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GDC Festival of Gaming

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Games IndustryNeutral

GDC Festival of Gaming 2027 moves to four-day format to "create a higher quality, more focused and valuable experience"

The GDC Festival of Gaming will shift to a four-day format from Monday to Thursday for its 2027 edition, aiming to create a more focused and valuable experience for attendees. Organizers cited community feedback and data analysis for the change, which includes expanding the Business Hall and optimizing programming schedules. The Game Developers Choice Awards will also accept direct submissions for the first time.

Games IndustryNeutral

GDC Festival of Gaming appoints four members to advisory board

The GDC Festival of Gaming has appointed four new members to its advisory board: Amir Satvat, Alexa Ray Corriea, Lucien Parsons, and Perrin Kaplan. These industry professionals will join over 50 existing members to help shape the GDC program, with recent changes to the 2027 conference focusing on increased flexibility and accessibility based on industry feedback.

Games IndustryPositive

GDC Festival of Gaming announces changes to 2027 event, including new Business Hall at Moscone West

The GDC Festival of Gaming has announced significant changes for its 2027 event, including a new Business Hall at Moscone West designed for meetings and relationship-building. New pass options, including dedicated passes for indie and start-up participants, and an updated schedule aim to increase flexibility and accessibility based on industry feedback.

Gamedeveloper.comNeutral

Analyzing the 2026 GDC State Of The Industry Report

The 2026 GDC State of the Industry Report, compiled by GDC Festival of Gaming, offers new insights into game development by expanding its survey pool and modifying its format. This episode features content marketing manager Beth Elderkin discussing the changes, followed by a conversation with news editor Chris Kerr and columnist Nicole Carpenter on key data points regarding layoffs, unionization, generative AI, and tariffs.

Gamer HeroesNeutral

28th Annual IGF Award Winners Revealed

The 28th annual Independent Games Festival (IGF) Award winners have been revealed, celebrating innovative indie titles. Titanium Court won the Seumas McNally Grand Prize, while Poco took home Best Student Game. The ceremony honored excellence in design, visual art, audio, narrative, and audience choice awards.

Gamedeveloper.comNegative

Developer use of generative AI may be declining

Developer adoption of generative AI tools is declining, with only 29 percent of surveyed developers reporting usage in the first half of 2026, down from 36 percent the previous year. This trend reverses an earlier spike and is accompanied by increased developer concerns about AI's negative impact on game quality and rising development costs.