Niche Worlds Cult
Niche Worlds Cult business and news from across the web.- Monsters and Memories’ revamped Beastmaster and Rogue join the closed beta with today’s updateNiche Worlds Cult has updated Monsters and Memories' closed beta with revamps to the Beastmaster and Rogue classes. The Rogue class receives fewer interrupt abilities and more accessible poisons, while the Beastmaster undergoes a significant rework, shifting to a berserker theme with a focus on pets and melee abilities.
- Niche Worlds Cult has spent $160,000 on Monsters & Memories so far, saw over 10.5K playtesters in early JuneNiche Worlds Cult has invested over $160,000 in their upcoming indie MMO, Monsters & Memories, which is slated for an October early access launch. The game recently concluded a playtest with over 10,500 participants, and the developers are currently working on finalizing content such as the Deep Gnome race and new animations.
- Monsters & Memories offers a deep dive on its magical and mystical Wizard classUpcoming indie MMO Monsters & Memories is highlighting its Wizard class with a new deep dive article. The developers at Niche Worlds Cult have modified the Wizard's core kit, including mana regeneration and introducing an optional 'Incantation' system for combining spells. The studio plans to balance all 18 classes during the beta phase.
- Monsters & Memories promises to make classes with ‘distinct identity’ that are ‘genuinely fun to play’Developer Niche Worlds Cult is focusing on creating distinct and fun-to-play classes for their upcoming MMORPG, Monsters & Memories. The studio is reviewing all classes to ensure they have unique identities, align with genre conventions, and offer meaningful progression, with early access scheduled for October.
- Monsters & Memories has delayed its early access from June to OctoberNiche Worlds Cult has delayed the early access launch of Monsters & Memories from June to October 1st, 2026. Studio lead Shawn Lord cited slower than hoped progress and a desire for further polish on class revisions, itemization, progression, and content as reasons for the delay. The game will now launch with Module I, also known as Descent into the Deep, doubling starting locations and adding two races.
- A key Monsters & Memories developer has apparently left just ahead of the June early accessNiche Worlds Cult has announced the departure of a key developer, Nick, from the Monsters & Memories development team just ahead of its June 1st early access launch. Studio head Shawn Lord stated that development and beta testing will continue as planned, with no immediate impact on target dates, though further details are restricted due to personnel matters. The news follows a delay in the weekly beta lottery due to issues with the current build.