Fuse Games
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Star Wars: Galactic Racer’s Multiplayer Tours, Playable Characters and More Detailed in New Overview
Fuse Games CEO Matt Webster detailed the multiplayer modes for Star Wars: Galactic Racer, including Quick Race, Quick Podrace, Multiplayer Tour, and Podracing Tour. Players can compete against up to 11 others, choose characters with unique traits and vehicles, take on contracts for upgrades, and even bet on their finishing positions. The game launches October 6th for Xbox Series X/S, PlayStation 5, and PC.
Star Wars Galactic Racer Exclusive Multiplayer Overview Trailer
Fuse Games Founder and CEO Matt Webster provides an overview of the multiplayer features in Star Wars Galactic Racer. The video details modes like Multiplayer Tour and Podracing Tour, as well as vehicle customization options.
Star Wars: Galactic Racer Might Include Movie Cameos if They’re Accurate to the Timeline
Fuse Games CEO Matt Webster discussed the importance of timeline accuracy for potential movie cameos in Star Wars: Galactic Racer, stating any appearances must fit the original trilogy era. The game will feature new story content, multiplayer progression, vehicle customization, and a betting system. It is set to release on PC, PlayStation 5, and Xbox Series X/S on October 6th, with a physical release planned.
"As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer
Matt Webster, co-founder of Fuse Games, discusses the upcoming release of Star Wars: Galactic Racer, a title he believes can carve out a niche in the current market despite the general decline of racing games. The studio, formed by former Criterion developers, is innovating by incorporating roguelike elements and consequential decision-making, inspired by games like Hades and Slay the Spire, to enhance replayability. Webster also touches on the challenges of independent development, the importance of nurturing young talent, and the industry's aversion to risk.
Star Wars: Galactic Racer has some of the best crashes I've seen in a long time, but with custom builds that incentivize checking yourself before you wreck yourself
Star Wars: Galactic Racer offers thrilling crashes and a compelling roguelike structure, incentivizing strategic build customization. Despite a weak narrative, the game excels in its core racing mechanics and the tension of its permadeath system across multiple platforms.
Star Wars: Galactic Racer preview and interview - the next best thing to F-Zero
Star Wars: Galactic Racer aims to be the definitive Star Wars racing experience, combining various vehicle types like land speeders and podracers. Creative director Kieran Crimmins discusses the game's design, its canon-compliant story set after Return of the Jedi, and the inclusion of roguelike elements in its campaign. The game is set to release on October 6, 2026, for PlayStation 5, Xbox Series X/S, and PC.
Star Wars: Galactic Racer's multiplayer 'tour' mode is a chaotic arcade racer spliced with a MOBA, and…
Star Wars: Galactic Racer features a unique "tour" multiplayer mode that blends arcade racing with MOBA elements like buildcrafting and in-match progression. Developed by Fuse Games, the mode supports up to 12 players across multiple planets, with players upgrading their vehicles and abilities between races. Creative director Kieran Crimmins emphasizes player agency and strategic depth, while executive producer Craig Derrick notes the importance of accessible fun for friends.
'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars
Star Wars: Galactic Racer, developed by Fuse Games and set in the Outer Rim during the New Republic Era, will feature elements from across the entire Star Wars saga. Creative director Kieran Crimmins and Lucasfilm Games executive producer Craig Derrick explained that the post-war setting allows for a blend of eras, drawing inspiration from the rise of racing after World War II. The game is scheduled for release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
'If they're not controlling it with their feet, then are they really playing the game properly?' — Star Wars: Galactic Racer dev recommends players go full Sebulba and play with their feet
Star Wars: Galactic Racer's creative director Kieran Crimmins humorously suggests players should try controlling their podracers with their feet, emulating the character Sebulba. Lucasfilm Games executive producer Craig Derrick emphasizes the importance of meaningful returning characters like Sebulba to the game's narrative. The game is set to release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
Star Wars: Galactic Racer’s Multiplayer Progression Systems Detailed in New Video
New footage details the multiplayer progression systems for Star Wars: Galactic Racer, developed by Fuse Games. Players will upgrade their race craft by winning races, with a betting system also included. The game is set for release on October 6th for PC, PlayStation 5, and Xbox Series X/S.
Star Wars: Galactic Racer's singleplayer is a clever roguelike gauntlet I could easily sink hours into
Star Wars: Galactic Racer features a surprisingly deep singleplayer campaign that incorporates roguelike elements, offering branching paths and upgrade choices. Developer Fuse Games has crafted distinct vehicle handling for Landspeeders, Skim Speeders, Speeder-Bikes, and Podracers, with meta-progression allowing players to improve base stats or unlock cosmetics after failed runs.
