Game Design
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GTA 6 gameplay details revealed in new preview, including seamless character switching, playing as a couple and more
New details for Grand Theft Auto 6 reveal seamless character switching between protagonists Jason and Lucia, who can be played together as a couple. The game will feature a reactive world with a deeper morality system than Red Dead Redemption 2, and character body weight mechanics will return. Rockstar Games also faces accusations of union-busting following recent staff firings.
GTA 6 life simulation elements confirmed: thank god, we can turn the offensively hot Jason and Lucia into exhausted slobs like the rest of us
Grand Theft Auto 6 will feature life simulation elements, allowing players to affect the appearance of protagonists Jason and Lucia through diet, exercise, and sleep, similar to Grand Theft Auto: San Andreas. Rockstar Games is studying Miami residents for inspiration and has confirmed recent leaked videos are legitimate, with more content to be revealed by Netflix.
GTA VI-intervju skvallrar om hög realism
Rockstar Games has discussed new details regarding the realism in Grand Theft Auto VI, suggesting a more in-depth system than Red Dead Redemption 2. The game will feature dynamic body changes based on calorie intake and physical activity, as well as a more impactful morality system. NPCs will also exhibit greater variation in their behavior and styles, reflecting different trends within the game world.
Persona 4 Revival with Kazuhisa Wada: Rebuilding a Classic for Today | Official XBOX Podcast
In an interview on the Official Xbox Podcast, ATLUS General Producer Kazuhisa Wada discusses Persona 4 Revival, a reimagining of the classic RPG. Wada highlights the updated graphics, enhanced cinematic presentation, and free camera control designed to immerse players in the town of Inaba. He emphasizes that while the core story and themes remain intact, the revival aims to let both new and veteran players experience the game with fresh eyes and deeper engagement.
Rockstar solved the tedium of driving to the next job in GTA 6
Rockstar Games appears to have addressed the potential tedium of driving in Grand Theft Auto 6 by allowing players to switch to the passenger seat and use their in-game phone. This feature offers a more interactive experience compared to previous titles like Red Dead Redemption 2 and Grand Theft Auto 5, which had less engaging travel mechanics. The game will also feature high levels of realism, including dynamic character appearances based on lifestyle choices and events.
Choices in GTA 6 will 'cut much deeper' than GTA 5 or RDR2 honor systems
Rockstar Games is planning for player choices in Grand Theft Auto 6 to have significantly deeper consequences than those seen in Grand Theft Auto 5 or Red Dead Redemption 2's honor systems. The game will also feature mechanics allowing players to manage their character's fitness and weight.
PUBG: DEDNET – Beta Sign Up | Alpha Beta Gamer
PUBG: DEDNET is a new multiplayer FPS set in the PUBG universe, combining shooter gameplay with roguelite progression. Players can experiment with abilities and tactics, with death feeding into subsequent runs through retained progression. Beta sign-ups are now open.
PUBG Ded.Net Gameplay Highlights New Setting, Build Potential And Intense Action
Krafton announced PUBG Ded.Net, a new multiplayer FPS with roguelite progression, featuring intense action and player expression. The game is set in 1996 on a new map called Cascadia and will offer a closed beta soon. Release windows for PC and consoles are yet to be announced.
Crimson Desert’s Updates May Not Have The Same “Scope, Scale and Pace” After 2.0
Pearl Abyss PR director Will Powers stated that future updates for Crimson Desert may not maintain the same "scope, scale, and pace" as previous ones, as the development team shifts focus to an upcoming paid DLC. While support will continue with further updates, the company is prioritizing the DLC, which is targeting a release this year and may feature a nautical theme. The recent 2.0 update enhanced the game's narrative and added features like Abyss Links for skill management.
Stranger Than Heaven’s Combat is RGG Studio’s Most Visceral Yet, as Revealed in New Gameplay
RGG Studio's upcoming game, Stranger Than Heaven, will feature the developer's most visceral combat yet, allowing players to control protagonist Makoto Daito's fighting style across three distinct eras. The combat system includes separate control for left and right body parts, combo attacks, parries, and weapon usage. The game is set to launch on January 15th, 2027, and will offer a darker tone than previous RGG Studio titles.
