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Report: PlayStation scales back live service ambitions for Horizon Hunters Gathering, reassigns devs
PlayStation-owned Guerrilla Games is reportedly scaling back its live-service ambitions for Horizon Hunters Gathering due to negative playtest feedback. The game is being reworked to be a smaller-scope multiplayer experience with a story mode, and many developers will be reassigned. This follows Sony's broader struggles with live-service titles and recent layoffs across PlayStation Studios.
PlayStation reportedly reworking live service Horizon Hunters Gathering into a smaller, more traditional co-op game…
PlayStation is reportedly reworking the live service game Horizon Hunters Gathering into a smaller, more traditional co-op experience with a story mode due to negative feedback from playtests. Developer Guerrilla Games has until the end of December to impress higher-ups with the changes, with many developers potentially being reassigned to other projects.
Horizon Hunters Gathering Rebooted After “Negative Player Feedback” With “Far Smaller” Scope – Rumor
Horizon Hunters Gathering is reportedly being rebooted by Guerrilla Games due to negative player feedback from closed playtests, shifting away from a live-service model to a more traditional co-op experience with a smaller scope. This change follows Sony's reassessment of its live-service initiatives after the failure of Concord, with the future of Hunters Gathering dependent on impressing executives by December. The next single-player Horizon game is still years away and likely to skip the current console generation.
Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle
Industry veterans Arjan Brussee, Sjoerd De Jong, and Michal Valient have founded Immens, a new company aiming to develop an AI-powered game engine to challenge established players like Unity and Unreal Engine. The engine will focus on extensibility and flexibility, allowing developers to customize workflows and integrate AI tools to streamline development and reduce costs. The team believes this approach is necessary to break the current cycle of increasingly expensive game development and foster more creativity and risk-taking in the industry.
New Fallout game reportedly led by Josh Sawyer would be "good" for both Obsidian and Bethesda "in many ways," says former New Vegas creative lead
Former Fallout: New Vegas designer Chris Avellone expressed excitement over reports that Josh Sawyer is directing a new Fallout game at Obsidian Entertainment. Avellone believes this project would benefit both Obsidian and publisher Bethesda by potentially increasing the release cadence of major titles, given Bethesda's historically long development times. While John Gonzalez, a key writer for New Vegas, has returned to Obsidian, his specific role on the new Fallout project remains unclear due to recent Xbox restructuring.
Sony says AI is "exciting," great for "synthetic assets," and an "important foundational technology supporting our strategy"
Sony executives have expressed enthusiasm for Artificial Intelligence, viewing it as a foundational technology that will enhance game development efficiency, player experience, and content creation. The company is exploring AI for applications such as improving data analysis for fraud prevention and utilizing synthetic assets as placeholders to speed up development and improve quality.
I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted
Principal gameplay designer Marcin Matuszczyk, formerly of Guerrilla Games and Nixxes Software, shared insights on boss battle design at Digital Dragons. He broke down boss encounters into stages: Introduction, Escalation, Midpoint Twist, Climax, and Resolution, emphasizing clear 'tells' for player attacks and learning opportunities. Matuszczyk also touched on the design challenges of multiplayer boss fights and the inspiration drawn from animals for Horizon Forbidden West's bots.
gamescom dev announces opening keynote by Amir Satvat and first program highlights
gamescom dev 2026 has announced its first program highlights, including an opening keynote by Amir Satvat on the future of the games industry. The event will feature new curated tracks for Animation, Level Design, and AI, with initial speakers and sessions revealed. The conference, taking place August 23-25 in Cologne, aims to bring together global industry professionals.
8 Open World Games to Finish Before GTA 6 Drops | TAG
This guide helps busy adults prioritize their open-world game backlogs before the release of Grand Theft Auto 6. It suggests finishing Red Dead Redemption 2 and Cyberpunk 2077 first, followed by Elden Ring if time permits, and offers triage rules for deciding which games to complete or abandon based on playtime and completion percentage.
Until Dawn 2 Has Been in the Works for At Least 4 Years, as Actor Confirms Joining in 2022
Actor Dacre Montgomery confirmed he joined the development of Until Dawn 2 at Firesprite four years ago, suggesting the game has been in the works since at least 2022. The interactive narrative horror title, a sequel to Supermassive Games' original, is expected to release around 2027 with a new cast and story about paranormal content creators on a haunted island.
