Krafton
Krafton business and news from across the web.- Subnautica 2’s first 24 hours of early access are marked by 2M sales and generally high praiseSubnautica 2 has achieved 2 million sales within its first day of early access, with Steam reporting over 467,000 concurrent players at its peak. Despite legal disputes between developer Unknown Worlds and publisher Krafton, player reception has been largely positive, with "very positive" Steam reviews praising the visuals and performance, though some players have noted issues with defense and character sleep mechanics. The article also details ongoing legal battles between the two companies regarding development delays and contractual obligations.
- Forza Horizon 6 overtakes Pokémon as the top-rated game of 2026 so farForza Horizon 6 has surpassed Pokémon Pokopia and Resident Evil Requiem to become the top-rated game of 2026 on Metacritic, achieving an average score of 92. While Pokémon Pokopia has more reviews, Forza Horizon 6's higher score has placed it in first place. The game is launching this week on Xbox and PC, with a PlayStation 5 version planned for later in the year.
- Subnautica 2 has surpassed 2 million sales in 12 hoursSubnautica 2 has achieved over 2 million sales in its first 12 hours of early access launch across PC, Xbox Series X, and the Epic Games Store. The game saw over 651,000 concurrent players, with Steam alone peaking at over 467,000. This success follows a public legal dispute between developer Unknown Worlds and its parent company Krafton.
- Subnautica 2 has sold 2 million copies in 12 hours, with 9x the players as the first, and at this point I figure that Krafton CEO is already on his second bottleSubnautica 2 has achieved a significant sales milestone, selling 2 million copies within 12 hours of its release. The game also saw a massive surge in player count, with peak concurrent players exceeding 651,000 across platforms, approximately nine times the original Subnautica's all-time peak. The article also touches on a legal dispute involving former Unknown Worlds CEO Ted Gill and Krafton.
- Politicians accuse Rockstar of obstructing legal process, eBay rebuffs GameStop, and video game hardware screams now - Patch Notes #52This week's Patch Notes covers several key industry events, including politicians accusing Rockstar Games of obstructing legal processes related to union-busting allegations for Grand Theft Auto 6. eBay rejected a takeover bid from GameStop, while Nintendo cited geopolitical and technological factors for its Switch 2 price increases. Additionally, Subnautica 2 achieved over a million sales in its first hour, and Valve's new Steam Controller features an audible alert when dropped.
- Subnautica 2 Has Already Sold 2 Million Copies And CountingSubnautica 2 has achieved significant success in Early Access, selling over 2 million copies within days and reaching a peak player count of over 467,000 on Steam. This surge in popularity comes amidst a legal dispute between developer Unknown Worlds and publisher Krafton regarding a potential $250 million bonus tied to the game's performance targets.
- Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay SystemsUnknown Worlds Entertainment has detailed upcoming updates for Subnautica 2's early access period on PC and Xbox Series X|S. Initial updates will focus on quality-of-life improvements, including co-op features like voice chat and player trading, before larger content expansions. The game is expected to remain in early access for two to three years.
- Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay SystemsUnknown Worlds Entertainment has detailed upcoming updates for Subnautica 2's early access period on PC and Xbox Series X|S. Initial updates will focus on quality-of-life improvements, including co-op features like voice chat and player trading, before larger content expansions. The game is expected to remain in early access for two to three years.
- Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"Subnautica 2's first update will introduce quality-of-life improvements including a sprint mechanic, intended to help players navigate their large bases more quickly. Future updates will add proximity chat, emotes, player revives, and eventually larger expansions with new biomes and creatures. The game recently launched into Steam Early Access.
- Subnautica 2 already has huge concurrent player counts and has swum to one million sales alreadySubnautica 2 has achieved significant success since its Early Access launch, reaching over one million sales across PC and Xbox Series X/S. The game also garnered a peak of 467,582 concurrent players on Steam, far surpassing the original Subnautica's lifetime peak. This strong performance is positive news for developer Unknown Worlds, especially given performance-based bonuses tied to publisher Krafton.