Star Wars: Galactic Racer Trailer Breaks Down the Strengths and Weaknesses of Landspeeders
Fuse Games' upcoming title, Star Wars: Galactic Racer, will feature various vehicle types, starting with the Landspeeder. While not the fastest, its drift capabilities and durability are highlighted, alongside a repair mechanic. The game launches on October 6th for PlayStation 5, Xbox Series X/S, and PC, and will also incorporate roguelike elements.
Building on Burnout and an underwhelming predecessor are Wreckreation 2’s missions, and so far it’s a promising patch of Paradise
Wreckreation 2, developed by Three Fields Entertainment under the new name When Tides Turn, aims to recapture the spirit of Burnout Paradise with a more focused and physical arcade racing experience. The sequel moves away from the open, bland environments of its predecessor to a city setting, featuring improved car collision physics and a more natural driving model. The team plans an open development process, utilizing public demos for player feedback before release, and is self-publishing the title.
Star Wars: Galactic Racer developers chat story DLC
Developers from Fuse Games discussed post-launch content plans for Star Wars: Galactic Racer in a recent interview. Executive Producer Craig Derrick and studio Founder/CEO Matt Webster shared insights into supporting the game after its October release. The game aims to bring racing back to the Star Wars universe with various race types across different planets.
Star Wars Galactic Racer is surprisingly deep and pod racing at its finest
Star Wars Galactic Racer, developed by Fuse Games, offers a surprisingly deep and engaging pod racing experience. Creative Director Kieran Crimmins highlights the game's massive scale, intense mechanics, and extensive customization options, aiming for an 'easy to learn, hard to master' approach. The game features a roguelike-esque story mode with third-person hub exploration and a robust upgrade system for speeders.
Star Wars Galactic Racer is "a marriage made in heaven" for its creators at Fuse Games
Fuse Games, comprised of former Criterion developers, is creating Star Wars: Galactic Racer, a spiritual successor to Star Wars Episode I: Racer. Creative Director Kieran Crimmins discusses the studio's passion for arcade racers and the importance of capturing the authentic feel of podracing, which is considered the pinnacle of racing in the Star Wars universe. The game will feature multiple vehicle types, including landspeeders, skim speeders, speeder bikes, and the iconic podracers, with a focus on building rivalries and distinct character personalities.
With Star Wars: Galactic Racer, former Burnout devs have built on N64 and PS2 classics to make what they call "the purest expression of gaming"
Fuse Games, founded by former Criterion developers Matt Webster and Kieran Crimmins, is developing Star Wars: Galactic Racer, a roguelite arcade racer inspired by classics like Star Wars Episode I Racer. The game emphasizes consequence and spectacular crashes, with a deep customization system and a campaign structure that blends planet-hopping with FTL-like progression. The developers aim to push the racing genre forward by reintroducing elements of risk and strategic decision-making.
Star Wars: Galactic Racer has a lot more Slay the Spire DNA than I expected, because its ex-Burnout devs wanted to add…
Star Wars: Galactic Racer, developed by ex-Burnout devs at Fuse Games, incorporates roguelike elements similar to Slay the Spire into its campaign mode, offering a more consequential racing experience. Players progress through underground racing leagues with customizable vehicles, facing permadeath runs that encourage strategic decision-making and build optimization. The game aims to provide a deeper, more challenging racing experience than traditional titles, differentiating itself from Star Wars: Episode I Racer.
Star Wars Racer Uses All of Unreal Engine 5's Fancy Features - At 60fps on PS5
Star Wars: Galactic Racer is leveraging Unreal Engine 5's advanced features like Nanite and Lumen to achieve photorealistic visuals and complex environments. The game targets a smooth 60fps on PlayStation 5, with further enhancements expected on the PlayStation 5 Pro. Despite some minor compromises, the technical achievements are impressive, potentially positioning it as a contender for awards.
Don't drive in the lava! — Star Wars: Galactic Racer will feature status effects on each planet 'that can be inflicted on you', but can also be counteracted thanks to the synergy system
Fuse Games has detailed Star Wars: Galactic Racer's synergy system, where planets will feature status effects like lava or extreme heat that impact vehicles. Players can counteract these effects through mechanics like driving through water. The game also features a "runs-based" campaign and an upgrade tree for vehicle customization, arriving on October 6 for PlayStation 5, Xbox Series X/S, and PC.