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Silent Hill: Townfall is “Leaning Into” Expectations But Also “Massively Subverting” Them, Says Director
Jon McKellan, writer and director for Silent Hill: Townfall, stated that the game will lean into player expectations of the Silent Hill franchise while also massively subverting them. The game, launching September 24th for PlayStation 5 and PC, will feature melee combat and multiple endings. A new trailer is set to debut at Gamescom Opening Night Live on August 25th.
Fan Favorite 2025 PS5 Action Game 60% Off on PlayStation Store
Metal Gear Solid Delta: Snake Eater, a remaster of the 2004 game, is currently available for 60% off on the PlayStation Store. The action game, originally released in 2025, follows Naked Snake on a mission in 1964 and features updated graphics, 3D audio, and a new online multiplayer mode. This sale is for a limited time, with the game priced at $27.99.
Metal Gear Solid: Master Collection Vol. 2 Trailer Outlines the Journey of Two Snakes Through History
Konami has released a new trailer for Metal Gear Solid: Master Collection Vol. 2, highlighting the inclusion of Metal Gear Solid Delta: Snake Eater, Metal Gear Solid: Peace Walker, and Metal Gear Solid 4: Guns of the Patriots. The collection, featuring remastered versions of these classic titles with updated visuals and frame rates, is set to launch on August 27th for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch.
Silent Hill: Townfall takes place in 'the perfect storm'—a remote Scottish town that stands on the edge…
Director Jon McKellan discussed the setting and themes of the upcoming horror game Silent Hill: Townfall, which is set in 1996 Scotland. He highlighted the relevance of the era's technological advancements and the town's isolation to the game's narrative, emphasizing the importance of player empathy for the community. McKellan also noted that the subjective nature of Silent Hill allows for diverse player interpretations of the story.
Hideo Kojima had to wait 4 years before finally making Policenauts as Konami kept shuffling the Metal Gear dev between…
Hideo Kojima reflected on the long development of his graphic adventure game Policenauts, which he first conceived at age 26 but was released when he was 30 due to various project shifts at Konami. The game, along with Snatcher, has never received an official Western release, with Kojima acknowledging the reliance on fan translations and emulators for international players.
Doraemon is this week’s Console Archives game on Nintendo Switch 2
The classic 1986 action game Doraemon is being released for the Nintendo Switch as part of the Console Archives series by Hamster. The title, originally developed by Hudson Soft, will be available digitally for $7.99 starting July 30. The Console Archives series enhances retro games with modern features like save points and customizable controls.
Silent Hill: Townfall innovates with its new outdated technology
Silent Hill: Townfall, developed by Annapurna Interactive and Screen Burn, is a new standalone spinoff set in 1996 Scotland. It replaces the series' iconic radio with a portable CRTV for clues and threat detection, and shifts to a first-person perspective for a more immersive horror experience. The game is set to release on PC, PlayStation 5, and Xbox Series X|S on September 23.
Silent Hill: Townfall Could Be Proof Of The Franchise’s Renaissance Moment
Silent Hill: Townfall is poised to mark a renaissance for the franchise, showcasing a willingness to evolve beyond its traditional roots. The game's Scottish setting, first-person perspective, and innovative CRTV mechanic offer a fresh take on the psychological horror genre. Developer Screen Burn Interactive is given creative freedom by Konami to explore new themes and gameplay, potentially leading to a divisive but exciting new entry.
Silent Hill: Townfall Hands-On Preview
Silent Hill: Townfall is set to evolve the long-running psychological horror series with a new setting in 1990s Scotland and a first-person perspective. Developed by Screen Burn Interactive and published by Konami, the game emphasizes regional horror and features a unique CRTV tool for puzzles and combat. It is scheduled for release on September 24 for PlayStation 5 and PC.
Silent Hill: Townfall promises to "massively subvert" your expectations, and it's left me painfully excited
Silent Hill: Townfall aims to subvert player expectations by leveraging familiarity with the series' themes while introducing new mysteries and a unique Scottish setting. The preview highlights the game's atmospheric exploration, narrative-driven puzzles, and refined combat, promising a distinct yet recognizable Silent Hill experience.
