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Marvel’s Wolverine Was Announced Early Because it Would be “Very Difficult” to Hide, Says Director
Insomniac Games director Mike Daly explained that Marvel's Wolverine was announced early due to the difficulty of keeping its development secret, allowing them to cast the crew accordingly. The game, set to release on PlayStation 5, will not be an origin story and will feature a linear structure rather than an open world, focusing on Logan's character traits like his claws and rage.
Marvel’s Wolverine – 10 Things I’m Looking Forward to the Most
Insomniac Games' upcoming Marvel's Wolverine promises a visceral and ferocious combat experience, focusing on Wolverine's claw attacks, stealth, and healing factor. Players can expect to customize Logan's abilities through various Techniques and manage his Rage system for powerful attacks. The game will feature iconic villains like Omega Red, Deathstrike, and Sabretooth, and take players across diverse locations including Canada, Tokyo, and Madripoor.
Marvel's Wolverine was inspired by one of the few video game movie tie-ins that doesn't suck: "We had the…
Marvel's Wolverine game director Mike Daly revealed that Insomniac Games drew inspiration from the 2009 game X-Men Origins: Wolverine for its approach to authentically representing the character's abilities. While acknowledging the difficulty in translating Wolverine's powers effectively, the team found common ground with the developers of the earlier tie-in game. A preview suggests Insomniac has successfully captured the essence of the character, differentiating it from their previous Spider-Man titles.
Deus Ex and Dishonored designer Harvey Smith has a new studio making immersive sims
Harvey Smith, known for his work on Deus Ex and Dishonored, has co-founded a new studio called Black Pony Immersive. The studio aims to create immersive simulation games and features veteran talent from Arkane Studios, Insomniac Games, and Epic Games.
Insomniac Games "announced Wolverine very early because we knew it would be very difficult to keep a lid on…
Insomniac Games announced Marvel's Wolverine early to preemptively manage leaks and control the narrative around the highly anticipated PlayStation 5 title. Game director Mike Daly explained that this strategy allows the studio to cast its development team effectively and manage its multi-game development slate efficiently. The game is slated for release in September.
Harvey Smith and fellow Arkane Austin veterans announce a new studio, Black Pony Immersive
Former Arkane Austin veterans Harvey Smith and Ben Horne have announced the formation of a new studio, Black Pony Immersive. The studio, founded in August 2025, aims to create ambitious immersive sim games, drawing on the team's experience from Arkane and other studios like Insomniac and Epic Games. Black Pony Immersive is currently working on an unannounced single-player narrative-rich game.
I thought digital-only games would stop leaks, but GTA 6 just proved me wrong
Despite the author's initial theory that digital-only games would prevent leaks, the recent Grand Theft Auto 6 incident, involving alleged footage shared by a hacker group named Cyberleek, proves otherwise. This event highlights that digital distribution is not a foolproof anti-leak measure and that physical media's potential for leaks is not the only vulnerability, as server hacking remains a significant threat. The hackers' motives appear to be more ideological than financial, advocating for physical editions and other industry changes.
Wolverine PS5 pre-orders are live, here's where to buy the special edition console and controller
Pre-orders are now live for special edition PlayStation 5 hardware bundles and accessories themed around Insomniac Games' upcoming title, Marvel's Wolverine. These include a Battle Yellow Limited Edition PS5 Slim Digital Edition console, matching DualSense controllers, and console covers, with some variants also available for the PlayStation 5 Pro. Marvel's Wolverine is set to release on September 15, 2026, exclusively for the PlayStation 5.
"Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims
Harvey Smith, a veteran developer from Arkane Studios, has announced the formation of Black Pony Immersive, a new studio focused on creating imaginative first-person action RPGs and immersive sims. The studio, which includes other former Arkane developers, aims to build single-player games that reward player creativity and exploration. This announcement comes during a period of industry volatility, with Microsoft having recently closed Arkane Austin and currently negotiating the future of Arkane Lyon.
Marvel’s Wolverine preview and interview - ‘it's not a game for everyone’
Insomniac Games co-director Mike Daly discusses Marvel's Wolverine, addressing online criticism and explaining the game's design choices. He emphasizes that the game prioritizes feeling like Wolverine and telling his story, leading to a more focused, linear experience rather than an open world. Daly also touches on Insomniac's efficient development process, attributing it to multiple game development, strong collaboration, and exclusive focus on PlayStation 5 technology.
