Fuse Games
Fuse Games business and news from across the web.- Star Wars: Galactic Racer developers chat story DLCDevelopers from Fuse Games discussed post-launch content plans for Star Wars: Galactic Racer in a recent interview. Executive Producer Craig Derrick and studio Founder/CEO Matt Webster shared insights into supporting the game after its October release. The game aims to bring racing back to the Star Wars universe with various race types across different planets.
- Star Wars Galactic Racer is surprisingly deep and pod racing at its finestStar Wars Galactic Racer, developed by Fuse Games, offers a surprisingly deep and engaging pod racing experience. Creative Director Kieran Crimmins highlights the game's massive scale, intense mechanics, and extensive customization options, aiming for an 'easy to learn, hard to master' approach. The game features a roguelike-esque story mode with third-person hub exploration and a robust upgrade system for speeders.
- Star Wars Galactic Racer is "a marriage made in heaven" for its creators at Fuse GamesFuse Games, comprised of former Criterion developers, is creating Star Wars: Galactic Racer, a spiritual successor to Star Wars Episode I: Racer. Creative Director Kieran Crimmins discusses the studio's passion for arcade racers and the importance of capturing the authentic feel of podracing, which is considered the pinnacle of racing in the Star Wars universe. The game will feature multiple vehicle types, including landspeeders, skim speeders, speeder bikes, and the iconic podracers, with a focus on building rivalries and distinct character personalities.
- With Star Wars: Galactic Racer, former Burnout devs have built on N64 and PS2 classics to make what they call "the purest expression of gaming"Fuse Games, founded by former Criterion developers Matt Webster and Kieran Crimmins, is developing Star Wars: Galactic Racer, a roguelite arcade racer inspired by classics like Star Wars Episode I Racer. The game emphasizes consequence and spectacular crashes, with a deep customization system and a campaign structure that blends planet-hopping with FTL-like progression. The developers aim to push the racing genre forward by reintroducing elements of risk and strategic decision-making.
- Star Wars: Galactic Racer has a lot more Slay the Spire DNA than I expected, because its ex-Burnout devs wanted to add…Star Wars: Galactic Racer, developed by ex-Burnout devs at Fuse Games, incorporates roguelike elements similar to Slay the Spire into its campaign mode, offering a more consequential racing experience. Players progress through underground racing leagues with customizable vehicles, facing permadeath runs that encourage strategic decision-making and build optimization. The game aims to provide a deeper, more challenging racing experience than traditional titles, differentiating itself from Star Wars: Episode I Racer.
- Star Wars Racer Uses All of Unreal Engine 5's Fancy Features - At 60fps on PS5Star Wars: Galactic Racer is leveraging Unreal Engine 5's advanced features like Nanite and Lumen to achieve photorealistic visuals and complex environments. The game targets a smooth 60fps on PlayStation 5, with further enhancements expected on the PlayStation 5 Pro. Despite some minor compromises, the technical achievements are impressive, potentially positioning it as a contender for awards.
- Don't drive in the lava! — Star Wars: Galactic Racer will feature status effects on each planet 'that can be inflicted on you', but can also be counteracted thanks to the synergy systemFuse Games has detailed Star Wars: Galactic Racer's synergy system, where planets will feature status effects like lava or extreme heat that impact vehicles. Players can counteract these effects through mechanics like driving through water. The game also features a "runs-based" campaign and an upgrade tree for vehicle customization, arriving on October 6 for PlayStation 5, Xbox Series X/S, and PC.
- "The combinations are in the trillions": Star Wars Galactic Racer’s creative director on speeder specialisation, storycrafting, and having “a bit of a smash”Star Wars: Galactic Racer creative director Kieran Crimmins discusses the game's blend of arcade racing and roguelike elements, emphasizing the deep customization options for speeder builds. He highlights how players can create unique combinations, with trillions of possibilities, and how the game encourages aggressive playstyles. Crimmins also touches on the story's post-war setting and the studio's goal of innovating within the racing genre.
- Star Wars: Galactic Racer hands-on preview - this is not just podracingStar Wars: Galactic Racer is an upcoming arcade racing game from Fuse Games, aiming to revive the genre with a Star Wars twist. The game features a roguelite campaign structure, deep vehicle customization, and combines various vehicle types, including podracers, in races. It is set to release on October 6, 2026, for PlayStation 5, Xbox Series X/S, and PC, published by Secret Mode.
- Star Wars: Galactic Racer Hands-on Preview - Podracer TakedownFuse Games is developing Star Wars: Galactic Racer, an arcade racing title set to release on October 6, 2026, for Xbox Series X|S, PlayStation 5, and PC. The game features a narrative campaign with a roguelike structure where players progress through tournaments, earning credits to upgrade vehicles and abilities. The preview highlights fast-paced racing, Burnout-inspired takedowns, and distinct vehicle handling.
