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The Sims 4 is going the way of Roblox with a new marketplace where anyone can make moola from their custom creations
Electronic Arts is introducing a new marketplace and maker program for The Sims 4, allowing players to create and sell custom content like clothing and furniture. This move mirrors systems seen in games like Roblox and Fortnite, enabling creators to earn money from their creations through a virtual currency called Moola, with creators receiving a 30% cut of sales. The program is set to launch on March 17th.
The Sims announces a Creation Club-style Marketplace and Maker program enabling content creators to sell their work…
Electronic Arts is launching The Sims 4 Marketplace, an in-game destination for players to purchase new content, and the Sims Maker Program, which allows approved creators to sell their work. The Marketplace will feature "Maker Packs" of custom content, with creators earning 30% of sales made using the new virtual currency, Moola. The program aims to bring official custom content to consoles for the first time and is set to launch on PC and Mac on March 17.
Game Pass additions for March include Cyberpunk 2077 and F1 25
Microsoft has announced the first wave of games coming to Xbox Game Pass in March, headlined by Cyberpunk 2077 and F1 25. Hollow Knight: Silksong, Final Fantasy III, and Kingdom Come: Deliverance II are also among the new additions, available across various tiers and platforms including Xbox Series X/S and PC.
The Sims 4 Will Open an Official Marketplace to Let Content Creators Sell Mods for a Share of 'Moola' - IGN
Maxis is launching an official "Maker" program and Marketplace for The Sims 4 on March 17, 2026, allowing approved content creators to sell custom "Maker Packs" using a virtual currency called "Moola." Creators will receive approximately 30% of the purchase price, and these packs must be exclusive to the Marketplace. The program will initially launch on PC and Mac, with console versions for PlayStation and Xbox to follow later.
How Steven Spielberg, a Pinhead bust, and Robert De Niro's sex appeal gave us the horror shooter Clive Barker's Undying
This article looks back at the development of the 2001 horror shooter Clive Barker's Undying, highlighting the collaboration between DreamWorks Interactive and author Clive Barker. It details the game's evolution from a Western to a horror title, the creative input from Barker, and the eventual acquisition by Electronic Arts, which impacted its marketing and reception.
Highguard Joins The List Of Live-Service Games Axed Within Weeks Of Launch
Several live-service games, including Highguard, Concord, and RumbleVerse, have been shut down shortly after launch due to issues with player retention and funding. This article examines various titles that failed to sustain their player base or business models, leading to premature closures or development halts.
Beloved PS3 Shooter Shutting Down, Last Chance to Get Trophies
Electronic Arts will shut down online services for Plants vs. Zombies: Garden Warfare on PlayStation 3 on April 28, 2026, due to the console's inability to support newer updates. The game will remain playable on PlayStation 4, Xbox 360, Xbox One, and PC. This marks the final opportunity for PS3 players to unlock remaining trophies.
Storslam för Arc Raiders på Swedish Game Awards
Arc Raiders was the big winner at the Swedish Game Awards, taking home Game of the Year and three other major awards including Best Audio, Best Game Design, and Best Technology. Europa Universalis V won the public vote for Players' Game of the Year, while Battlefield 6 and other popular titles left empty-handed.
Xbox Game Pass in 2026: every tier, price, and change explained
Microsoft significantly restructured Xbox Game Pass on October 1, 2025, introducing new tiers, bundling additional services, and increasing prices, with Ultimate jumping 50% to $29.99 per month. The service now offers Essential ($9.99), Premium ($14.99), PC Game Pass ($16.49), and Ultimate ($29.99), with day-one access to first-party titles like Call of Duty restricted to Ultimate and PC Game Pass. The changes reposition Game Pass as a premium entertainment bundle, omitting a family plan and annual subscription options.
It's taken 2 decades to appear, but this fan-made spiritual successor to Command & Conquer: Renegade has finally hit 1.0: '12 years of beta testing has led us to this'
Renegade X, a fan-made spiritual successor to Command & Conquer: Renegade, has officially launched its 1.0 version after 12 years of beta testing. Developed by Totem Arts using Unreal Engine 3, the game features large-scale, team-based multiplayer combat with vehicles and superweapons across over 30 maps. The studio is also working on Firestorm, a reimagining of Command & Conquer: Tiberian Sun.