Konami Wants You To Know How Serious It Is About Silent Hill
Konami producer Motoi Okamoto stated that the company's strategy of developing multiple Silent Hill titles simultaneously is to demonstrate its serious commitment to the franchise's future. This approach aims to ensure an annual release of new Silent Hill games, reassuring players of Konami's return to the gaming landscape.
Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror
Developer Screen Burn has been given significant creative freedom for Silent Hill: Townfall, a spin-off in Konami's survival-horror franchise. Game director Jon McKellan stated that the studio was encouraged to "cook" and develop their own unique horror experience, with Konami's oversight focused on ensuring the game complements other entries like Silent Hill 2 and Silent Hill f. The positive reception to these other titles has boosted Screen Burn's confidence as they prepare to release their installment.
The 11 most exciting video game releases of August 2026
August 2026 is set to feature a diverse range of video game releases, including Beast Of Reincarnation from Game Freak, the co-op puzzle game Big Walk, and the Marvel fighting game Marvel Tōkon: Fighting Souls. Other notable titles include Grounded 2, The Sinking City 2, Mortal Shell 2, Aliens: Fireteam Elite 2, Star Wars Zero Company, Resonance: A Plague Legacy, and Metal Gear Solid: Master Collection Vol. 2. The month will also see the Elden Ring Tarnished Edition launch on Nintendo Switch 2.
Japan’s best-selling games of June 2026 – Star Fox, Final Fantasy 7 Rebirth, and more debut
Famitsu reports that Tomodachi Life: Living the Dream was Japan's best-selling game in June 2026, selling over 150,000 copies. New releases Star Fox and Final Fantasy 7 Rebirth for the Nintendo Switch 2 also charted, alongside Powerful Pro Baseball 2026-2027 and eFootball: Kick-Off. Nintendo led publisher sales, while the Nintendo Switch 2 saw a significant decline in hardware sales following a price increase.
eFootball Reveals Major Update: Sergio Agüero, New Overload Tactics, & Custom Tournaments
Konami has announced major updates for eFootball at the eFootball World Festival in Bangkok. The updates include the debut of Sergio Agüero as a legend, the return of Wayne Rooney with new abilities, a new Custom Tournament mode, the Overload team style, and the Treasure Link reward system. Some changes are live now, with others coming soon.
Modder restores missing PS2-era visual effects to Metal Gear Solid 2, including 'a ton of things that were literally left marked as BLUEPOINT TO-DO still in the source code'
A modder has restored numerous missing PS2-era visual effects to Metal Gear Solid 2, which were left unimplemented in the Bluepoint Games HD remaster. The MGSHDFix 4.0.0 update effectively returns the game to its original state, restoring effects like depth of field, water effects, and motion trails. This mod aims to provide the visual experience intended by the original designers for the PC version.
Silent Hill f’s Writers Were “Pressured” to Read 100 to 200 Books a Year, Says Producer
Producer Motoi Okamoto revealed that the writers for Silent Hill f were encouraged to read between 100 to 200 books annually to enhance the game's narrative. This extensive reading, including works by writer Ryukishi07, was considered essential for understanding his style and respecting his contributions. The game is available on PC, PlayStation 5, and Xbox Series X/S.
Silent Hill f producer encouraged the game's writers to read '100-200 books a year'
Silent Hill f producer Motoi Okamoto revealed that the development team encouraged writers to read between 100 to 200 books annually to foster strong narrative skills. This emphasis on extensive reading was crucial for hiring writers like Ryukishi07, whose work demonstrated a deep understanding of the horror genre and the Silent Hill series.
Silent Hill f writers were challenged to read "100-200 books a year" during production
Konami producer Motoi Okamoto revealed that scriptwriters for Silent Hill f were encouraged to read extensively to understand writer Ryukishi07's style. He also discussed Konami's serious approach to reviving the Silent Hill franchise, announcing new titles alongside remakes. The article also mentions the success of Silent Hill f, with voice actors becoming tourism ambassadors, and notes the upcoming releases of the Silent Hill 2 remake and Silent Hill Townfall.
Silent Hill f producer says its writers were pushed 'to read at least 100 to 200 books a year'
Silent Hill f producer Motoi Okamoto revealed that the game's scenario writers were required to read between 100 to 200 books per year to foster strong creative input. Okamoto emphasized the importance of being well-read for game producers and considered it a basic respect for collaborators.