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Xbox console sales drop by 33% as Microsoft struggles to make money from games
Microsoft's latest financial results reveal a significant 33% drop in Xbox hardware revenue compared to the previous year, contributing to an overall 5% decline in gaming revenue. Despite new leadership under Asha Sharma and efforts like a Game Pass price cut, the brand faces an uphill battle with declining console sales and underperforming first-party titles.
New Xbox head Asha Sharma says "we know we have work to do" as quarterly hardware sales sink another 33%
Xbox hardware revenue has declined by 33% in the last fiscal quarter, continuing a downward trend. Content and services revenue also saw a 5% dip. New Xbox head Asha Sharma acknowledged the need for improvement in player and revenue growth.
Microsoft predicts memory crisis will affect its revenue as struggling OEMs won't be as liberal with Windows…
Microsoft's Chief Financial Officer Amy Hood stated that the ongoing memory crisis is expected to negatively impact revenue from Windows OEM purchases. This decline is attributed to increased component costs leading to higher PC prices, reduced PC market demand, and a decrease in inventory levels for original equipment manufacturers.
Xbox "has work to do", but is "recommitting" to core fans following hardware revenue drop of 33% year-on-year
Xbox is recommitting to its core fans following a 33% year-on-year drop in hardware revenue and player growth that has not met ambitions. Microsoft CEO Satya Nadella stated that while monthly active users and game streaming hours reached new records, the company has "work to do" to win back players. Recent price reductions for Game Pass subscriptions and a focus on core features are part of this strategy, alongside the development of next-generation hardware.
Microsoft CEO says the company is focused on 'fundamentals' to 'win back fans and strengthen…
Microsoft CEO Satya Nadella stated the company is focusing on foundational work to improve its consumer business, including Windows and Xbox, to "win back fans and strengthen engagement." This shift involves addressing user-requested improvements in areas like desktop performance and bugginess, while scaling back AI features where they are not essential. Pavan Davuluri, Microsoft's Windows president, also confirmed this focus on fundamental improvements.
The Steam Controller is all the rage, but I've been distracted by a modern Dreamcast controller that's more…
This article analyzes the evolution of game controllers, drawing parallels between the original Dreamcast controller and Valve's Steam Controller. It highlights how modern designs, like the Retro Fighters StrikerDC for the Dreamcast, reflect historical trends in gamepad development, influencing current console and PC controller layouts.
PlayStation addresses DRM concerns
PlayStation has clarified its Digital Rights Management (DRM) policy, stating that purchased digital games will require a one-time online check to confirm the license, after which no further checks are needed. This addresses concerns that games might become unplayable after a set period, a policy that caused significant backlash for Xbox in 2013. The clarification aims to prevent exploitation of refund systems while assuring players they can continue to access their games.
Xbox delivers record monthly active users, but hardware revenue is still in decline
Microsoft's Xbox division achieved record monthly active users in Q3 FY26, despite a 7% year-on-year decline in overall gaming revenue. This decrease was primarily driven by a 33% drop in Xbox hardware revenue due to lower console sales volume and a 5% decrease in content and services revenue. New Xbox CEO Asha Sharma aims to revitalize the division, focusing on core fans and improving engagement, with initiatives like adjusting Game Pass pricing.
Xbox hardware revenue drops 33% year-on-year during Q3
Microsoft reported a 33% year-on-year drop in Xbox hardware revenue for its third quarter, alongside a 5% decrease in Xbox content and services. CEO Satya Nadella stated the company is focusing on foundational work to regain player engagement and improve quality. Recent changes to Game Pass pricing and strategy, including a renewed focus on daily active players and expanding into new markets, are part of Xbox's plan for sustainable growth.
Call Of Duty Season 3 Reloaded Patch Notes Detail Changes To Weapons And Scorestreaks
Call of Duty: Black Ops 7 and Warzone's Season 3 Reloaded update introduces significant changes to weapons, scorestreaks, and Zombies maps. The update also details upcoming anti-cheat measures for PC players, including Microsoft Azure Attestation requirements for Season 4. New game modes, weapons, and events are also part of the midseason content drop.
Xbox games are making bank on PlayStation
Xbox games generated $667 million in gross revenue by being ported to PlayStation 5, according to a report by Rhys Elliott of Alinea Analytics. While some titles like Forza Horizon 5 and Sea of Thieves performed exceptionally well, others like Starfield and Age of Empires II: Definitive Edition also met sales thresholds. Sony, conversely, is not planning to port more PlayStation 5 games to PC, focusing on single-player exclusives for its console while live-service games will be multiplatform.
Microsoft (MSFT) reports Q3 2026 Xbox content and services revenue decreased 5% year-over-year
Microsoft reported a 5% year-over-year decrease in Xbox content and services revenue for the third quarter of fiscal year 2026. This was the only mention of Xbox within the company's Q3 earnings release.
Xbox CEO Reacts To Yet Another Disappointing Period For Xbox
Microsoft's latest earnings report reveals continued downward trends for the Xbox division, with gaming revenue decreasing by 7% due to lower content and services, and softer hardware sales. Despite record monthly users and game streaming hours, Xbox revenue is forecast to decline further in the coming quarter. Xbox CEO Asha Sharma acknowledged that player growth has not yet met ambitions, while CEO Satya Nadella stated the company is working to "win back fans."
Microsoft (MSFT) spent $4.627 billion on share buybacks during Q3 2026
Microsoft confirmed a share buyback program in its latest earnings report, spending $4.627 billion during Q3 2026. This financial maneuver was detailed in the company's official statement.
Microsoft (MSFT) Q3 FY26 earnings results beat EPS and revenue expectations
Microsoft exceeded earnings per share and revenue expectations for its third fiscal quarter of 2026. The company reported $54.5 billion in earnings for Q3 2026, largely driven by its Microsoft Cloud division.
Xbox Gaming Revenue Down 7 Percent Year-on-Year, Hardware Down 33 Percent
Microsoft's gaming division, operating as Xbox, reported a 7 percent year-on-year revenue decrease, with hardware sales plummeting by 33 percent. Content and services revenue also saw a 5 percent decline, attributed partly to a strong prior year with major first-party releases. New CEO Asha Sharma discussed focusing on performance and affordability for future hardware, acknowledging potential impacts from global memory shortages on next-generation console pricing and availability.
Business and Finance
Epic Games, the maker of Fortnite, has laid off dozens of employees in the Bay Area. In other business news, Microsoft exceeded Q3 financial estimates with a 123% increase in its AI business, and Alphabet reported Q1 2026 revenue of $109.9 billion.
Evening Safety Dance
A new security vulnerability has been discovered in Microsoft Windows, with reports indicating that a recent patch failed to fully address the issue. The flaw is reportedly being exploited, raising concerns about user data security.
Listen to the Microsoft (MSFT) Q3 2026 earnings call here
Microsoft will hold its Q3 2026 earnings call, allowing listeners to hear directly from company executives about the latest financial results. The call provides insight into the company's performance and future outlook.
Gabe Newell Predicted Console PC Hardware Shift Years Ago | HappyGamer
Gabe Newell's past prediction that consoles would adopt PC hardware has proven accurate, with modern consoles like the PlayStation 5 and Xbox Series X/S utilizing AMD components similar to those found in gaming PCs. This convergence simplifies development, narrows performance gaps, and benefits gamers through easier porting and potential for cross-platform play.