Console gaming is growing much quicker than mobile as EA named top publisher
A new industry report indicates that console gaming is experiencing significantly faster growth than mobile gaming, with PC and console revenue rising by 13% compared to a 1% increase for mobile. Electronic Arts was named the top publisher for console and PC in 2025, despite Microsoft spending the most on advertising. The report highlights that high advertising spend does not guarantee success, as evidenced by Microsoft's underperforming releases despite significant marketing investment.
Skate Developer Full Circle Hit by Layoffs
Skate developer Full Circle has undergone layoffs as part of a studio transformation aimed at supporting the game's long-term future. Parent company Electronic Arts announced the changes, which impact "some roles." Player retention for Skate has significantly decreased since its launch, with recent player counts on Steam being a fraction of its peak.
Skate developer Full Circle confirms layoffs, claims commitment to the game's future "remains strong"
Skate developer Full Circle, a studio under Electronic Arts, has announced layoffs as part of a studio restructuring aimed at supporting the game's long-term future. The company stated that the affected employees are talented colleagues and friends, and that their commitment to Skate remains strong. The exact number of layoffs was not disclosed.
Skate developers Full Circle lay off an unspecified number of staff, claim this'll somehow help them "better support" the game
Full Circle, the studio behind Electronic Arts' early access skateboarding game Skate, has announced a studio restructuring that involves laying off an unspecified number of staff. The company claims these changes are intended to better support the long-term future of Skate and focus the team on key features. The studio also detailed changes to its roadmap communication, prioritizing social features like Meetups and Turn-Based Competitive Modes.
EA makes layoffs at Skate developer Full Circle
Electronic Arts has conducted layoffs at Full Circle, the studio developing the skateboarding game Skate. The company stated that these changes are necessary to better support the free-to-play title, despite its strong initial player engagement. The exact number of impacted employees has not been disclosed.
Skate developer Full Circle impacted by layoffs
Skate developer Full Circle, a studio under Electronic Arts, has undergone layoffs as part of a team restructuring aimed at supporting the game's long-term future. The exact number of affected employees is unknown, but the studio stated that the decision was not a reflection of their impact. This follows previous job cuts at EA in April 2025 and at Respawn Entertainment.
The Sims 4 developer hasn't forgotten about its quality of life commitment, and is back with an update on what to expect in 2026
Maxis provided an update on its commitment to improving quality of life in The Sims 4, detailing plans for 2026. The roadmap includes enhancements to Sim autonomy, infant-caregiver interactions, dining experiences, and family tree systems, with a patch featuring around 55 fixes due in March.
Battlefield 6's meta progression needed 'a little bit of a rework,' says producer
Battlefield 6 producer Alexia Christofi acknowledged that the game's meta progression system required significant rework due to player frustration with repetitive challenges. Electronic Arts is adjusting its approach to challenges and the Battle Pass for future seasons, aiming for a more engaging player experience across its distributed development studios.
Nexon appoints Patrick Söderlund as new executive chairman to "accelerate global strategy, transform creative direction, and lead the next phase"
Nexon has appointed Patrick Söderlund, currently CEO of Embark Studios, as its new executive chairman. In this role, Söderlund will focus on accelerating global strategy, transforming creative direction, and leading the company's next phase of growth, including portfolio strategy, M&A, and organizational development. He will remain CEO at Embark Studios while working closely with Nexon's President and CEO, Junghun Lee.
Embark Studios CEO Patrick Soderlund named executive chairman of Nexon
Nexon has appointed Patrick Soderlund, CEO and co-founder of Embark Studios, as its new executive chairman. Soderlund will collaborate with Nexon president and CEO Junghun Lee to shape the company's creative and strategic direction, while remaining CEO of Embark Studios. This appointment follows the success of Embark's game Arc Raiders, which Nexon published.