- Star Wars: Galactic Racer Preview – Sebulba’s Still a SleemoStar Wars: Galactic Racer, developed by Fuse Games, offers an exciting arcade racing experience with fast-paced gameplay and deep customization options. The preview highlights its smooth controls, unique roguelite campaign structure, and thrilling Podracing mode, making it a highly anticipated title for PlayStation 5, Xbox Series X/S, and PC.
- Star Wars: Galactic Racer – The First PreviewFuse Games' Star Wars: Galactic Racer shows strong Burnout roots with its racing mechanics, complemented by on-foot Star Wars-themed segments. This spiritual successor to Episode 1: Pod Racer is highly anticipated, with the preview suggesting a promising and engaging experience.
- How Star Wars: Galactic Racer Turns Podracing into a Challenging RogueliteStar Wars: Galactic Racer is shaping up to be a challenging and deep racing game with roguelite elements, featuring extensive customization and replayability. The game includes a story-driven campaign with branching paths and a randomized structure, alongside an arcade mode. It is set to launch on October 6, 2026, for Xbox Series X|S.
- Star Wars: Galactic Racer let me play podracer ping-pong, though its high-stakes roguelike gauntlet feels more tuned for pace-focused speeder freaksStar Wars: Galactic Racer adopts a roguelike structure for its single-player campaign, challenging players to progress through a series of races with a limited number of lives. The game features various vehicle types, including landspeeders, speeder bikes, skim speeders, and podracers, each with distinct handling characteristics. Environmental hazards and a build customization system add depth to the fast-paced racing action.
- Star Wars: Galactic Racer proves that roguelikes and racing are "a match made in heaven," and it's bringing white knuckle consequences back to the genreStar Wars: Galactic Racer combines roguelike structure with racing gameplay, offering high-stakes consequences for every decision. Developer Fuse Games, led by CEO Matt Webster, aims to revitalize the racing genre with a focus on replayability and impactful player choices. The game is set to release on October 6 for PlayStation 5, Xbox Series X/S, and PC, featuring distinct vehicle types and risk-reward boost mechanics inspired by titles like Burnout.
- 5 Things That Surprised Me Playing Star Wars: Galactic Racer on PS5Fuse Games' upcoming title, Star Wars: Galactic Racer, offers a surprising blend of fast-paced racing and roguelite elements, challenging players with its 'runs-based' campaign structure. The game features dynamic planetary environments that affect gameplay and a tactical approach to vehicle customization and racing strategy. Developed by a team with pedigree from Criterion, the game aims to innovate within the racing genre and deliver a compelling Star Wars adventure.
- Star Wars: Galactic Racer creative director says game will have 'consequential decision-making' with a 'runs-based structure inside the campaign' — 'We want every decision to matter'Fuse Games CEO Matt Webster and Creative Director Kieran Crimmins revealed that Star Wars: Galactic Racer will feature a runs-based structure within its campaign, emphasizing consequential decision-making where every choice matters. This approach aims to bring replayability and consequence back into the arcade racing experience, a departure from traditional upgrade systems. The game is set to release on October 6 for PlayStation 5, Xbox Series X, Series S, and PC.
- Star Wars: Galactic Racer creative director says the game has 'unbelievable' mechanical depth and features 'trillions' of vehicle part combinations — 'I would argue there may not be an arcade racer with that much depth in it ever made'Fuse Games Creative Director Kieran Crimmins stated that Star Wars: Galactic Racer will feature "trillions" of vehicle part combinations, offering "unbelievable depth" for an arcade racer. The game, launching October 6 for PlayStation 5, Xbox Series X/S, and PC, aims to balance familiar Star Wars elements with new vehicle fantasies and extensive customization options.
- Star Wars: Galactic Racer Is A Burnout GameStar Wars: Galactic Racer, developed by Fuse Games, shifts the focus from lightsabers to an underground racing circuit, drawing comparisons to the Burnout series due to its destructive takedowns. The game will feature podracing and special abilities, and is set to release on PC, PlayStation 5, and Xbox Series X on October 6.
- Star Wars: Galactic Racer’s Story Mode Has a Slay the Spire-Style Branching Map of ObjectivesStar Wars: Galactic Racer features a story mode with a Slay the Spire-style branching map, allowing players to choose different event types and progress through various objectives. The game, developed by Fuse Games, will be released on October 6th for Xbox Series X/S, PlayStation 5, and PC, offering replayability through vehicle upgrades and unique builds.