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"Games like Cyberpunk 2077, Elden Ring, and Skyrim" help make PC gaming the only platform where over half of revenue is from "games outside the top 20," report says
A Newzoo report indicates that PC gaming is the only platform where over half of revenue, specifically 56% in Western markets for 2025, comes from games outside the top 20, showing increasing diversity and long-tail popularity. While PlayStation and Xbox also see revenue from games outside the top 20, PC demonstrates the greatest growth in this area, suggesting a clearer path to relevance and revenue for less mainstream titles.
Analysts say PC gaming is now the one platform where more than 50% of revenue comes from games outside the top 20
PC gaming revenue is increasingly driven by titles outside the top 20, with these games accounting for 56% of revenue in Western markets in 2025, a significant increase from previous years. Playtime for these less popular titles also grew substantially, while playtime for top-tier games remained flat or declined, indicating a shift in player engagement towards a broader range of games on the platform.
Business and Finance
Newzoo reports that over half of PC gaming revenue is generated by titles outside the top 20 most popular games. Separately, the UK government has initiated the rollout of a £30 million Games Growth Package aimed at fostering the industry.
Newzoo: More than half of PC revenue comes from games outside the Top 20
Newzoo data indicates that games outside the Top 20 are increasingly significant in the PC market, capturing 56% of revenue and 45% of playtime by 2025. While console spending remains concentrated on top titles, lower-ranked games are also seeing growth on platforms like PlayStation. Genres like action RPGs and survival games are performing well, with titles such as Elden Ring and Cyberpunk 2077 contributing to this trend.
Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time—and the competition isn't close
Analysts from Newzoo report that Slay the Spire 2 has achieved the best launch performance for any deckbuilder game on record, significantly surpassing titles like Balatro and its predecessor. The game sold 3 million copies in its first week of early access on Steam, generating approximately $75 million in gross revenue before platform cuts.
Roblox and Minecraft players are less likely to play traditional AAA video games
Newzoo analyst Ben Porter notes that players of Roblox and Minecraft show minimal overlap with audiences for traditional AAA titles like Assassin's Creed Shadows and Ghost of Ytei. This suggests distinct player bases within the gaming landscape.
Larry Hryb joins Commodore International Corporation as community development consultant
A Newzoo report indicates a significant lack of overlap between players of Roblox and Minecraft and those who play traditional AAA titles like Assassin's Creed: Shadows. These younger players are more likely to engage with live service games such as Fortnite and Grand Theft Auto V, or games that resemble Roblox experiences. This trend raises questions about the future evolution of the gaming audience and the market for AAA games.
Roblox and Minecraft players are less likely to play traditional AAA video games
A Newzoo report indicates that players of Roblox and Minecraft have significantly less overlap with traditional AAA game audiences compared to live service titles like Fortnite and Grand Theft Auto V. This trend is attributed to a shift away from graphical fidelity as a primary driver of popularity and the younger demographic's preference for free-to-play models. The analysis questions whether these players will transition to AAA games as they age or continue to favor sandbox and live service experiences.
Business and Finance
SAG-AFTRA has issued a 'Do Not Work' order against Capcom for failing to begin the signatory process. Separately, Newzoo predicts that PC gaming revenue will surpass console revenue by 2028.
PC will overtake console revenue by 2028, says Newzoo
Newzoo projects that PC gaming revenue will surpass console revenue by 2028, with PC expected to grow at a 6.6% compound annual growth rate compared to 4.4% for consoles. The overall PC and console market is forecast to reach $103.7 billion by 2028, marking the first notable expansion since the pandemic slowdown. Premium games are driving PC growth, while console revenue remains dependent on blockbuster hits and hardware, with subscription services like Xbox Game Pass influencing sales figures.
PC games revenue will outgrow consoles by 2028, analyst predicts
Market research firm Newzoo predicts that PC games revenue will surpass console software sales by 2028. The firm forecasts a 6.6% annual growth rate for PC revenue from 2025 to 2028, compared to 4.4% for consoles, driven partly by a growing player base in China. This trend is expected to reshape the gaming industry landscape.
Data indicates Sony's PS5 ports are losing audience share on PC, but only because of release timing
Analysis from Newzoo suggests that Sony's first-party titles are experiencing a decline in audience share on PC. This trend is reportedly driven by the delayed release timing of these games on the PC platform compared to their console launches.
Study Claims Sony's PS5 Games Are Leaving Big PC Sales on the Table
Research from Newzoo suggests Sony is missing significant PC sales by not porting its PlayStation 5 games day-and-date. While early ports like Horizon Zero Dawn and Days Gone sold well, recent titles have struggled, leading Sony to reportedly reconsider its strategy. Data indicates PC versions typically account for 13% of total players within three months when released later, compared to 44% for simultaneous releases.
Sales data indicates Sony's PS5 ports are increasingly losing audience share on PC, but only because of release timing
Analysis from Newzoo suggests Sony's PC ports are losing audience share due to delayed release dates compared to simultaneous multi-platform launches. While PC versions of PlayStation titles typically account for 13% of total players, simultaneous releases see PC contribute around 44%. This trend is observed across various titles, with recent ports showing smaller PC shares than earlier ones.