Skip to content
feed.gg
Company1173 articles

NVIDIA

NVIDIA business and news from across the web.

Latest coverage

newest first, grouped by day
N4GNegative

Dark Trip – Meta Quest Review | Terminal Gamer

This review of Dark Trip for Meta Quest discusses the implications of AI in gaming, specifically focusing on Nvidia's DLSS 5 technology. The Digital Foundry team acknowledges they may have rushed their initial coverage, highlighting the complex issues surrounding machine learning's role in game development and performance.

PC GamerPositive

Nvidia's Jensen Huang confirms he was once asked to become chief executive of TSMC: 'I declined it... it's an unbelievable offer, but I simply couldn't take it'

Nvidia CEO Jensen Huang confirmed he was offered the chief executive position at TSMC in 2013 but declined the offer. Huang expressed deep admiration for TSMC's manufacturing system, culture, and trustworthiness, despite the significant business relationship between the two companies.

Blues NewsNeutral

AI Yi-Yi!

Capcom announced its intention to utilize generative AI to accelerate game production. In related news, NVIDIA has donated a dynamic resource allocation driver for GPUs to the Kubernetes community, advancing open-source AI development.

Blues NewsNegative

Morning Legal Briefs

US senators have sent a bipartisan letter to the Commerce Department urging the suspension of Nvidia's AI chip export licenses to China and its intermediaries. The letter cites claims that Nvidia's assertions of no chip diversion have been contradicted.

PC GamerNeutral

'I don't love AI slop myself' says Nvidia chief Jensen Huang: 'I'm empathetic towards what [gamers] are thinking. That's just not what DLSS 5 is trying to do'

Nvidia CEO Jensen Huang addressed concerns regarding the company's DLSS 5 technology, stating that it is not intended to produce 'AI slop' but rather to enhance existing game geometry and textures. He emphasized that the tool is designed to work with artists, allowing them to maintain their creative style while leveraging AI for improved visuals. Huang acknowledged gamer skepticism, particularly regarding the perceived aesthetic homogenization of AI-generated content, and clarified that DLSS 5 is guided by ground truth structure data and artist input.

Gaming On LinuxPositive

NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux

NVIDIA has released driver version 595.58.03 as the latest recommended stable driver for Linux users. This update includes new features like the VK_EXT_descriptor_heap Vulkan extension, which may improve performance for Windows games played via Proton. The release also incorporates numerous bug fixes addressing issues with compositors, display wake-up, kernel crashes, and VRR flickering.

Retro GamerNegative

Nvidia CEO says "I don't love AI slop myself" after giving Resident Evil Requiem's Grace a DLSS 5…

Nvidia CEO Jensen Huang stated he dislikes 'AI slop' following criticism of the company's DLSS 5 technology, which was applied to games like Resident Evil Village and Starfield. Huang clarified that DLSS is an integrated tool for artists, not a post-processing effect, and that artists can choose not to use it.

Tech RadarNegative

'I could see where they're coming from, I don't love AI slop myself' — Nvidia CEO tries to defend DLSS 5 again, shortly after telling gamers 'they're completely wrong'

Nvidia CEO Jensen Huang has again addressed the controversy surrounding DLSS 5, acknowledging gamer concerns about 'AI slop' but asserting that the technology enhances frames without fundamentally changing game visuals. Despite his clarifications, examples like the character model changes in Resident Evil Requiem suggest significant alterations, leaving many gamers unconvinced about the technology's impact and its reliance on generative AI.

Rock Paper ShotgunNeutral

"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism

Nvidia CEO Jensen Huang addressed criticism of the company's DLSS 5 AI rendering technology, acknowledging concerns about AI-generated content looking similar. He maintains that DLSS 5 is guided by 3D structure data and artist intent, serving as a tool rather than a simple post-processing filter. Huang emphasized that the technology is truthful to the geometry and can be used to generate assets in specific artistic styles, though developers are not obligated to implement it.

Games IndustryNeutral

Capcom says it "will not implement any generative AI assets" into its games

Capcom has stated it will not implement generative AI assets into its games but is experimenting with the technology to improve development efficiency. Separately, Nintendo is reportedly reducing Switch 2 production due to weaker-than-expected holiday sales, particularly in the US, despite maintaining confidence in the console's long-term prospects.

