Embracer Group
Embracer Group business and news from across the web.- FACTIONS CLASH IN DAWN OF WAR IV’S MULTIPLAYER MODEKING Art Games has released new Battlefield Report videos showcasing the four distinct factions in Warhammer 40,000: Dawn of War IV's multiplayer mode. The videos highlight the unique strategic approaches of the Adeptus Mechanicus, Necrons, Space Marines, and Orks. Warhammer 40,000: Dawn of War IV is set to launch on PC on September 17, 2026, with an early unlock available for Commander Edition players on September 14.
- Alongside its own big successes, Saber Interactive is sticking with indies - here's whySaber Interactive's Tim Willits and Todd Hollenshead discussed the studio's commitment to supporting indie games, even as they work on their own larger titles like Warhammer 40k: Space Marine 2. They highlighted lessons learned from working with smaller teams on games like Bus Bound and The Knightling, emphasizing the importance of focused game design and proper scoping. Saber Interactive aims to continue partnering with independent developers in the future.
- Stuntman Hollywood is a genius idea with a massive amount of replayabilitySaber Interactive is developing Stuntman Hollywood, the first new entry in the series in 19 years, which leverages Universal's extensive film IPs. The game allows players to perform stunts inspired by movies like Fast and Furious, Back to the Future, and Earthquake. Developers Todd Hollenshead and Tim Willits discussed the game's conception and the challenge of balancing difficulty for both casual and hardcore players.
- Opinion: Everything hurts and no one knows when the pain will endThe article discusses the ongoing financial struggles and mass layoffs within the game industry, attributing them to a combination of economic factors, executive mismanagement, and alleged abuses of power. The author, Bryant Francis, shares personal coping mechanisms for dealing with the constant stream of bad news and emphasizes the need for the industry to learn from past mistakes.
- A PS6 handheld is seemingly on the table as PlayStation CEO says Sony will be "leveraging technologies that can be…Sony Interactive Entertainment CEO Hideaki Nishino has indicated that the company is exploring technologies for future game consoles that can be used in various forms and locations, suggesting a potential for a handheld PlayStation 6. While not officially confirmed, Nishino's comments, coupled with the success of the PlayStation Portal, point towards Sony's continued interest in the handheld market. Analysts suggest a PS6 console could launch around 2028 or 2029.
- Italy's 34BigThings spins out from Embracer GroupItalian game developer 34BigThings has spun out from Embracer Group, with co-founder Valerio Di Donata buying back 100% of the studio's stock. This move makes 34BigThings the second-largest independent game developer in Italy. The studio, known for titles like Carmageddon Rogue Shift and Redout, plans to announce a major new title later this year built on a beloved intellectual property.
- KINGDOM COME: DELIVERANCE II SURPASSES 6 MILLION COPIES SOLD WORLDWIDEWarhorse Studios and Deep Silver announced that Kingdom Come: Deliverance II has sold over 6 million copies worldwide. The game has received critical acclaim, including a BAFTA Games Award for Best Narrative. To celebrate, the game is featured in the Steam Summer Sale with significant discounts.
- Italian studio 34BigThings regains independence from EmbracerItalian game studio 34BigThings has regained its independence from Embracer Group, with co-founder Valerio Di Donato reacquiring 100 percent of the company's shares. The studio, which develops titles like Redout II, plans to announce a major new title later this year and has further projects slated for 2027 and 2028. This move comes as Embracer Group undergoes significant restructuring and divestments.
- Redout Dev Now Fully Independent, Teases 'Major Title' Based on 'Revered' IPItalian development studio 34BigThings, known for the Redout series, has announced it is once again fully independent after co-founder Valerio Di Donato bought back shares from Embracer Group. The studio is teasing a major new title based on a 'revered' intellectual property, with further projects planned for 2027 and 2028.
- Italy's second-largest independent game studio buys its independence from EmbracerItalian game studio 34BigThings has regained its independence from Embracer Group after six years. Co-founder Valerio Di Donato acquired full ownership and will lead the studio alongside Giuseppe Enrico Franchi and CFO Daniel Giagnorio. The studio plans to announce a major title later this year and has further projects slated for 2027 and 2028.