Gamescom 2026 sets new record as number of country pavilions increases by 25%
Gamescom 2026 is set to break records with nearly 50 country pavilions, a 25% increase from the previous year, and over 1,600 exhibitors from 67 countries. The event has sold out all exhibition space, including the largest indie area to date, and will feature over 380 speakers across numerous sessions. The German Games Industry Association and Koelnmesse GmbH anticipate a significant economic impact and a diverse celebration of gaming culture.
Surprise first party Xbox sequel to get reveal next week hints trusted insider
A trusted insider, NateTheHate, has hinted at a surprise first-party Xbox sequel reveal expected at Gamescom's Opening Night Live on August 25. While the specific game remains undisclosed, theories suggest it could be a new installment in the Ori or Sunset Overdrive series, developed by a third-party studio and potentially releasing by year's end.
Marvel's Wolverine Hands-on Preview - Slice 'n' dice, and a little bit nice
Insomniac Games' Marvel's Wolverine is shaping up to be a brutal, bloody, and linear superhero adventure focused on intense combat. A preview of the game showcased fast-paced action, special moves, and a 'Rage' mechanic tied to Wolverine's healing factor. The preview also highlighted narrative and character-driven moments, with strong performances expected from Liam McIntyre as Wolverine and Troy Baker as Nathaniel Essex.
"It's a relentless onslaught": As Marvel's Wolverine faces backlash, Insomniac community lead calls out social media algorithms for pushing "negativity"
Insomniac Games' director of community and marketing, James Stevenson, has criticized social media algorithms for amplifying negativity surrounding Marvel's Wolverine. Despite preview content receiving positive feedback, online criticism, particularly regarding gameplay linearity and boss battles, has been amplified. Stevenson also noted that some players are using official PlayStation posts to express anger over the discontinuation of physical game discs, a separate issue from Insomniac's development.
Marvel’s Wolverine Is Another Victim Of The Internet’s Endless Gaming Negativity
The upcoming game Marvel's Wolverine is facing online criticism, with some labeling it 'dead on arrival' due to its linear single-player design. Insomniac Games' community director James Stevenson has spoken out against the toxic algorithms on platforms like X that amplify negativity, impacting developer mental health and creating a distorted perception of player sentiment. Despite the online discourse, early previews suggest Wolverine will be a strong addition to Insomniac's library, with a limited-edition PlayStation 5 bundle also announced.
Marvel’s Wolverine Is Hiding A Lot More Depth Than Its Linear Structure Suggests
This article analyzes the potential depth of Marvel's Wolverine beyond its seemingly linear structure, highlighting Insomniac Games' ability to create engaging experiences outside of open worlds. It discusses how Logan's investigative skills, enhanced senses, and the Rage system contribute to gameplay variety, alongside features like Nightmare Doors and New Game Plus, suggesting the game offers more than just combat.
From Team X to unleashing Rage, here's the 8 Wolverine features we love after 2 hours playing
Insomniac Games' Marvel's Wolverine offers a distinct experience from the Spider-Man series, focusing on Logan's rage-fueled combat, stealth mechanics, and a dark narrative. The game showcases the capabilities of the PlayStation 5 with impressive visuals and technical achievements, featuring elements like the 'Rage' meter and exploration of Madripoor.
Here's the 8 Wolverine features we love after 2 hours playing, from Team X to truly brutal combat
Insomniac Games' Marvel's Wolverine offers a distinct experience from the Spider-Man series, focusing on Logan's brutal combat, stealth mechanics, and a dark, character-driven story. The game leverages the power of the PlayStation 5 for impressive visuals and technical achievements, featuring unique mechanics like Logan's Rage and a twist on the Team X unit.
Marvel’s Wolverine Isn’t Open-World Because He’s “Not Somebody Who Stays in the Same Spot” for Long
Insomniac Games has confirmed that Marvel's Wolverine will not be an open-world game, opting for a linear action-adventure structure to focus on a "Logan story." Senior project director Jess Reiner-Reed explained that Wolverine's character, unlike Spider-Man, is not someone who stays in one place. Head of technology Mike Fitzgerald added that traversal is not a key element for Wolverine, with focus placed on his claws, healing factor, and rage. The game is set to launch on September 15th for PlayStation 5, featuring performance at 60 FPS with ray tracing.
Insomniac had to ditch Spider-Man's open-world for Marvel's Wolverine because Logan is "not somebody who…
Insomniac Games has opted for a more linear, globe-trotting adventure for Marvel's Wolverine, diverging from the open-world exploration seen in its Spider-Man titles. This design choice emphasizes Wolverine's character as a loner, focusing on his combat, rage, and internal struggles rather than traversal. Developers highlighted how subtle details, like the bending of branches under Wolverine's weight, contribute to a more authentic character experience.