Shack NewsNeutral

Capcom claims it won't use AI-generated assets, but leaves door open for productivity uses

Capcom has stated it will not use AI-generated assets in its games, though it has not ruled out using AI for productivity enhancements. The company was reportedly surprised by NVIDIA's use of Resident Evil Requiem in a DLSS 5 presentation, fearing an association with AI.

Blues NewsNeutral

AI Yi-Yi!

NVIDIA CEO Jensen Huang has offered his definition of Artificial General Intelligence (AGI), emphasizing the security design of autonomous AI agents. The article also touches upon NVIDIA's OpenShell technology.

Gaming BoltNeutral

Nvidia CEO Says He Also “Doesn’t Love AI Slop”, Says DLSS 5 is Different

Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating he also dislikes "AI slop" but insists DLSS 5 is different due to its 3D-guided, geometry-controlled approach. He emphasized that artists retain full control over game visuals, differentiating it from other generative AI technologies and calling it "content-control generative AI" or neural rendering.

PC GamerNeutral

Capcom says it 'will not implement assets generated by AI into our game content,' but still plans to use AI to 'enhance efficiency and boost productivity' in game development

Capcom has stated it will not use AI-generated assets in its game content but plans to leverage generative AI to enhance efficiency and productivity in development. The company is exploring AI applications across graphics, sound, and programming, while also using AI for initial concept art generation. This policy comes amidst discussions about AI's role in game development and player concerns over AI-generated content.

EurogamerNeutral

After all that furore over Nvidia's AI-powered DLSS 5 makeover of Resident Evil Requiem, Capcom promises gen-AI assets won't be part of its games any time soon

Capcom has stated it will not implement generative AI-created assets into its games, though it will use other AI tools to improve development efficiency. The company plans to explore generative AI for idea generation in collaboration with Google. This stance comes after controversy surrounding Nvidia's AI upscaling in Resident Evil 4 and similar issues with Pearl Abyss's Crimson Desert.

Rock Paper ShotgunNeutral

Resident Evil Requiem devs Capcom say they'll use AI to "improve efficiency and productivity", but not to generate game assets

Capcom has stated they will not use AI-generated assets in their games but plan to implement AI to improve efficiency and productivity in areas like graphics, sound, and programming. The company is testing various usage methods across departments, aiming to enhance development processes without compromising final game content.

Push SquareNeutral

Capcom's Stance on Generative AI Is Interesting Following Grace's DLSS 5 Makeover

Capcom has stated it will not implement generative AI-created materials directly into game content but plans to utilize the technology to improve efficiency in graphics, sound, and programming. This stance follows controversy surrounding Nvidia's DLSS 5, which used Resident Evil Village and Resident Evil 4 as examples of AI upscaling that significantly alters a game's visual appearance.

Push SquareNeutral

Capcom's Stance on Generative AI Is Interesting Following Resident Evil Requiem's DLSS 5 Makeover

Capcom will not implement generative AI-created materials into its game content but plans to utilize the technology to improve efficiency in graphics, sound, and programming. This stance follows the controversial debut of Nvidia's DLSS 5, which heavily featured Resident Evil Requiem and demonstrated how AI upscaling could alter a game's visual appearance.

GamespotNeutral

Nvidia CEO Hates AI Slop Too, Promises DLSS 5 Isn't Making More Despite The Evidence

Nvidia CEO Jensen Huang stated that while he dislikes AI-generated content, the company's new DLSS 5 technology is a tool for developers and not intended to create 'AI slop.' He clarified that DLSS 5 is guided by 3D data and artist intent, enhancing existing game assets rather than fundamentally changing them. However, discussions with an Nvidia employee suggest the technology analyzes single frames, leading to speculation about its sophisticated capabilities and potential for altering art styles.

PC GamerNegative

Ex-Blizzard president says gamers need to 'Man up' over AI usage in games after Crimson Desert devs issue…

Former Blizzard president Mike Ybarra stated that gamers need to 'Man up' regarding the use of AI in video games, following an incident where Crimson Desert developers Pearl Abyss mistakenly used AI-generated art assets. Ybarra believes AI will be ubiquitous in gaming and other industries, questioning the need for developers to apologize for its use. The article also touches on industry trends like Square Enix aiming for AI to handle 70% of QA by 2027 and a survey indicating most developers favor disclosure of AI usage.