Electronic Arts
Electronic Arts business and news from across the web.
Latest coverage
PES successor eFootball has been downloaded an incredible number of times, suggesting Konami isn't perhaps as out of the game as some thought
Konami's football game eFootball, the successor to Pro Evolution Soccer, has surpassed one billion downloads worldwide. The company is celebrating this milestone with an in-game campaign and a special manga. This achievement is significant given the game's initially poor reception and Konami's continued presence in the football gaming market following EA's rebranding of FIFA.
The Best Android Sports Games – Updated
This guide highlights the best sports games available on the Android platform, covering a variety of disciplines. Featured titles include NBA 2K Mobile, Retro Bowl, Golf Clash, Cricket League, Madden NFL 26 Mobile Football, and EA Sports Mobile Football, among others.
Call Of Duty Might Never Have Existed, And It's Because Of James Bond
The Call of Duty franchise might not exist if not for a missed opportunity involving James Bond. In the early 2000s, Electronic Arts was developing 007: Nightfire and considered 2015, Inc. (founded by Vince Zampella and Jason West) for its PC port. After EA chose Gearbox Software instead, Zampella and West partnered with Activision to form Infinity Ward, leading to the creation of Call of Duty.
Star Wars Eclipse Still Years Away as Quantic Dream Faces Major Delays
Star Wars Eclipse, developed by Quantic Dream, is reportedly still years away from release, with insiders suggesting a launch no earlier than 2028 or 2029. The game has faced significant development challenges since its 2021 announcement, including technical hurdles and the pressure of living up to the Star Wars legacy. This extended development cycle raises concerns about whether the game can maintain its hype and relevance by the time it is eventually released.
Indie Dev Creates Mirror’s Edge Alternative After EA’s Long Silence
Indie developer Carlcadium has created LIQUID LUNGS, a first-person parkour game, to fill the void left by Electronic Arts' silence on the Mirror's Edge franchise. The game is seen as a spiritual successor to Mirror's Edge Catalyst, aiming to capture the beloved parkour mechanics and freedom of movement that fans have been missing. LIQUID LUNGS' development and upcoming Steam launch highlight a growing trend of indie developers creating games inspired by neglected AAA franchises.
Split Fiction studio Hazelight celebrates selling 50 million games in under 10 years
Hazelight Studios announced that its co-op action-adventure titles, It Takes Two, Split Fiction, and A Way Out, have collectively sold over 50 million copies worldwide. It Takes Two leads sales with 30 million units, followed by A Way Out with 13 million, and Split Fiction with 7 million. The studio is currently working on its fourth game.
After years of 'extensive reverse engineering', you can play a janky Mirror's Edge prototype in all its…
A playable prototype of the original Mirror's Edge, dated nine months before its 2008 launch, has been restored by fans after extensive reverse engineering and hundreds of fixes. This early build, playable on a custom RPCS3 build for PlayStation 3, offers a glimpse into the game's development with different mechanics, cut content, and a more gruesome combat system.
Marble Madness (Genesis)
This review criticizes the Sega Genesis port of Marble Madness, citing poor controls and middling presentation compared to the arcade original and NES version. Despite the gameplay mechanics being intact, the washed-out colors, disastrous music, and imprecise controls significantly detract from the experience, making it a disappointing conversion.
Mirror's Edge's pre-release prototype is now playable, and features a brutal arm break and horrible opening monologue
An early prototype of the original Mirror's Edge, previously unplayable due to technical issues, has been made playable by fans. This build, an early PlayStation 3 version, features a different opening monologue and combat animations not present in the final release. The restoration involved extensive reverse engineering and numerous bug fixes.
Split Fiction, Which Had Double The Budget Of It Takes Two, Has Sold 1/3 The Copies So Far
Hazelight announced that its three games, A Way Out, It Takes Two, and Split Fiction, have collectively sold over 50 million copies. It Takes Two leads sales with 30 million units, followed by A Way Out with 13 million, and Split Fiction with 7 million. Despite Split Fiction having a larger budget than It Takes Two, its sales are currently lower, though the studio is pleased with the reception and is considering future projects, potentially including single-player experiences.
