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Should you work on your own games as an external development studio?
This article explores whether external development studios should also work on their own original games alongside client projects. While some studios like Redcatpig and Lab42 see internal projects as crucial for team motivation, skill development, and creative outlets, others like Code Wizards and Airship prioritize their service-based business model to avoid resource drain and client competition. The consensus suggests that while internal projects can offer significant benefits, careful management and clear focus are essential to balance them with external work.
What lessons have developers learned from external development?
External development studios emphasize the critical importance of trust and clear communication with clients, often valuing these over raw talent. Key lessons learned include aligning visions, being adaptable to client workflows, adding value beyond basic tasks, specializing in core competencies, and continuously updating technology and processes. Careful scaling and scope discipline are also vital for long-term success in the external development sector.
For One Night Only is a UK-Focused Games Showcase Taking Place on 29th July
A new UK-focused video game showcase event called 'For One Night Only' will take place on July 29th, 2026, aiming to highlight British game development talent globally. Hosted by UK Interactive Entertainment (Ukie), the event will feature developer interviews, exclusive reveals, and a concurrent Steam sale of over 100 UK-developed games. Several prominent UK studios, including IO Interactive and Two Point Studios, are confirmed to participate.
Manchester Games Network launches to put UK region 'back on the games map'
Industry veterans have launched the Manchester Games Network (MGN) to support and advocate for local game developers in Greater Manchester. The organization aims to consolidate the region's position as a game development hub by providing networking opportunities, influencing policy, and promoting inclusive representation. MGN also plans to strengthen ties with educational institutions and attract larger companies to the area.
PONCLE KEYNOTE LEADS EXPANDED B2B PROGRAMME AT LONDON GAMES FESTIVAL
The London Games Festival has expanded its B2B program, featuring a keynote from Poncle, the studio behind Vampire Survivors. The event includes a two-day Games Finance Market with £247 million in potential investment, a Self-Publishing Toolkit live session, and the first Games For Change London Summit focused on social impact through games. A 'Games meets film' convergence event, Screen Play, will also explore collaborations between creative industries.
How useful is AI for coding?
This article explores the utility of AI in game development coding, presenting both the advantages and disadvantages cited by industry professionals. While some developers find AI tools transformative for tasks like code navigation, summarization, and rapid prototyping, others express concerns about accuracy, understanding, and the potential for increased technical debt. The consensus suggests AI is a powerful supporting tool rather than a replacement for human programmers.