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As unionised Microsoft workers rally against Bethesda layoffs, Fallout 4's been filled with protest signs and OneBGS logoed vault suits by modders
Unionized Microsoft workers are protesting recent mass layoffs affecting over 400 employees at Bethesda Game Studios, ZeniMax, and id Software. In solidarity, modders have added union logos and protest signs to games like Fallout 4 and Skyrim. Union representatives criticize the layoffs, stating they will negatively impact game quality and player experience.
'The entire thing is going to fall apart:' Inside the latest round of mass layoffs at Xbox
Microsoft's Xbox division has conducted its fifth round of mass layoffs since 2023, impacting 3,200 employees across studios like Bethesda, ZeniMax Online Studios, and id Software. Employees describe the process as cruel and self-defeating, with swift video calls and disabled communication channels. The cuts have led to significant loss of institutional knowledge, particularly concerning id Software's proprietary id Tech engine and the development teams for major franchises like Fallout and The Elder Scrolls.
DOOM Studio’s Claims That it Can Still Make Games “Stretches Reality”, Says Former Employee
A former id Software employee claims the studio's assertion of having sufficient staff after recent layoffs is unrealistic, stating that critical programming, engineering, and design teams have been significantly depleted. The employee highlighted the loss of institutional knowledge, particularly concerning the id Tech engine, and suggested that the studio's ability to develop future games is compromised. id Software maintains its headcount is comparable to the DOOM (2016) development period and is committed to its philosophy of all employees being makers.
DOOM The Dark Ages – Revelations Review – Only You
The DOOM: The Dark Ages expansion, Revelations, successfully balances the defensive gameplay of the base game with the more frantic, aerial combat fans loved in DOOM Eternal. It introduces the new Chain Spear weapon, which offers versatile combat options and is a standout addition. Revelations provides a satisfying conclusion to the trilogy while exploring the Slayer's past and offering engaging end-game content.
Revelations is the best Doom's ever been, but it's relegated to a DLC for the controversial Dark Ages
The DLC 'Revelations' for Doom: The Dark Ages is praised as the best modern Doom experience, blending Eternal's movement with The Dark Ages' combat and featuring a new Chain Spear mechanic. Despite its quality and length, it's a shame it's a DLC for a controversial entry and that id Software developers were recently laid off by Microsoft.
Users flock to Xbox Player Voice portal to ask for an end to cycle of layoffs
Following recent layoffs and studio closures at Xbox, users are flocking to the Xbox Player Voice portal to express their frustration. The top trending thread calls for an end to studio closures and layoffs, with users citing leadership failures and corporate greed. Former id Software developer Johnmichael Quinlan also shared his experience of being laid off despite successful project delivery.
id Software producer says 'you'll never get another WoW or Morrowind in the current climate' in the wake…
id Software producer Andrew Willis believes the current climate prevents the creation of long-lasting franchises like World of Warcraft or Morrowind, attributing this to large publishers and a lack of understanding from executives. He advocates for developer-owned studios as the path forward for sustainable growth and artistic integrity in the gaming industry, contrasting this with Xbox's stated goals of returning to growth through further layoffs.
Games Inbox: What will be the next Nintendo remake after Zelda: Ocarina Of Time?
Readers discuss potential future Nintendo remakes following the success of Assassin's Creed IV: Black Flag Resynced and the anticipated Zelda: Ocarina of Time remake. There is also speculation about FromSoftware's next project and a desire for id Software to perfect its modern Doom titles. The discussion also touches on the shift to digital distribution and the future of physical media.
After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path…
id Software producer Andrew Willis criticized Microsoft's recent Xbox layoffs, calling them an "incomprehensible decision" and suggesting that worker-owned studios are the only viable path forward for the game industry. Willis, who was involved in id Software's unionization efforts, believes that large publishers have proven to be poor stewards of the industry and that value should be owned by those who create it.
Id Software fortsätter att utveckla nästa Doom-titel
Despite recent mass layoffs at id Software following Microsoft's Xbox reorganization, the studio has confirmed it is continuing development on new games and technology. The current staff size is comparable to when DOOM (2016) was in development, and the studio remains focused on creating its own games and proprietary engine technology. Reports indicate that work on a new DOOM title has already begun.