- Business and FinanceTencent is reportedly in discussions to divest its stakes in several Japanese game studios, potentially incurring a loss. Meanwhile, Italy's second-largest independent game studio has successfully bought back its independence from Embracer Group.
- Sony's PS6 is still coming out in 2027 suggests hardware insiderDespite ongoing memory shortages, insider KeplerL2 suggests Sony's PlayStation 6 will still launch in 2027 as planned, refuting reports of a potential delay to 2028 or 2029. This aligns with previous insights from Moore's Law Is Dead, indicating that manufacturing contracts are in place and would be costly to terminate. The article also notes the recent price increase of the PlayStation 5 and speculates on the higher cost of its successor.
- Sony is considering pushing the PS6 to 2028 or 2029, "some analysts believe," according to Embracer GroupSony is reportedly considering delaying the launch of the PlayStation 6 to 2028 or 2029, according to Embracer Group's financial report. Analysts believe factors like increased RAM costs due to AI demand and economic volatility are influencing this potential shift from the previously rumored 2027 release window. These economic pressures could impact console retail prices and market growth.
- 'A new industry with a new identity:' How Canadian devs are faring in 2026The Canadian games industry is undergoing a transformation, moving away from a reliance on triple-A development and tax incentives towards a more resilient model focused on indie studios and community collaboration. Despite recent layoffs and studio closures, there is optimism for a new identity centered on smaller, agile teams that can validate market potential through evidence like wishlists and community engagement, supported by systems like the Canadian Media Fund.
- Fares-studion Hazelight vinner regeringens exportprisHazelight Studios, founded by Josef Fares, has been awarded the Swedish Government's Export Prize for the cultural and creative industries. The award recognizes the studio's global success and contribution to promoting Sweden as an innovative country. This follows critical acclaim and strong sales for their game It Takes Two.
- Six years after its announcement, SiN Reloaded finally has a Steam demoSix years after its initial announcement, SiN Reloaded, a remaster of the classic 1990s first-person shooter, has released a demo on Steam. Developed by Nightdive Studios, the remaster features updated textures, 4K resolution, 144 FPS support, and an overhauled UI and control scheme. The project faced development hurdles, including a split with 3D Realms and Nightdive's focus on the System Shock remake, but is now slated for a full release before the end of the year.
- Playstack sold, Xbox announces business 'reset,' and is generative AI poisoning the well? - Patch Notes #56Playstack has been sold to Integrated Media Company, with TruFin divesting its majority stake. Xbox announced a business 'reset' involving potential layoffs and studio closures, as confirmed by leaders Asha Sharma and Matt Booty. Concerns are also rising about generative AI's impact on the industry, with Take-Two's former head of AI, Luke Dicken, expressing worries about the current hype cycle.
- Analyst: Q1 2026 revenue figures show there is still demand for compelling single-player video gamesGlobal game content revenue saw a 3.6% year-over-year increase in Q1 2026, reaching $54.14 billion, according to S&P Global Market Intelligence. Companies like Capcom and Pearl Abyss reported significant growth, driven by titles such as Resident Evil Requiem and Crimson Desert, indicating continued consumer demand for compelling single-player experiences alongside live-service games. PC emerged as the fastest-growing platform.
- The New Guitar Hero–Err, Stage Tour–Reveals Its First SongsRedOctane Games, a studio evolved from the creators of Guitar Hero, has revealed the first seven songs for its upcoming music game, Stage Tour. The tracklist includes songs from bands like Red Hot Chili Peppers, Weezer, and Ghost. The game will feature traditional music game peripherals and is set to launch later this year on PC and consoles.
- Lords of the Fallen II Reveals Brutal New Gameplay at Nintendo Direct; Nintendo Switch™ 2 Version Confirmed for 2026 ReleaseCI Games has confirmed that Lords of the Fallen II will be released on the Nintendo Switch 2 system in 2026, marking the first time the franchise will appear on a Nintendo platform. The soulslike action-RPG will also launch on PC, PlayStation 5, and Xbox Series X|S, featuring Unreal Engine 5 visuals and an enhanced combat system.