slice-of-life game set to launch on Nintendo Switch 2 in Summer 2027. Players will explore a witch-tech open world as Lu, a young adult navigating a new place, focusing on motorbroom deliveries, customization, racing, and forming relationships.

Games IndustryVery positive

"There’s always work to be done": Limit Break's mentorship program for under-represented groups returns for 2026

The Limit Break mentorship program, aimed at supporting under-represented groups in the UK and Irish games industry, has opened applications for its 2026 cohort. Founded in 2019, the program supports individuals from marginalized genders, orientations, ethnicities, as well as neurodiverse people and those with disabilities. The 2026 program will introduce new initiatives like virtual onboarding and a track for aspiring game business founders.