Random: There's a New Killzone Game, and It's Only on Nintendo Switch
A game titled Killzone Extraction has been released on Nintendo Switch, but it is unrelated to the PlayStation first-person shooter series and is considered shovelware. The publisher, Eathrabaria, is likely using the Killzone name for sales, and Sony may take legal action. Guerrilla Games appears focused on the Horizon series, making a new official Killzone game unlikely.
Vampire Survivors has a free content expansion, plus a Legacy of the Bloodmoon DLC in Summer 2026
Developer poncle has released a free content update for Vampire Survivors, version 1.15, which includes major quality-of-life improvements, new content like stages and characters, and various tweaks. Additionally, the 'Legacy of the Bloodmoon' DLC was announced for Summer 2026, serving as an expansion to 'Legacy of the Moonspell'. poncle also revealed plans for a new studio in Japan headed by Sawaki Takeyasu and a lineup of 'Survivaton' games.
Live Service MMO Horizon Steel Frontiers Delayed Until 2027
NCSoft has delayed the launch of its live service MMO, Horizon Steel Frontiers, from 2026 to the first half of 2027. The game, set in Guerrilla Games' post-apocalyptic world, was officially acknowledged in November 2025 and will be available on PC via NCSoft's proprietary mobile emulator, Purple. While a PlayStation 5 port has been requested, its development is uncertain.
Horizon Steel Frontiers Pushed to First Half of 2027, Cinder City Out in Second Half of 2026
NCSoft has delayed Horizon Steel Frontiers to the first half of 2027, with Cinder City and Time Takers slated for the second half of 2026. The MMORPG, developed using Unreal Engine 5 for PC, iOS, and Android, will feature unique gameplay elements like using a Pullcaster to climb giant machines. A PlayStation 5 release is being considered, with NCSoft working closely with Guerrilla Games to maintain visual fidelity and create unique gameplay.
Firesprite Reveals Until Dawn 2 At PlayStation State Of Play | Console Creatures
Firesprite has revealed Until Dawn 2 during a PlayStation State of Play event, showcasing a horror game set on a tropical island with a killer on the loose. The title will continue the series' signature choice-and-consequence gameplay and is slated for a 2027 release. This marks Firesprite's first release since their work on Horizon: Call of the Mountain.
Until Dawn 2 is coming to PS5 in 2027
Firesprite has announced Until Dawn 2, a standalone sequel to the 2015 horror game, set to release on PlayStation 5 in 2027. The new installment features a fresh cast of ghost hunters exploring a tropical island with a dark past, where player choices will significantly impact the narrative and character survival. The game will retain the series' signature interactive drama and horror elements, with Peter Stormare returning as the enigmatic Dr. Hill.
Tomb Raider: Legacy of Atlantis boss fight lead points to Elden Ring as a stellar example of how to make sure…
Marcin Matuszczyk of Flying Wild Hog discussed effective boss fight design principles at the Digital Dragons conference, emphasizing clear visual and audio cues for player evasion. He cited Elden Ring's Malenia as an example of good in-world telegraphing, contrasting it with the original Tomb Raider's less nuanced approach. Matuszczyk also highlighted the importance of staging and challenging specific player skills in boss encounters.
Reaction: Sony's Big State of Play Must Deliver as PS5 Perception Sinks to an All-Time Low
The perception of Sony's PlayStation brand and the PlayStation 5 has significantly declined due to factors like failed live service game ventures and hardware price hikes, despite strong sales. An upcoming State of Play event is crucial for Sony to regain player faith, especially with Marvel's Wolverine confirmed as a headliner, but the success of the showcase hinges on avoiding missteps like revealing underperforming live service titles.
Horizon Hunters Gathering Shows Off Shadow Gameplay Ahead of Its Next Closed Playtest
Horizon Hunters Gathering showcased gameplay featuring the playable Hunter named Shadow, highlighting her sword-based combat against various Machines. The article notes that the game's narrative is canon and expresses hope for Shadow's inclusion in future Horizon titles. The next closed playtest is scheduled from May 22nd to 25th on PC and PlayStation 5.
PlayStation reportedly confirms end of PC support for major single-player games as CEO commits to console exclusivity
PlayStation Studios CEO Hermen Hulst has reportedly confirmed that major single-player narrative games will now remain exclusive to PlayStation consoles, ending the practice of releasing them on PC. This new strategy means titles like God of War and Marvel's Spider-Man will not be ported to PC after their console debut. While some multiplayer or independently published titles may still see PC releases, the company is prioritizing its console hardware for its flagship single-player experiences.