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Interplay

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Indie Retro NewsVery positive

Star Trek Judgement Rites (Amiga Interpreter) - The sequel to Star Trek: 25th Anniversary arrives on the Amiga!

A new custom interpreter has made Star Trek: Judgment Rites playable on the Amiga, decades after its original MS-DOS and Macintosh release. This community-driven software supports enhanced AGA graphics and modern RTG video cards, while also lowering the original hardware requirements. The interpreter allows Amiga owners to run the original game code, with support for English and German text and a utility for translating into other Latin-1 languages.

PC GamerNeutral

We're probably not getting a new Fallout game until well into the 2030s, but that's no reason to stop talking…

The Fallout series is unlikely to see a new mainline entry until the 2030s, with The Elder Scrolls 6 taking priority for Bethesda. The article discusses the long wait for Fallout 5, the potential for remasters of earlier titles like Fallout 1 and 2, and explores various ideas for spinoffs and new directions for the franchise beyond traditional RPGs.

PC GamerNegative

Tim Cain: 'Among other things that Steve Jackson Games didn't like about Fallout was Vault Boy'

Fallout co-creator Tim Cain discussed the controversy surrounding the game's mascot, Vault Boy, and how Steve Jackson Games objected to its inclusion. Jackson's company felt Vault Boy was tonally unfitting and requested its removal, a point of contention that contributed to the breakdown of the licensing deal with Interplay.

PC GamerPositive

'I am a big roguelike guy, but also a fan of minimalism and elegance': Sam Barlow, creator of Her Story, guides us through the games in his Steam Library

Sam Barlow, creator of Her Story and Immortality, discusses the games in his Steam library, highlighting his appreciation for roguelikes, minimalism, and elegant game design. He shares his current playthroughs of 868-BACK and D: The Game, his enduring love for classics like The New Zealand Story and Dragon Wars, and his extensive hours in Shiren the Wanderer and Riven.

Retro GamerPositive

OG Fallout was "entirely different" from foundational RPGs like Ultima because those games "expect you to be good," says co-creator: "Fallout has no such expectation"

Original Fallout co-creator Tim Cain discusses how the series' focus on exploring the ethics of a post-nuclear world, with its absence of authority and gray morality, differentiates it from foundational RPGs like Ultima. He emphasizes that Fallout's core appeal lies in allowing players to make their own choices and face the consequences, rather than expecting them to adhere to a predetermined moral code.

PC GamerNeutral

MMO vet Matt Firor was going to make Fallout Online in 2007, but Interplay 'went totally dark on me' and he…

MMO veteran Matt Firor revealed in an interview that he was close to developing Fallout Online in 2007, having secured investment and a publisher in Brash Entertainment, but Interplay, who held the IP rights, went silent. This project ultimately never materialized as Bethesda later acquired the Fallout IP wholesale and engaged in legal battles with Interplay over the rights to create a Fallout MMO. Firor instead went on to found ZeniMax and develop The Elder Scrolls Online.

PC GamerPositive

I played the Lord of the Rings RPG where Frodo can straight-up die and the game just keeps on going

The 1990 CRPG The Lord of the Rings, Vol. I by Interplay is a cool, albeit not good, game that introduced forward-thinking mechanics like NPC schedules and permadeath for any character, including Frodo. Despite its innovative ideas, the game and its sequel were not commercially successful and have largely been forgotten.

PC GamerVery positive

We owe Fallout to an admiral and his officers teaching its designer to play D&D in 1979

Fallout designer Tim Cain discussed his first experience with Dungeons & Dragons in 1979, which was taught to him by US naval officers. This early exposure to tabletop roleplaying significantly influenced his approach to game design, including his work on Fallout, Arcanum, and The Temple of Elemental Evil.

Retro GamerVery negative

Fallout 2 and New Vegas designer still hates the series' Amazon TV show: "I had to shut it off within a…

Fallout 2 and Fallout: New Vegas designer Chris Avellone expressed strong dissatisfaction with Amazon's Fallout TV show, finding both seasons difficult to watch due to perceived flaws in storytelling and cinematography. Despite his criticisms, Avellone acknowledged the show's success and its positive impact on the Fallout franchise.

Gamedeveloper.comVery positive

Clair Obscur secures top honors at the Game Developers Choice Awards

Clair Obscur: Expedition 33 by Sandfall Interactive won Game of the Year at the 2026 Game Developers Choice Awards, also securing wins for Best Debut, Best Visual Art, Best Narrative, and Best Audio. Dogubomb's Blue Prince received awards for Innovation and Best Design. The event also honored Rebecca Ann Heineman with the Ambassador Award and Don Daglow with the Lifetime Achievement Award.

Retro GamerPositive

D&D's most annoying rule helped Fallout co-creator Tim Cain get his big break at legendary RPG studio Interplay…

Fallout co-creator Tim Cain credits his knowledge of Dungeons & Dragons' THAC0 rule with helping him secure his first major game development job at Interplay. Cain explained that during his interview, his ability to recall specific THAC0 values for different classes impressed the hiring managers, leading to his role at the legendary RPG studio.