The last retro console I'd expect to run DOOM is the girly pop Casio Loopy, and yet, it can now run DOOM
Developer Throaty Mumbo has successfully ported the classic shooter DOOM to the Casio Loopy, a 1990s Japanese console primarily marketed towards girls. Using a custom 'Floopy Drive' and extensive audio modding, the port achieves a visual fidelity comparable to the Super Nintendo Entertainment System version, despite the Loopy lacking a dedicated co-processor.
Former PlayStation head tells Xbox to either be a good publisher or make a good platform with exclusives: "Nintendo…
Former PlayStation head Shawn Layden advises Xbox to commit to either being a competitive platform with exclusive content or a major multi-platform publisher. He argues that trying to be both is a flawed strategy, citing Nintendo and PlayStation's reliance on exclusives. Layden also points to Microsoft's frequent layoffs and the confusing decision to acquire major franchises only to release them on rival platforms.
Xbox Developers Facing “Panic and Anxiety” at Further Layoffs – Rumor
Xbox developers are reportedly experiencing significant panic and anxiety due to ongoing and anticipated future layoffs, with further job cuts planned for the remainder of fiscal year 2027. This uncertainty is causing stress among remaining staff, who fear their workload could be used as justification for future termination. The situation extends to agencies working with the company, which have seen their vendor budgets slashed by 50 percent.
The Elder Scrolls 6 Is Looking More Troubled Than Ever
Recent layoffs at Xbox-owned studios, including Bethesda Game Studios, are raising concerns about the development of The Elder Scrolls 6. The article suggests that the removal of experienced personnel and reliance on contractors could lead to further delays and negatively impact the game's quality. This situation is viewed as a "spreadsheet decision" by Xbox, prioritizing cost-cutting over the franchise's long-term success.
Elder Scrolls Online studio echoes id Software, claims to now be the same size it was 10 years ago following Xbox…
ZeniMax Online Studios, developer of The Elder Scrolls Online, has reportedly returned to its circa 2015-2018 headcount following recent layoffs, a situation echoed by id Software. This mirrors the size the studios were during the development of acclaimed DLCs like Orsinium and Summerset. The article critiques this narrative, arguing that a decade of growth cannot be undone without significant impact, regardless of current headcount.
New Doom Title in “The Early Stages,” Despite Extensive Layoffs at id Software – Rumor
Despite significant layoffs at id Software, reports suggest the studio is in the early stages of developing a new Doom game. While some outlets claimed the studio was reduced to a support role, id Software has confirmed it remains roughly the same size as when it developed Doom (2016). The future direction of the new title remains speculative, with possibilities ranging from continuing the Slayer's story to returning to an old-school Doom experience.
id Software insists in new statement that it still has "the crew we need to build the games and tech we're known for"
id Software has issued a statement assuring players that despite recent layoffs impacting some teams, the studio retains the necessary talent to create its signature games and technology. The company emphasized that its current team size is comparable to when Doom (2016) was developed and that it remains committed to its flat studio philosophy. This comes in the wake of Microsoft's broader layoffs within its Xbox division, which also affected studios like Obsidian Entertainment, leading to project cancellations and a shift in focus to the Fallout franchise.
Something for the Weekend – 11/07/26
This week's news includes Microsoft confirming significant layoffs affecting multiple studios, Palworld's 1.0 launch with a large patch, and matchmaking issues for Black Ops players on PlayStation 4 and 5. God of War Laufey is slated for a 2027 release, and a petition to save physical games has garnered over 285,000 signatures.
id Software gives statement after layoffs with a positive outlook for its future
id Software has issued a statement following recent layoffs, emphasizing a positive outlook for its future in game and technology development, as well as hosting QuakeCon. The studio's current team size is comparable to when they developed Doom (2016), and they maintain a flat studio structure. Reports regarding the id Tech team's status have been clarified by Microsoft, confirming multiple individuals are working on the technology across various locations.
Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs
Id Software has addressed recent layoffs, stating that the studio remains adequately staffed to continue developing games and technology. Despite significant job cuts impacting over half the team, the developer confirmed its current size is comparable to when it was developing Doom 2016. The studio emphasized its commitment to its core philosophy and supporting affected employees, while looking forward to future projects and QuakeCon.