Skip to content
feed.gg
Company37 articles

No More Robots

No More Robots business and news from across the web.

Latest coverage

newest first, grouped by day
Checkpoint GamingNeutral

Papers, Please dev, Lucas Pope, isn't talking about new game due to AI concerns

Developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is withholding details about his new game due to concerns about artificial intelligence. He expressed worries that AI could be used to copy or exploit his work, impacting the creative process he values. Pope is not interested in using AI to speed up development, emphasizing the importance of understanding all aspects of game creation.

Tech RadarVery negative

'Video games are cooked' — founder of No More Robots condemns gen AI in gaming and says 'from a publisher perspective, it's mega annoying'

Mike Rose, founder of No More Robots, has strongly criticized the use of generative AI in video games, stating that it makes the industry 'cooked' from a publisher's perspective. He notes the increasing prevalence of AI-generated content in game demos and art, making it harder for publishers to compete. Rose believes that despite negative sentiment, AI usage in games is inevitable and will continue to grow.

Retro GamerNegative

"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"

Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.

Rock Paper ShotgunNeutral

How does Papers, Please creator Lucas Pope deal with sharing his work in this era of AI? A severe lack of posting

Lucas Pope, the creator of Papers, Please and Return of the Obra Dinn, is hesitant to share details about his current projects due to concerns about AI content scraping. He expressed this sentiment during a podcast appearance, noting that the current internet climate makes him uncomfortable discussing his work in progress. Pope also reflected on the pressure of following up his critically acclaimed titles.

EurogamerNeutral

Return of the Obra Dinn developer Lucas Pope doesn't feel comfortable talking about new projects because maybe they'll be "slurped up by AI"

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is hesitant to discuss his upcoming projects due to concerns about them being "slurped up by AI" or copied. He expressed this sentiment on the "Mike & Rami Are Still Here" podcast, noting a general discomfort with revealing work-in-progress details in the current climate. Pope also reflected on his past successes and whether he should continue developing new titles.

PC GamerNeutral

Papers, Please creator Lucas Pope no longer feels comfortable talking about work-in-progress games: 'the situation…

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, expressed discomfort discussing his current work-in-progress games due to industry trends like AI and potential copying. He also reflected on whether he might retire on a high note after his previous successes.

Retro GamerVery positive

"Weird and bats**t" Steam launch of two different indie games with the same name ended in 3x more sales than expected: "It all absolutely popped off"

Two unrelated indie games, both titled "Piece by Piece," launched on Steam around the same time, leading to unexpected sales boosts for developer Gamkat and publisher No More Robots. This naming coincidence resulted in roughly triple the expected sales and a significant increase in wishlists, as many players purchased the games as a bundle.

Retro GamerVery positive

Two indie games with the same name accidentally launched days apart, so the devs averted disaster by working together: "I made back what I put into the game in the first 24 hours"

Two unrelated indie games, both titled Piece by Piece, launched on Steam days apart. The developers, Neon Polygons and Gamkat, collaborated with publisher No More Robots to create a bundle deal, which has led to success and positive community reception for both titles.

PC GamerVery positive

'We're honoured to share the same name': Two indie devs accidentally released games with the same name only days apart and it ended in the most wholesome way possible

Two indie games, both titled 'Piece by Piece,' were accidentally released on Steam within days of each other. The developers from Neon Polygons and Gamkat connected and handled the situation amicably, even creating a discounted bundle for both games. This wholesome resolution highlights a positive approach to unexpected coincidences in the crowded indie game market.

Games IndustryNeutral

Respawn, PlayStation Studios and EA Full Circle among first speakers for Develop:Brighton 2026

Develop:Brighton has announced its first speakers for the 2026 conference, including representatives from Respawn Entertainment, PlayStation Studios, and EA's Full Circle studio. The event, scheduled for July 14-16, will feature talks on game development, marketing, audio design, and business strategy from various industry professionals.

N4GPositive

Piece By Piece Review - Thumb Culture

The indie game Piece by Piece, a cute repair shop simulator where players help forest animals fix gadgets, is set to launch on PC via Steam in 2025. The game is being developed by Gamkat and published by No More Robots.

Happy GamerVery positive

Two ‘Piece by Piece’ Games Launch Same Week, Create Gaming’s Most Tactical Bundle

Two indie games with the same title, 'Piece by Piece,' launched on Steam within days of each other. Instead of legal disputes, the developers collaborated, releasing a joint bundle that has been praised by the gaming community as a wholesome resolution. This collaboration has generated significant positive attention and could set new precedents for handling naming conflicts in the indie game sector.

EngadgetPositive

Ball x Pit on mobile, Piece by Piece x2 and other new indie games worth checking out

This roundup highlights several new and upcoming indie games across various platforms. Titles include the mobile port Ball x Pit, the roguelike shooter Hyperwired, the cooperative environmental cleanup game Clean Up Earth, and the unique puzzle-platformer Piece by Piece, with two games sharing the same name. Other notable mentions are Herdles, ITER-8, Rhell: Warped Worlds & Troubled Times, Astrolander, and Kitman.

N4GPositive

The cozy repair shop management sim, Piece By Piece, is now available via Steam

No More Robots and GamKat have released their cozy repair shop management simulation game, Piece By Piece, on PC via Steam. The game allows players to manage their own repair shop.

N4GPositive

The cozy repair shop management sim, ‘Piece By Piece’, is now available via Steam

The cozy repair shop simulation game 'Piece By Piece', developed by Gamkat and published by No More Robots, is set to release on PC via Steam in 2025. The game allows players to help forest animals fix their broken gadgets and gizmos.

Droid GamersVery positive

Indian-Infused Dustpunk Deckbuilder Nowhere Prophet Makes Its Mobile Debut Worldwide

The deckbuilder Nowhere Prophet, developed by Sharkbomb Studios and published by No More Robots, has launched worldwide on Android. Previously available on PC since July 2019, the game combines roguelike deck-building with tactical grid-based combat, set in a science-fiction post-apocalypse inspired by Indian culture. The mobile version is free-to-download with an optional in-app purchase to unlock the full game.

Games IndustryVery positive

"He truly cared about games, about the industry, and about the people making them" – The industry on Phil Spencer

Industry leaders reflect on Phil Spencer's retirement from Xbox after a 25-year career, highlighting his passion for games, player-first approach, and impact on the industry. Figures from Take-Two, Ubisoft, and others shared memories of his leadership, emphasizing his genuine interest in game development and his role in shaping the Xbox and PC ecosystems.