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Tenjutsu, the New Roguelike From Dead Cells’ Former Director, Launches in 2027
Tenjutsu, a 2D pixel brawler from former Dead Cells director Sébastien Benard, has received a new trailer and a 2027 release window for PC and Nintendo Switch 2. The game features protagonist Ten, a former Yakuza, fighting through Kuroboro City with randomized skills and unlockable benefits. Motion Twin, the studio behind Dead Cells, also recently released Castlevania: Belmont’s Curse and is working on Windblown.
Konami president Hideki Hayakawa believes AI 'won't bring a significant change' to gaming
Konami President Hideki Hayakawa stated that artificial intelligence will not significantly change the gaming industry, emphasizing the irreplaceable role of human creativity. While acknowledging AI's potential for production efficiency, he believes people and creators are paramount to developing entertaining and innovative games. Konami supports its creators in safely adopting new technologies like AI.
Evil Empire "will always miss Dead Cells," but it's already working on its dream collab
Evil Empire's CEO Thomas Pfeiffer and Head of Business Ben Laulan reflect on their studio's origins supporting Dead Cells and discuss future projects. While they express nostalgia for Dead Cells, they are excited about their current work on The Rogue Prince of Persia, Castlevania: Belmont's Curse, and a secret dream collaboration they are already developing.
"Thank you, Hades" - Evil Empire on indie game discovery, how Steam early access has changed, and the rise of AI tools
Evil Empire's CEO Thomas Pfeiffer and Head of Business Ben Laulan discuss the studio's growth from supporting Dead Cells to developing Castlevania: Belmont's Curse and The Rogue Prince of Persia. They highlight the success of their Triple-i Initiative for indie game discovery and share insights on collaborations with larger publishers. The pair also express concerns about the impact of AI on the creative process and the meaning of game development.
Castlevania: Belmont’s Curse Went Through a Slower Dark Souls-Style Iteration During Development
Evil Empire's Ben Laulan revealed that Castlevania: Belmont's Curse underwent several development iterations, including a slower, Dark Souls-inspired version and one too similar to Dead Cells. The final game strikes a balance between respecting the Castlevania IP and modern gameplay. The title is available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Castlevania Belmont's Curse swung between Dark Souls and Dead Cells to find the form that "feels good in your hands"
Evil Empire's Castlevania: Belmont's Curse aims to blend the exploration of Castlevania with the modern feel of games like Dead Cells and Dark Souls. Developers Thomas Pfeiffeir and Ben Laulan discussed the iterative process of finding the right gameplay balance, emphasizing creative control and player expectations. The game has launched on PC with strong initial player counts.
Crack The Whip In Castlevania: Belmont’s Curse
Castlevania: Belmont's Curse has been released for Xbox Series X|S, PC, PlayStation 5, and Nintendo Switch, featuring Rose Belmont as the new protagonist. The 2D action-adventure game, set in 1499 Paris, introduces new combat mechanics with the Vampire Killer whip and collectible Arcana derived from defeated bosses. The game is available in Standard and Midnight Editions.
Castlevania: Belmont’s Curse Is a Worthy Heir to its Legacy
Castlevania: Belmont's Curse marks a triumphant return for the series, blending the best of modern Metroidvania design with the franchise's iconic gothic atmosphere. Developed by KONAMI in partnership with Evil Empire and Motion Twin, the game features satisfying combat, a deep spell system, and a compelling narrative centered on Rose Belmont. It is available on Xbox Series X|S and PC.
Castlevania: Belmont’s Curse review - a fantastic action game, a less than stellar Metroidvania
Castlevania: Belmont's Curse is a new action game from Evil Empire and Motion Twin that offers stunning visuals and fluid combat, particularly with its unique whip-hook mechanic. However, the game struggles to balance its engaging action elements with its Metroidvania aspirations, leading to frustrating design choices and a feeling of internal conflict.
Recension – Castlevania: Belmont’s Curse
Castlevania: Belmont's Curse is a strong return to the Metroidvania genre for the series, offering 20 hours of engaging gameplay. Developed by Evil Empire and Motion Twin, it features a vibrant art style inspired by the Netflix series, a dynamic soundtrack, and fluid combat mechanics. The game excels with its whip-based traversal and combat, rewarding exploration with new abilities and weapons, though finding the final secrets can be challenging.