The Witcher 3 – Songs of the Past’s Story Conceived “Way Back When,” But “The Stars Had to Align”
The Witcher 3: Wild Hunt expansion, Songs of the Past, was conceived years ago by writers Ola Motyka and Philip Weber, with Fool's Theory CEO Jakub Rokosz stating "the stars had to align" for its development. The expansion focuses on the relationship between Geralt and Dandelion, exploring Dandelion's character more deeply than was possible in the base game. Songs of the Past is an original story set to release in 2027 for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch.
Games Inbox: What will be in the Netflix GTA 6 show?
Readers speculate about the content of a rumored Grand Theft Auto 6 Netflix show, with some anticipating a short gameplay reveal padded with interviews. The discussion also touches on disappointing game leaks, the difficulty of modern Mega Man titles, and the current state of the Star Wars and Xbox franchises.
'I Think That Was a Big Flaw' — Uncharted 3 Designer Says the Game Was Hindered by Too Many Set Pieces
A former Naughty Dog designer suggests that Uncharted 3's development was negatively influenced by the success of Uncharted 2, leading to an overemphasis on set pieces. This focus on elaborate sequences is identified as a significant flaw in the game's design.
Just as Genshin Impact was called a Zelda: Breath of the Wild ripoff, Nodusfall is accused of copying…
HoYoverse's new Monster Hunter-like game, Nodusfall, is facing accusations of copying aesthetics from FromSoftware titles such as Elden Ring and Dark Souls 3. This mirrors the early reception of Genshin Impact, which was frequently compared to The Legend of Zelda: Breath of the Wild. While some comparisons to FromSoftware's work are evident, the article suggests that many fantasy games draw inspiration from similar sources, including Kentaro Miura's work.
GTA 6 Wants You To Reconsider Doing What Everyone Does In Grand Theft Auto
Rockstar Games developers discussed Grand Theft Auto 6's heightened realism, cautioning players against typical rampages. The game's emphasis on visual feedback and character relationships means actions will have more significant consequences, impacting NPC reactions and potentially creating new challenges. Grand Theft Auto 6 is set to release on November 19 for PlayStation 5 and Xbox Series X|S.
Star Wars Zero Company Tips for Tactics Padawans
Star Wars Zero Company, a new tactics game from Bit Reactor, is set to release on August 27, 2026, for Xbox Series X|S. The game features four difficulty settings and offers extensive tips for players, covering squad preparation, action economy, utilizing advantages, environmental tactics, planning exits, and experimenting with character builds.
Why Craftable Houses Are Changing the Way Players Build in Minecraft Bedrock | Invision Game Community
Craftable Houses add-ons are changing how players approach building in Minecraft Bedrock by offering pre-designed structures. This makes building more accessible for beginners and provides new inspiration for experienced players, allowing them to focus more on exploration and creativity. The growth of community-driven content like this from studios such as Dodo Studios highlights the evolving nature of player expression within the game.
GTA 6 may end up being too 'grounded' according to first official preview
The first preview of Grand Theft Auto 6 suggests the game will be more 'grounded' and realistic, potentially impacting the series' traditional chaotic gameplay. Features like controlling both characters simultaneously, realistic NPC reactions to player actions, and character weight gain/muscle building based on diet and exercise have been highlighted. The article speculates that this focus on realism might deviate from the series' established DNA.
Game of Thrones: War for Westeros isn't even out yet and it already feels ancient
Game of Thrones: War for Westeros, an upcoming RTS based on the HBO series, is criticized for feeling dated and ill-timed, especially with its 2027 release date following the show's conclusion in 2019. While competent, the game's Age of Empires-style mechanics fail to capture the epic scale of the source material, leading to a dry and predictable experience despite some factional asymmetry.
Baldur's Gate 3 is "a great game," but Warlock devs say their own virtual D&D experience is…
Invoke Studios' upcoming Dungeons & Dragons game, Warlock, is being developed with a very different approach compared to Larian Studios' Baldur's Gate 3. While acknowledging Baldur's Gate 3 as a great game, Invoke Studios' Jeffrey Hattem stated that Warlock is set in a distinct D&D setting, the Domain of Dread, and will not be turn-based.