- Subnautica 2 Is Off To A Massive StartSubnautica 2 has achieved a massive launch, attracting over 651,000 concurrent players across Steam, Epic Games Store, and Xbox Series X|S within its first day. The game has already sold over two million copies and is available in Early Access on PC and Xbox Series X|S, with an estimated 2-3 year development period.
- Subnautica 2 sells 1 million copies in its first hour, and I have to imagine the CEO of Krafton is pouring himself a…Subnautica 2 achieved over 1 million sales within its first hour of early access launch on Steam, with concurrent player numbers peaking at over 370,000. This success comes despite a legal dispute between parent company Krafton and developer Unknown Worlds regarding sales targets and bonuses for key personnel.
- After all that drama, Subnautica 2 is goodSubnautica 2, currently in early access, offers a relaxing survival experience focused on resource gathering and exploration on an alien ocean planet. Despite some initial guidance issues, the game provides a compelling experience with a light narrative and new co-op features. Developer Unknown Worlds Entertainment plans to support the game for up to three years with additional content.
- Now that Subnautica 2 is out, Valve's own Deadlock tops Steam's most wishlisted chartSubnautica 2 has launched into early access on Steam, achieving significant player interest. Following its release, Valve's unreleased multiplayer shooter Deadlock has reclaimed the top spot on Steam's most wishlisted games chart. Other notable titles on the wishlist include Forza Horizon 6, Light No Fire, and Fable.
- Buddies and better base building: Previewing Subnautica 2’s newly launched early accessSubnautica 2 has launched into Early Access, emphasizing exploration, base building, and co-op multiplayer for up to four players. Unknown Worlds developers highlighted new mechanics like player adaptation to the environment and a flexible save system for multiplayer sessions. The game is planned for two years of development with ongoing updates to expand its world and story.
- "We will probably get some flack": Subnautica 2 may feel polished for an early access game, but it was important for the team it launched unfinishedUnknown Worlds Entertainment has launched Subnautica 2 into early access, aiming for a more complete initial offering than its predecessor, Subnautica. Design lead Anthony Gallegos and producer Scott MacDonald emphasize that early access is integral to their studio's philosophy of building games alongside players, contrasting it with their previous title, Moonbreaker. The developers believe they have found a balance, providing enough content for players to engage with while still allowing for significant changes based on community feedback.
- Subnautica 2 pulls over 370,000 concurrent players in its first 30 minutes on Steam as it cannonballs into early accessSubnautica 2 achieved a strong launch in early access on Steam, attracting over 370,000 concurrent players within its first 30 minutes. The game's success comes amidst ongoing legal disputes between publisher Krafton and developer Unknown Worlds regarding executive bonuses tied to sales performance.
- How Subnautica 2 multiplayer worksSubnautica 2, now in early access, supports up to four players in co-op, allowing friends to explore the alien ocean world together. While players cannot bring existing singleplayer characters or progress into multiplayer sessions, and there's no option to revive fallen teammates, the system allows for world sharing. Players can host new multiplayer games or convert existing singleplayer saves, and can also share saved worlds with friends by uploading them to the cloud.
- After seven hours in early access, Subnautica 2 feels more like a remake than a sea-quel, but it has plenty of room to growSubnautica 2 has launched into early access, offering a familiar yet engrossing survival and exploration experience focused on managing oxygen. While it shares many similarities with its predecessors, particularly the original Subnautica, the sequel introduces new mechanics like biomods and more flexible base building. The game's narrative delves into themes of corporate AI, fallen human society, and posthumanist disarray, set against the backdrop of a visually impressive, Unreal Engine 5-powered ocean environment.
- Subnautica 2 has hooked me on an irresistible mysterySubnautica 2's early access build immerses players in the mystery of planet Proteus, where survival and exploration are paramount. Despite the overwhelming environment and constant threat of death, the game's focus on discovery and uncovering a spreading infection keeps players engaged. The developer, Unknown Worlds, emphasizes ingenuity and fabrication over combat, creating an intentionally stressful yet compelling experience.