Castlevania: Belmont's Curse review: Welcome back, Drac
Castlevania: Belmont's Curse is a highly acclaimed action-platformer that serves as a love letter to the franchise's lore and fans. Developed by Motion Twin and Evil Empire with Konami's support, the game features beautiful art, a compelling story with new characters like Rose Belmont, and deep gameplay systems. It is set to release on October 15, 2026, for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.
Castlevania: Belmont’s Curse Has Its Fangs In Me Already, And Fangfully, There’s A Pre-Order Discount
Castlevania: Belmont's Curse, developed by Evil Empire, offers a familiar yet refined Metroidvania experience reminiscent of Dead Cells. Players control Rose Belmont, a vampire hunter in Paris, utilizing a Tarot Card system to wield defeated enemies' skills. The game is available for pre-order at a discount on Steam, including a bonus Alucard Style Costume.
We Can Take A Small Bite Of Castlevania: Belmont’s Curse Early
Konami has announced that a free demo for Castlevania: Belmont's Curse will be available on October 1, with progress carrying over to the full release on October 15. The demo will feature the opening chapter, allowing players to control Rose Belmont and utilize her sword and tarot cards. The game will run at 30fps on Nintendo Switch and 60fps on PlayStation 5, Xbox Series X, and PC.
Castlevania: Belmont's Curse bears a close resemblance to another Evil Empire throwback
Castlevania: Belmont's Curse, a collaboration between Konami, Evil Empire, and Motion Twin, is set to release on October 15 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch. The game follows Rose Belmont in a Metroidvania setting, featuring 2D combat and traversal mechanics that draw comparisons to Evil Empire's The Rogue Prince of Persia.
Castlevania Belmont's Curse developer Evil Empire "honored by how much trust" Konami has put in its vision
Evil Empire, the studio behind Dead Cells, is developing the new Castlevania: Belmont's Curse in partnership with Konami. Producers from both companies expressed honor at the trust Konami has placed in Evil Empire's vision for the game, which aims to blend classic Castlevania elements with modern gameplay. The game is set to release on October 15 and could signal a new era for the franchise if successful.
Castlevania: Belmont’s Curse Trailer Reveals A Talented English Voice Cast
Evil Empire and Motion Twin have revealed the English voice cast for Castlevania: Belmont's Curse, featuring Abby Trott as Rose Belmont and JB Blanc as Trevor Belmont. The trailer showcases performances from other notable actors including Liam O’ Brien as Isaac. The game is set to launch on October 15th for PlayStation 5, Xbox Series X, Nintendo Switch, and PC.
Castlevania: Belmont’s Curse voice actors revealed
Konami, Evil Empire, and Motion Twin have revealed the voice cast for Castlevania: Belmont's Curse, featuring actors like Liam O’Brien reprising his role as Isaac. The game, set in 1499 Paris, will launch on Nintendo Switch on October 15, 2026, and emphasizes satisfying whip action, diverse bosses, and customizable battle styles.
Dead Cells studio thanks Guillermo del Toro for playing its game, gently suggests he try the easy mode
Following comments from director Guillermo del Toro about the difficulty of Dead Cells, developer Motion Twin has responded. The studio thanked del Toro for playing their game and recommended he try the game's existing Assist mode, which offers features like easier resurrection.
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Filmmaker Guillermo Del Toro expressed a desire for an easier difficulty option in the roguelike game Dead Cells. The developers at Motion Twin have responded positively to his feedback and are considering implementing such features in future updates.
Guillermo Del Toro Begged For An Easier Dead Cells, And The Game’s Devs Answered His Call
Filmmaker Guillermo del Toro expressed a desire for a less punishing version of the game Dead Cells, specifically requesting a mode without respawning for older players. Motion Twin responded by highlighting the game's existing Assist Mode, which allows players to respawn at checkpoints rather than restarting entire runs, and offers other accessibility options like adjustable damage and auto-hit settings.