Gaming's most iconic space opera is on sale for only $6
Michael Gamble, executive producer for the Mass Effect series, is actively seeking a senior production director for the next installment. This role will report directly to Gamble and is described as a crucial leadership position for the ongoing development of the franchise.
EA Play Sweetens Apex Legends Deal with Monthly Weapon Charms
Electronic Arts is offering monthly exclusive weapon charms for Apex Legends to EA Play subscribers, enhancing the value of its subscription service. This move aims to appeal to cosmetics collectors and players focused on in-game identity. EA Play also provides subscribers with discounts on EA digital purchases and early access trials for new releases.
UK software sales chart for the week ending April 4, 2026 – Mario Kart World still putting in work
The UK software sales chart for the week ending April 4, 2026, shows Mario Kart World remaining a top performer, holding the second position. Resident Evil Requiem moved up to first place, while Super Mario Galaxy + Super Mario Galaxy 2 saw a significant jump in sales.
UK Charts: Mario Galaxy Jumps Up The Rankings Thanks To A Big-Screen Boost
The latest UK physical game charts show EA SPORTS FC 26 retaining the top spot. Super Mario Galaxy + Super Mario Galaxy 2 saw a significant jump to 12th place, attributed to a recent movie tie-in. LEGO Star Wars: The Skywalker Saga also climbed from 32nd to fourth.
Battlefield 6 audio team says they 'constantly polish what we think needs polishing'
The audio team for Battlefield 2042 discussed their continuous work on polishing the game's soundscape, even after its launch. They described the live-service model as a marathon rather than a sprint, emphasizing ongoing improvements based on player feedback. The team also celebrated winning the best audio design award at The Game Awards 2025.
EA just cut Apex Legends map without warning, but there is a good reason
Electronic Arts has temporarily removed the Storm Point map from Apex Legends due to a crash bug affecting specific devices. Developer Respawn Entertainment replaced it with E-District (daytime) and is working on a permanent fix. The map rotation change occurred midway through Season 28, deviating from the usual twice-per-season update schedule.
Games Inbox: Has the new Mass Effect been cancelled?
Reader mail discusses the lack of news regarding a new Mass Effect game, with one reader suspecting it may be cancelled despite EA's assurances. Other topics include potential remakes of The Legend of Zelda: Ocarina of Time, the viability of a new Uncharted game, and the pricing of the PlayStation 5 Pro. There's also discussion on the success of Nintendo's Super Mario Galaxy movie and its potential impact on future game and film adaptations.
Saudi Arabia’s EGDC Raises Ownership Stake in Capcom, Now Owns 6.04 Percent
Saudi Arabia's Electronic Gaming Development Company (EGDC) has increased its ownership stake in Capcom to 6.04 percent, acquiring an additional 1.01 percent. The EGDC, owned by Crown Prince Mohammed bin Salman, also holds a majority stake in SNK and is involved in the proposed acquisition of Electronic Arts by the Public Investment Fund, Silver Lake, and Affinity Partners.
Mini-Games And Whether They Add Or Detract From Console Games
Mini-games in console titles can offer a welcome change of pace or extra challenges, but their effectiveness depends on implementation. Titles like Grand Theft Auto V integrate them seamlessly, while sports games use them for skill training. When well-executed and purposeful, mini-games enhance player autonomy and exploration without disrupting the core experience.
Battlefield 6 captures the 'gritty, authentic, modern soldier experience' according to its audio director
Ripple Effect studio audio director Jeff Wilson discussed the soundtrack for Battlefield 6, aiming for a "gritty, authentic, modern soldier experience." The music is thematic in the campaign, scaled back in multiplayer to emphasize sound effects, and features subtle motifs tied to the campaign's story arcs. The overall audio design aims to convey a grounded and authentic sense of heroism.